| 2026 | CHI | Exploring the Impacts of Background Noise on Auditory Stimuli of Audio-Visual eHMIs for Hearing, Deaf, and Hard-of-Hearing People. | Wenge Xu, Foroogh Hajiseyedjavadi, Debargha Dey, Tram Thi Minh Tran, Mark Colley |
| 2026 | CHI | Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People. | Wenge Xu, Foroogh Hajiseyedjavadi, Kurtis Weir, Chukwuemeka Eze, Mark Colley |
| 2025 | CHI | Impact of Visual Embellishments on Player Experience in Virtual Reality Exergames. | Suki Yuanxin Zhang, R. Achintha M. Abayasiri, Yanzhuo Yang, Hai-Ning Liang, Wenge Xu, Nilufar Baghaei |
| 2025 | HCI | VR Pet Therapy for Improving the Well-Being of Adults with Autism: A Pilot Study. | Siddharthan Karunakaran, Kurtis Weir, Wenge Xu, Tychonas Michailidis |
| 2025 | OZCHI | Effects of Customisation of AI Shopping Assistant on VR Retail. | Andrew Wong, Yinshu Zhao, Wenge Xu, Nilufar Baghaei |
| 2024 | ISMAR | Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study. | Zixuan Guo, Hanxiao Deng, Hongyu Wang, Angel J. Y. Tan, Wenge Xu, Hai-Ning Liang |
| 2024 | ISMAR | Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens. | Zixuan Guo, Wenge Xu, Hongyu Wang, Tingjie Wan, Nilufar Baghaei, Cheng-Hung Lo, Hai-Ning Liang |
| 2024 | VISIGRAPP | Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns. | Wenge Xu, Ruichen Zheng, Diego Monteiro, Vijayakumar Nanjappan, Yihong Wang, Hai-Ning Liang |
| 2023 | ISMAR | Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. | Zixuan Guo, Wenge Xu, Jialin Zhang, Hongyu Wang, Cheng-Hung Lo, Hai-Ning Liang |
| 2022 | ISMAR | An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. | Xuanru Meng, Wenge Xu, Hai-Ning Liang |
| 2022 | ISMAR | Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. | Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang |
| 2021 | CHI | Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. | Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei |
| 2021 | EICS | Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. | Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst, Richard Porter |
| 2021 | ICMI | Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. | Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu |
| 2021 | ISMAR | Socially Distanced: Have user evaluation methods for Immersive Technologies changed during the COVID-19 pandemic? | Becky Spittle, Wenge Xu, Maite Frutos-Pascual, Chris Creed, Ian Williams |
| 2020 | ISMAR | Exploration of Hands-free Text Entry Techniques For Virtual Reality. | Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan |
| 2020 | ISMAR | Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. | Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen |
| 2020 | VR | Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. | Wenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu |
| 2019 | CHI | DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. | Wenge Xu, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu, Diego Monteiro |
| 2019 | ISMAR | Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. | Wenge Xu, Hai-Ning Liang, Anqi He, Zifan Wang |
| 2019 | ISMAR | DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. | Difeng Yu, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, Wenge Xu |
| 2019 | VR | DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. | Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu |
| 2019 | VR | DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. | Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu |