| 2020 | VR | Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR. | Yutaro Hirao, Tuukka M. Takala, Anatole Lcuyer |
| 2020 | VR | Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents. | Tuukka M. Takala, Yutaro Hirao, Hiroyuki Morikawa, Takashi Kawai |
| 2019 | VR | Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D Interaction. | Tuukka M. Takala, Chen Chun Hsin, Takashi Kawai |
| 2018 | VR | Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification. | Tuukka M. Takala, Heikki Heiskanen |
| 2014 | VR | Full body interaction in virtual reality with affordable hardware. | Tuukka M. Takala, Mikael Matveinen |
| 2013 | CHI | Body-controlled trampoline training games based on computer vision. | Leo Holsti, Tuukka M. Takala, Aki Martikainen, Raine A. Kajastila, Perttu Hmlinen |
| 2013 | OZCHI | Enhancing spatial perception and user experience in video games with volumetric shadows. | Tuukka M. Takala, Perttu Hmlinen, Mikael Matveinen, Taru Simonen, Jari Takatalo |
| 2013 | OZCHI | Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows. | Tuukka M. Takala, Perttu Hmlinen, Mikael Matveinen, Taru Simonen, Jari Takatalo |