| 2025 | HCI | A Method for Selecting Characters by Moving Your Feet Back and Forth. | Tomoya Omori, Takahiro Yamada, Toshimitsu Tanaka, Yuji Sagawa |
| 2024 | HCI | A Character Input Method for Smart Glasses that Allows You to Enter One Character in One Step with One Thumb. | Takahiro Yamada, Toshimitsu Tanaka, Yuji Sagawa |
| 2023 | HCI | One-Handed Character Input Method Without Screen Cover for Smart Glasses that Does not Require Visual Confirmation of Fingertip Position. | Takahiro Yamada, Toshimitsu Tanaka, Yuji Sagawa |
| 2022 | HCI | One-Handed Character Input Method for Smart Glasses that Does Not Require Visual Confirmation of Fingertip Position. | Toshimitsu Tanaka, Natsumi Ogawa, Ryota Tsuboi, Yuji Sagawa |
| 2021 | HCI | Character Input Method Working on 1-in. Round Screen for Tiny Smartwatches. | Ojiro Suzuki, Toshimitsu Tanaka, Yuji Sagawa |
| 2021 | HCI | One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen. | Toshimitsu Tanaka, Hideaki Shimazu, Yuji Sagawa |
| 2020 | HCI | One-Handed Character Input Method for Smart Glasses. | Toshimitsu Tanaka, Yuri Shibata, Yuji Sagawa |
| 2019 | HCI | Micro Touch Board Specially Designed for SliT that Is the Japanese Character Input Method for Smartwatches. | Toshimitsu Tanaka, Koutaro Saka, Kohei Akita, Yuji Sagawa |
| 2018 | HCI | SliT: Character Input System Using Slide-in and Tap for Smartwatches. | Kohei Akita, Toshimitsu Tanaka, Yuji Sagawa |
| 2018 | HCI | Character Input by Gesture Performed with Grasping Both Ends of Tablet PC. | Toshimitsu Tanaka, Takuya Mano, Yuuya Tanaka, Kohei Akita, Yuji Sagawa |
| 2005 | MVA | Feature Point Matching of Stereo Images by using a Projective Invariant. | Yusuke Ishida, Toshimitsu Tanaka, Noboru Sugie, Yuji Sagawa |
| 2004 | IROS | Collaboration among a group of self-autonomous mobile robots with diversified personalities. | Makiko Tauchi, Yuji Sagawa, Toshimitsu Tanaka, Noboru Sugie |
| 2002 | MVA | Locating Vehicles in a Parking Lot by Image Processing. | Chihping Hsu, Toshimitsu Tanaka, Noboru Sugie, Kouzi Ueda |
| 2001 | Interact | Extracting Subjective Object Contours against Complex Background - Is a Zebra Visible? -. | Hiroshi Banno, Yasunori Ohtsuka, Toshimitsu Tanaka, Noboru Sugie |
| 2001 | Interact | Interference of Human Psychology with CE Game. | Hirotaka Ito, Toshimitsu Tanaka, Noboru Sugie |
| 1999 | IROS | Character-based mobile robot navigation. | Yongmei Liu, Toshimitsu Tanaka, Tsuyoshi Yamamura, Noboru Ohnishi |
| 1998 | CVPR | Soccer Image Sequence Computed by a Virtual Camera. | Kentaro Matsui, Masaki Iwase, Masato Agata, Toshimitsu Tanaka, Noboru Ohnishi |
| 1996 | ECCV | Separating Real and Virtual Objects from Their Overlapping Images. | Noboru Ohnishi, Kenji Kumaki, Tsuyoshi Yamamura, Toshimitsu Tanaka |
| 1990 | IJCNN | A two step sorting algorithm. | Yoshiyasu Takefuji, Kuo-Chun Lee, Toshimitsu Tanaka |