| 2026 | HCI | Multi-user Telepresence Robot with Face-to-Face Display and Motion Feedback for Interactive Communication in Hybrid Events. | Koki Komura, Sokunvisoth Sarun, Kenta Yagishita, Hiroaki Yano, Yasushi Ikei, Vibol Yem |
| 2024 | EGVE | Study on multiple-virtual body perception: Effects of different spatial presentation and command input methods. | Masatoshi Serizawa, Yosuke Fukuchi, Vibol Yem, Yasushi Ikei, Nobuyuki Nishiuchi |
| 2024 | EGVE | XR remote dialogue system presenting speaker's expression using a real-space avatar robot. | Yuto Yoneda, Yukiya Ojima, Yosuke Fukuchi, Vibol Yem, Yasushi Ikei, Nobuyuki Nishiuchi |
| 2024 | SiggraphA | Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences. | Yukiya Ojima, Shogo Okamoto, Vibol Yem, Yasushi Ikei |
| 2023 | HCI | Meta-experience via VR and Telepresence Systems. | Yasushi Ikei, Vibol Yem, Yusuke Kikuchi, Yukiya Ojima |
| 2023 | VR | Study of Cybersickness Prediction in Real Time Using Eye Tracking Data. | Shogo Shimada, Yasushi Ikei, Nobuyuki Nishiuchi, Vibol Yem |
| 2022 | HCI | Reality Avatar for Customer Conversation in the Metaverse. | Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei |
| 2022 | SIGGRAPH | Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours. | Yusuke Kikuchi, Yukiya Ojima, Ryoto Kato, Minori Unno, Vibol Yem, Yukie Nagai, Yasushi Ikei |
| 2022 | VR | CV-Mora Based Lip Sync Facial Animations for Japanese Speech. | Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei |
| 2021 | HCI | Novel Motion Display for Virtual Walking. | Minori Unno, Ken Yamaoka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | SIGGRAPH | Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence. | Vibol Yem, Tsubasa Morita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2020 | HCI | Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor. | Honoka Haramo, Vibol Yem, Yasushi Ikei |
| 2020 | SIGGRAPH | Sense of Agency in Drum Trainer with Multiple Sensation Feedback. | Vibol Yem, Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2020 | VR | Vibro-vestibular Wheelchair with a Curved Pedestal Presenting a Vehicle Riding Sensation in a Virtual Environment. | Vibol Yem, Ryunosuke Yagi, Minori Unno, Fumiya Miyashita, Yasushi Ikei |
| 2020 | SiggraphA | Dual Body: Method of Tele-Cooperative Avatar Robot with Passive Sensation Feedback to Reduce Latency Perception. | Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Yasushi Ikei |
| 2019 | EGVE | Visual Presentation For Sports Skill Lerning in VR. | Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Keiko Kasamatsu, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness. | Tsubasa Morita, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | EGVE | Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency. | Reon Nashiki, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | EGVE | Generation of Walking Sensation by Upper Limb Motion. | Gaku Sueta, Naoyuki Saka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Makoto Sato, Yasushi Ikei |
| 2019 | EGVE | Airflow Presentation Method for Turning Motion Feedback in VR Environment. | Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | EGVE | VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience. | Ryunosuke Yagi, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display. | Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | System for Body Motion Capture While Moving in Large Area. | Yusuke Yuasa, Hideki Tamura, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | HCI | Rendering of Virtual Walking Sensation by a Vestibular Display. | Koichi Shimizu, Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | HCI | A System of Tactile Transmission on the Fingertips with Electrical-Thermal and Vibration Stimulation. | Vibol Yem, Hiroyuki Kajimoto, Katsunari Sato, Hidekazu Yoshihara |
| 2019 | SIGGRAPH | Reconsideration of ouija board motion in terms of haptic illusions (IV): effect of haptic cue and another player. | Takahiro Shitara, Vibol Yem, Hiroyuki Kajimoto |
| 2019 | VR | Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. | Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki |
| 2019 | SiggraphA | TwinCam Go: Proposal of Vehicle-Ride Sensation Sharing with Stereoscopic 3D Visual Perception and Vibro-Vestibular Feedback for Immersive Remote Collaboration. | Vibol Yem, Reon Nashiki, Tsubasa Morita, Fumiya Miyashita, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | SiggraphA | SmartSim: Combination of Vibro-Vestibular Wheelchair and Curved Pedestal of Self-Gravitational Acceleration for Road Property and Motion Feedback. | Vibol Yem, Ryunosuke Yagi, Yasushi Ikei |
| 2018 | HCI | A Fingertip Glove with Motor Rotational Acceleration Enables Stiffness Perception When Grasping a Virtual Object. | Vibol Yem, Hiroyuki Kajimoto |
| 2018 | VR | HangerOVER: Development of HMO-Embedded Haptic Display Using the Hanger Reflex and VR Application. | Yuki Kon, Takuto Nakamura, Rei Sakuragi, Hirotaka Shlonolrl, Vibol Yem, Hiroyuki Kajirnoto |
| 2018 | VR | HangerOVER: Mechanism of Controlling the Hanger Reflex Using Air Balloon for HMD Embedded Haptic Display. | Yuki Kon, Takuto Nakamura, Vibol Yem, Hiroyuki Kajimoto |
| 2018 | VR | Effect of Electrical Stimulation Haptic Feedback on Perceptions of Softness-Hardness and Stickiness While Touching a Virtual Object. | Vibol Yem, Kevin Vu, Yuki Kon, Hiroyuki Kajimoto |
| 2018 | VR | Softness-Hardness and Stickiness Feedback Using Electrical Stimulation While Touching a Virtual Object. | Vibol Yem, Kevin Vu, Yuki Kon, Hiroyuki Kajimoto |
| 2018 | SiggraphA | Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs. | Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2018 | SiggraphA | Hap-link: wearable haptic device on the forearm that presents haptics sensations corresponding to the fingers. | Taha K. Moriyama, Ayaka Nishi, Takuto Nakamura, Vibol Yem, Hiroyuki Kajimoto |
| 2017 | VR | Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world. | Vibol Yem, Hiroyuki Kajimoto |
| 2017 | SiggraphA | Hapbelt: haptic display for presenting vibrotactile and force sense using belt-winding mechanism. | Takuto Nakamura, Vibol Yem, Hiroyuki Kajimoto |
| 2016 | CHI | Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation. | Sugarragchaa Khurelbaatar, Yuriko Nakai, Ryuta Okazaki, Vibol Yem, Hiroyuki Kajimoto |
| 2016 | CHI | Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation. | Sugarragchaa Khurelbaatar, Yuriko Nakai, Ryuta Okazaki, Vibol Yem, Hiroyuki Kajimoto |
| 2016 | SIGGRAPH | HapTONE: haptic instrument for enriched musical play. | Daichi Ogawa, Kenta Tanabe, Vibol Yem, Taku Hachisu, Hiroyuki Kajimoto |
| 2016 | SIGGRAPH | FinGAR: combination of electrical and mechanical stimulation for high-fidelity tactile presentation. | Vibol Yem, Ryuta Okazaki, Hiroyuki Kajimoto |
| 2015 | SIGGRAPH | Multiple texture button by adding haptic vibration and displacement sensing to the physical button. | Daichi Ogawa, Vibol Yem, Taku Hachisu, Hiroyuki Kajimoto |
| 2012 | CHI | Assisting hand skill transfer of tracheal intubation using outer-covering haptic display. | Vibol Yem, Hideaki Kuzuoka, Naomi Yamashita, Ryota Shibusawa, Hiroaki Yano, Jun Yamashita |