| 2022 | VR | Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies. | Jian-Jia Weng, Yu-Hsin Wang, Calvin Ku, Dong-Xian Wu, Yi-Min Lau, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu, Hung-Kuo Chu, Te-Cheng Wu |
| 2021 | VR | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? | Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu |
| 2020 | VR | VR Piano Learning Platform with Leap Motion and Pressure Sensors. | Febrina Wijaya, Ying-Chun Tseng, Wan-Lun Tsai, Tse-Yu Pan, Min-Chun Hu |
| 2019 | VR | Improve the Decision-making Skill of Basketball Players by an Action-aware VR Training System. | Wan-Lun Tsai, Li-Wen Su, Tsai-Yen Ko, Cheng-Ta Yang, Min-Chun Hu |
| 2018 | SIGGRAPH | Training assistant: strengthen your tactical nous with proficient virtual basketball players. | Wan-Lun Tsai, Min-Chun Hu |
| 2016 | ICMI | Immersive virtual reality with multimodal interaction and streaming technology. | Wan-Lun Tsai, You-Lun Hsu, Chi-Po Lin, Chen-Yu Zhu, Yu-Cheng Chen, Min-Chun Hu |