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Wenge Xu

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

23

Venues

8

Active years

2019–2026

Best venue rank

A*

Where they publish

Papers

23 indexed papers, newest first.

YearVenueTitleAuthors
2026CHIExploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People.Wenge Xu, Foroogh Hajiseyedjavadi, Debargha Dey, Tram Thi Minh Tran, Mark Colley
2026CHITowards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People.Wenge Xu, Foroogh Hajiseyedjavadi, Kurtis Weir, Chukwuemeka Eze, Mark Colley
2025CHIImpact of Visual Embellishments on Player Experience in Virtual Reality Exergames.Suki Yuanxin Zhang, R. Achintha M. Abayasiri, Yanzhuo Yang, Hai-Ning Liang, Wenge Xu, Nilufar Baghaei
2025HCIVR Pet Therapy for Improving the Well-Being of Adults with Autism: A Pilot Study.Siddharthan Karunakaran, Kurtis Weir, Wenge Xu, Tychonas Michailidis
2025OZCHIEffects of Customisation of AI Shopping Assistant on VR Retail.Andrew Wong, Yinshu Zhao, Wenge Xu, Nilufar Baghaei
2024ISMARExploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study.Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang
2024ISMAREnhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens.Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang
2024VISIGRAPPExploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns.Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang
2023ISMARWho's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames.Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang
2022ISMARAn Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays.Xuanru Meng, Wenge Xu, Hai-Ning Liang
2022ISMAREvaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays.Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang
2021CHIEffect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames.Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei
2021EICSDesigning Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst, Richard Porter
2021ICMIDesign and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality.Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu
2021ISMARSocially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic?Becky Spittle, Wenge Xu, Maite Frutos-Pascual, Chris Creed, Ian Williams
2020ISMARExploration of Hands-free Text Entry Techniques For Virtual Reality.Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan
2020ISMARReal-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay.Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen
2020VRExploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu
2019CHIDMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays.Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu, Diego Monteiro
2019ISMARPointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays.Wenge Xu, Hai-Ning Liang, Anqi He, Zifan Wang
2019ISMARDepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays.Difeng Yu, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, Wenge Xu
2019VRDepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems.Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu
2019VRDepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension.Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu