| 2026 | VR | SPLOCIS - Extending SPLOMs to a Scatterplot Cube with Interactable Shadows for Immersive Analysis in Virtual Reality. | Melanie Derksen, Viktoria Dieke, Torsten W. Kuhlen, Mario Botsch, Tim Weissker |
| 2025 | IVA | A Latency-Optimized LLM-based Multimodal Dialogue System for Embodied Conversational Agents in VR. | Konstantin W. Khlem, Jonathan Ehret, Torsten W. Kuhlen, Andrea Bnsch |
| 2025 | VR | Exploring Gaze Dynamics: Initial Findings on the Role of Listening Bystanders in Conversational Interactions. | Jonathan Ehret, Valentin Dasbach, Jan-Nikjas Hartmann, Janina Fels, Torsten W. Kuhlen, Andrea Bnsch |
| 2024 | HRI | Navigating Real-World Complexity: A Multi-Medium System for Heterogeneous Robot Teams and Multi-Stakeholder Human-Robot Interaction. | Pete Schrpfer, Jan P. Grndling, Nathalie Schauffel, Simon Oehrl, Sebastian Pape, Torsten W. Kuhlen, Benjamin Weyers, Thomas Ellwart, Cdric Pradalier |
| 2024 | VR | StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine. | Jonathan Ehret, Andrea Bnsch, Janina Fels, Sabine J. Schlittmeier, Torsten W. Kuhlen |
| 2024 | VR | Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity? | Jonathan Ehret, Andrea Bnsch, Isabel S. Schiller, Carolin Breuer, Lukas Aspck, Janina Fels, Sabine J. Schlittmeier, Torsten W. Kuhlen |
| 2024 | VR | VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-Based Testing of Automated Vehicles. | Sevinc Eroglu, Arthur Voigt, Benjamin Weyers, Torsten W. Kuhlen |
| 2024 | VR | Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual Agent. | Daniel Rupp, Philipp GrieBer, Andrea Bnsch, Torsten W. Kuhlen |
| 2024 | VR | On the Computation of User Placements for Virtual Formation Adjustments During Group Navigation. | Tim Weissker, Matthis Franzgrote, Torsten W. Kuhlen, Tim Gerrits |
| 2023 | CHI | Enhanced Auditoriums for Attending Talks in Social Virtual Reality. | Tim Weissker, Leander Pieters, Torsten W. Kuhlen |
| 2023 | ISMAR | Who Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality. | Melanie Derksen, Julia Becker, Mohammad Fazleh Elahi, Angelika Maier, Marius Maile, Ingo Oliver Ptzold, Jonas Penningroth, Bettina Reglin, Markus Rothgnger, Philipp Cimiano, Erich Schubert, Silke Schwandt, Torsten W. Kuhlen, Mario Botsch, Tim Weissker |
| 2023 | ISMAR | TENETvr: Comprehensible Temporal Teleportation in Time-Varying Virtual Environments. | Daniel Rupp, Torsten W. Kuhlen, Tim Weiker |
| 2023 | IVA | Where Do They Go?: Overhearing Conversing Pedestrian Groups during Scene Exploration. | Andrea Bnsch, Till Sittart, Jonathan Ehret, Torsten W. Kuhlen |
| 2023 | IVA | Whom Do You Follow?: Pedestrian Flows Constraining the User's Navigation during Scene Exploration. | Andrea Bnsch, Lukas B. Zimmermann, Jonathan Ehret, Torsten W. Kuhlen |
| 2023 | IVA | Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents. | Jonathan Ehret, Andrea Bnsch, Patrick Nossol, Cosima A. Ermert, Chinthusa Mohanathasan, Sabine J. Schlittmeier, Janina Fels, Torsten W. Kuhlen |
| 2023 | VR | Virtual Optical Bench: Teaching Spherical Lens Layout in VR with Real-Time Ray Tracing. | Martin Bellgardt, Sebastian Pape, David Gilbert, Marcel Prochnau, Georg Knig, Torsten W. Kuhlen |
| 2023 | VR | Towards Discovering Meaningful Historical Relationships in Virtual Reality. | Melanie Derksen, Tim Weiker, Torsten W. Kuhlen, Mario Botsch |
| 2023 | VR | Example Process for Designing a Hybrid User Interface for a Multi-Robot System. | Jan P. Grndling, Nathalie Schauffel, Simon Oehrl, Sebastian Pape, Torsten W. Kuhlen, Thomas Ellwart, Benjamin Weyers |
| 2023 | VR | A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and Hardware. | Marcel Krger, Qin Li, Torsten W. Kuhlen, Tim Gerrits |
| 2021 | EGVE | Indirect User Guidance by Pedestrians in Virtual Environments. | Andrea Bnsch, Katharina Gths, Jonathan Ehret, Torsten W. Kuhlen |
| 2021 | IVA | Being Guided or Having Exploratory Freedom: User Preferences of a Virtual Agent's Behavior in a Museum. | Andrea Bnsch, David Hashem, Jonathan Ehret, Torsten W. Kuhlen |
| 2021 | VR | Virtual Optical Bench: A VR learning tool for optical design. | Sebastian Pape, Martin Bellgardt, David Gilbert, Georg Knig, Torsten W. Kuhlen |
| 2021 | VR | Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing. | Sevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten W. Kuhlen, Benjamin Weyers |
| 2020 | IVA | Inferring a User's Intent on Joining or Passing by Social Groups. | Andrea Bnsch, Alexander R. Bluhm, Jonathan Ehret, Torsten W. Kuhlen |
| 2020 | IVA | Immersive Sketching to Author Crowd Movements in Real-time. | Andrea Bnsch, Sebastian J. Barton, Jonathan Ehret, Torsten W. Kuhlen |
| 2020 | IVA | The Impact of a Virtual Agent's Non-Verbal Emotional Expression on a User's Personal Space Preferences. | Andrea Bnsch, Sina Radke, Jonathan Ehret, Ute Habel, Torsten W. Kuhlen |
| 2020 | IVA | Evaluating the Influence of Phoneme-Dependent Dynamic Speaker Directivity of Embodied Conversational Agents' Speech. | Jonathan Ehret, Jonas Stienen, Chris Brozdowski, Andrea Bnsch, Irene Mittelberg, Michael Vorlnder, Torsten W. Kuhlen |
| 2020 | VR | Towards a Graphical User Interface for Exploring and Fine-Tuning Crowd Simulations. | Andrea Bnsch, Marcel Jonda, Jonathan Ehret, Torsten W. Kuhlen |
| 2020 | VR | Joint Dual-Tasking in VR: Outlining the Behavioral Design of Interactive Human Companions WhoWalk and Talk with a User. | Andrea Bnsch, Torsten W. Kuhlen |
| 2020 | VR | Calibratio: A small, low-cost, fully automated Motion-to-Photon Measurement Device. | Sebastian Pape, Marcel Krger, Jan Mller, Torsten W. Kuhlen |
| 2019 | IVA | Influence of Directivity on the Perception of Embodied Conversational Agents' Speech. | Jonathan Wendt, Benjamin Weyers, Jonas Stienen, Andrea Bnsch, Michael Vorlnder, Torsten W. Kuhlen |
| 2019 | VR | Menus on the Desk? System Control in DeskVR. | Daniel Zielasko, Marcel Krger, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | VR | Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality. | Daniel Zielasko, Marcel Krger, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | VR | Travel Your Desk? An Office Desk Substitution and its Effects on Cybersickness, Presence and Performance in an HMD-based Exploratory Analysis Task. | Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen |
| 2019 | VR | A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality. | Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen |
| 2018 | VR | Social VR: How Personal Space is Affected by Virtual Agents' Emotions. | Andrea Bnsch, Sina Radke, Heiko Overath, Laura M. Asche, Jonathan Wendt, Tom Vierjahn, Ute Habel, Torsten W. Kuhlen |
| 2018 | VR | Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2018 | VR | General Chair Message. | Betty J. Mohler, Torsten W. Kuhlen, Matthias Bues, Evan Suma Rosenberg, Martin Gbel |
| 2017 | EGPGV | Interactive Exploration of Dissipation Element Geometry. | Tom Vierjahn, Andrea Schnorr, Benjamin Weyers, Dominik Denker, Ingo Wald, Christoph Garth, Torsten W. Kuhlen, Bernd Hentschel |
| 2017 | HCI | Measuring Insight into Multi-dimensional Data from a Combination of a Scatterplot Matrix and a HyperSlice Visualization. | Andr Calero Valdez, Sascha Gebhardt, Torsten W. Kuhlen, Martina Ziefle |
| 2017 | VR | Utilizing immersive virtual reality in everydaywork. | Martin Bellgardt, Sebastian Pick, Daniel Zielasko, Tom Vierjahn, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Peers at work: Economic real-effort experiments in the presence of virtual co-workers. | Andrea Bnsch, Jonathan Wendt, Heiko Overath, zgr Grerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen |
| 2017 | VR | Approximating optimal sets of views in virtual scenes. | Sebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Assisted travel based on common visibility and navigation meshes. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Comparison of a speech-based and a pie-menu-based interaction metaphor for application control. | Sebastian Pick, Andrew S. Puika, Torsten W. Kuhlen |
| 2017 | VR | Towards a design space characterizing workflows that take advantage of immersive visualization. | Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers |
| 2017 | VR | BlowClick 2.0: A trigger based on non-verbal vocal input. | Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen |
| 2017 | VR | Remain seated: towards fully-immersive desktop VR. | Daniel Zielasko, Benjamin Weyers, Martin Bellgardt, Sebastian Pick, Alexander Meiner, Tom Vierjahn, Torsten W. Kuhlen |
| 2017 | VRST | Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems. | Andrea Bnsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen |
| 2016 | IVA | Evaluating Presence Strategies of Temporarily Required Virtual Assistants. | Andrea Bnsch, Tom Vierjahn, Torsten W. Kuhlen |
| 2016 | LAK | Web-based Interactive and Visual Data Analysis for Ubiquitous Learning Analytics. | Benjamin Weyers, Christian Nowke, Torsten W. Kuhlen, Kousuke Mouri, Hiroaki Ogata |
| 2016 | SC | Using Directed Variance to Identify Meaningful Views in Call-Path Performance Profiles. | Tom Vierjahn, Marc-Andr Hermanns, Bernd Mohr, Matthias S. Mller, Torsten W. Kuhlen, Bernd Hentschel |
| 2016 | VR | Automatic generation of world in miniatures for realistic architectural immersive virtual environments. | Andrea Bnsch, Sebastian Freitag, Torsten W. Kuhlen |
| 2016 | VR | A lightweight electrotactile feedback device for grasp improvement in immersive virtual environments. | Johannes Hummel, Janki Dodiya, Laura Eckardt, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen |
| 2016 | VR | Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. | Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2016 | VRST | Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks. | Sascha Gebhardt, Till Petersen-Krau, Sebastian Pick, Dominik Rausch, Christian Nowke, Thomas Knott, Patric Schmitz, Daniel Zielasko, Bernd Hentschel, Torsten W. Kuhlen |
| 2015 | EGPGV | Packet-Oriented Streamline Tracing on Modern SIMD Architectures. | Bernd Hentschel, Jens Henrik Gbbert, Michael Klemm, Paul Springer, Andrea Schnorr, Torsten W. Kuhlen |
| 2015 | EGVE | Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments. | Sebastian Freitag, Benjamin Weyers, Andrea Bnsch, Torsten W. Kuhlen |
| 2015 | EGVE | Bimanual Haptic Simulation of Bone Fracturing for the Training of the Bilateral Sagittal Split Osteotomy. | Thomas C. Knott, Torsten W. Kuhlen |
| 2015 | SAC | A dynamic-adaptive architecture for 3d collaborative virtual environments based on graphic clusters. | Diego Roberto Colombo Dias, Marcelo de Paiva Guimares, Torsten W. Kuhlen, Lus Carlos Trevelin |
| 2015 | VR | Vision-based multi-person foot tracking for CAVE systems with under-floor projection. | Sebastian Freitag, Sebastian Schmitz, Torsten W. Kuhlen |
| 2015 | VR | Effects and applicability of rotation gain in CAVE-like environments. | Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen |
| 2015 | VR | flapAssist: How the integration of VR and visualization tools fosters the factory planning process. | Sascha Gebhardt, Sebastian Pick, Hanno Voet, Julian Utsch, Toufik Al Khawli, Urs Eppelt, Rudolf Reinhard, Christian Bscher, Bernd Hentschel, Torsten W. Kuhlen |
| 2015 | VR | Scalable metadata in- and output for multi-platform data annotation applications. | Sebastian Pick, Sascha Gebhardt, Bernd Hentschel, Torsten W. Kuhlen |
| 2014 | SC | Visualization of memory access behavior on hierarchical NUMA architectures. | Benjamin Weyers, Christian Terboven, Dirk Schmidl, Joachim Herber, Torsten W. Kuhlen, Matthias S. Mller, Bernd Hentschel |
| 2014 | VR | A 3D collaborative virtual environment to integrate immersive virtual reality into factory planning processes. | Sebastian Pick, Sascha Gebhardt, Benjamin Weyers, Bernd Hentschel, Torsten W. Kuhlen |
| 2014 | VR | Efficient modal sound synthesis on GPUs. | Dominik Rausch, Bernd Hentschel, Torsten W. Kuhlen |
| 2013 | VR | Virtual air traffic system simulation - Aiding the communication of air traffic effects. | Sebastian Pick, Frank Wefers, Bernd Hentschel, Torsten W. Kuhlen |
| 2012 | EGVE | Towards Interacting with Force-Sensitive Thin Deformable Virtual Objects. | Johannes Hummel, Robin Wolff, Janki Dodiya, Andreas Gerndt, Torsten W. Kuhlen |
| 2012 | EGVE | Comparing Auditory and Haptic Feedback for a Virtual Drilling Task. | Dominik Rausch, Lukas Aspck, Thomas Knott, Snke Pelzer, Michael Vorlnder, Torsten W. Kuhlen |
| 2012 | ISVC | An Evaluation of Open Source Physics Engines for Use in Virtual Reality Assembly Simulations. | Johannes Hummel, Robin Wolff, Tobias Stein, Andreas Gerndt, Torsten W. Kuhlen |
| 2012 | VR | Comparing three interaction methods for manipulating thin deformable virtual objects. | Johannes Hummel, Robin Wolff, Andreas Gerndt, Torsten W. Kuhlen |
| 2011 | EGPGV | Interactive Particle Tracing in Time-Varying Tetrahedral Grids. | Michael Buler, Tobias Rick, Andreas Kelle-Emden, Bernd Hentschel, Torsten W. Kuhlen |
| 2011 | EGVE | Bimanual Haptic Simulator for Medical Training: System Architecture and Performance Measurements. | Sebastian Ullrich, Dominik Rausch, Torsten W. Kuhlen |
| 2011 | ISVC | A Multi Level Time Model for Interactive Multiple Dataset Visualization: The Dataset Sequencer. | Thomas Beer, Gerrit Garbereder, Tobias Meisen, Rudolf Reinhard, Torsten W. Kuhlen |
| 2011 | VR | A virtual reality system for the simulation and manipulation of wireless communication networks. | Tobias Rick, Anette von Kapri, Torsten W. Kuhlen |
| 2010 | EGVE | Automated Positioning of Annotations in Immersive Virtual Environments. | Sebastian Pick, Bernd Hentschel, Irene Tedjo-Palczynski, Marc Wolter, Torsten W. Kuhlen |
| 2010 | VR | GPU implementation of 3D object selection by conic volume techniques in virtual environments. | Tobias Rick, Anette von Kapri, Torsten W. Kuhlen |
| 2009 | EGPGV | Hybrid Parallelization for Multi-View Visualization of Time-Dependent Simulation Data. | Bernd Hentschel, Marc Wolter, Peter Renze, Wolfgang Schrder, Christian H. Bischof, Torsten W. Kuhlen |
| 2009 | EGPGV | Simulation of Radio Wave Propagation by Beam Tracing. | Arne Schmitz, Tobias Rick, Thomas Karolski, Torsten W. Kuhlen, Leif Kobbelt |
| 2009 | ICCSA | Immersive Visualization for Integrated Process Simulation. | Philippe Cerfontaine, Thomas Beer, Torsten W. Kuhlen |
| 2009 | VR | Virtual Reality-Based Multi-View Visualization of Time-Dependent Simulation Data. | Bernd Hentschel, Marc Wolter, Torsten W. Kuhlen |
| 2009 | VRST | Toolkit-independent interaction specification for VR-based visualization. | Irene Tedjo-Palczynski, Bernd Hentschel, Marc Wolter, Thomas Beer, Torsten W. Kuhlen |
| 2008 | ICCSA | Towards a Flexible and Distributed Simulation Platform. | Philippe Cerfontaine, Thomas Beer, Torsten W. Kuhlen, Christian H. Bischof |
| 2007 | EGPGV | Distributed Collaborative Data Analysis with Heterogeneous Visualisation Systems. | Thomas Dssel, Herwig Zilken, Wolfgang Frings, Thomas Eickermann, Andreas Gerndt, Marc Wolter, Torsten W. Kuhlen |
| 2007 | EGPGV | Dynamic Regions of Interest for Interactive Flow Exploration. | Marc Wolter, Christian H. Bischof, Torsten W. Kuhlen |
| 2007 | EGVE | Interactive Exploration of Large Data in Hybrid Visualization Environments. | Marc Schirski, Christian H. Bischof, Torsten W. Kuhlen |
| 2007 | EGVE | High Ecological Validity and Accurate Stimulus Control in VR-based Psychological Experiments. | Marc Wolter, Claudia Armbruester, Jakob Valvoda, Torsten W. Kuhlen |
| 2007 | HCI | A True Spatial Sound System for CAVE-Like Displays Using Four Loudspeakers. | Torsten W. Kuhlen, Ingo Assenmacher, Tobias Lentz |
| 2006 | EGPGV | Time Step Prioritising in Parallel Feature Extraction on Unsteady Simulation Data. | Marc Wolter, Bernd Hentschel, Marc Schirski, Andreas Gerndt, Torsten W. Kuhlen |
| 2006 | EGVE | Interactive Data Annotation in Virtual Environments. | Ingo Assenmacher, Bernd Hentschel, Cheng Ni, Torsten W. Kuhlen, Christian H. Bischof |
| 2006 | EGVE | Camera Setup Optimization for Optical Tracking in Virtual Environments. | Philippe Cerfontaine, Marc Schirski, Daniel Bndgens, Torsten W. Kuhlen |
| 2006 | SC | Particles and contiuum - Nested OpenMP for efficient computation of 3D critical points in multi-block CFD datasets. | Andreas Gerndt, Samuel Sarholz, Marc Wolter, Dieter an Mey, Christian H. Bischof, Torsten W. Kuhlen |
| 2006 | VR | Automatic Multi-Camera Setup Optimization for Optical Tracking. | Philippe Cerfontaine, Marc Schirski, Daniel Bndgens, Torsten W. Kuhlen |
| 2005 | EGVE | Binaural Acoustics For CAVE-like Environments Without Headphones. | Ingo Assenmacher, Torsten W. Kuhlen, Tobias Lentz |
| 2005 | SIGGRAPH | Particles with a history: visualizing flow fields with GPU-based streamlines. | Marc Schirski, Torsten W. Kuhlen, Christian H. Bischof |
| 2005 | VR | VRhino II: Flow Field Visualization inside the Human Nasal Cavity. | Bernd Hentschel, Torsten W. Kuhlen, Christian H. Bischof |
| 2004 | EGVE | Integrating Real-time Binaural Acoustics into VR Applications. | Ingo Assenmacher, Torsten W. Kuhlen, Tobias Lentz, Michael Vorlnder |
| 2004 | SC | VIRACOCHA: An Efficient Parallelization Framework for Large-Scale CFD Post-Processing in Virtual Environments. | Andreas Gerndt, Bernd Hentschel, Marc Wolter, Torsten W. Kuhlen, Christian H. Bischof |
| 2004 | VRST | A voxel based multiresolution technique for soft tissue deformation. | Lenka Jerbkov, Torsten W. Kuhlen, Timm P. Wolter, Norbert Pallua |
| 2003 | EGVE | Haptic Rendering Techniques for the Interactive Exploration of CFD Datasets in Virtual Environments. | Thomas van Reimersdahl, Florian Bley, Torsten W. Kuhlen, Christian H. Bischof |
| 2003 | EGVE | ViSTA FlowLib - A Framework for Interactive Visualization and Exploration of Unsteady Flows in Virtual Environments. | Marc Schirski, Andreas Gerndt, Thomas van Reimersdahl, Torsten W. Kuhlen, Philipp Adomeit, Oliver Lang, Stefan Pischinger, Christian H. Bischof |
| 2003 | PDPTA | Parallel Calculation of Accurate Path Lines Using Multi-Block CFD Datasets with Changing Geometry. | Andreas Gerndt, Marc Schirski, Torsten W. Kuhlen, Christian H. Bischof |
| 2001 | EGVE | MAESTRO - a tool for interactive assembly simulation in virtual environments. | Roland Steffan, Torsten W. Kuhlen |
| 1999 | HCI | Design of Multimodal Feedback Mechanisms for Interactive 3D Object Manipulation. | Roland Steffan, Torsten W. Kuhlen, Frank Broicher |
| 1998 | EGVE | Creating VR-based setups for the study of human motor behaviour. | Torsten W. Kuhlen, Roland Steffan, Michael Schmitt, C. Dohle |
| 1998 | GI | Remore Virtual Reality - Ein Kommunikationssystem zur interaktiven Nutzung von Grafikanwendungen ber ATM-Netze. | Michael Schmitt, Thomas Krger, Torsten W. Kuhlen, Karl-Friedrich Kraiss |