| 2018 | CHI | Collaborative Live Media Curation: Shared Context for Participation in Online Learning. | William A. Hamilton, Nic Lupfer, Nicolas Botello, Tyler Tesch, Alex Stacy, Jeremy Merrill, Blake Williford, Frank R. Bentley, Andruid Kerne |
| 2018 | CHI | A Design Framework for Awareness Cues in Distributed Multiplayer Games. | Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer |
| 2018 | CSCW | Mapping in the Wild: Toward Designing to Train Search & Rescue Planning. | Sultan A. Alharthi, William A. Hamilton, Igor Dolgov, Phoebe O. Toups Dugas |
| 2018 | CSCW | Collaborative Mixed Reality Games. | Sultan A. Alharthi, Katta Spiel, William A. Hamilton, Elizabeth Bonsignore, Phoebe O. Toups Dugas |
| 2018 | Group | LiveDissent: A Media Platform for Remote Participation in Activist Demonstrations. | William A. Hamilton, Nic Lupfer, Andruid Kerne |
| 2016 | CHI | Live Media Places: Participation in Online Education through Composition. | William A. Hamilton |
| 2016 | Group | SocialStreamViewer: Guiding the Viewer Experience of Multiple Streams of an Event. | Ahmed E. Mostafa, Kori Inkpen, John C. Tang, Gina Venolia, William A. Hamilton |
| 2014 | CHI | Streaming on twitch: fostering participatory communities of play within live mixed media. | William A. Hamilton, Oliver Garretson, Andruid Kerne |
| 2012 | CHI | Drawing the city: differing perceptions of the urban environment. | Frank Bentley, Henriette S. M. Cramer, William A. Hamilton, Santosh Basapur |
| 2012 | CHI | Pen-in-hand command: NUI for real-time strategy esports. | William A. Hamilton, Andruid Kerne, Jonathan Moeller |
| 2012 | CSCW | Culturally based design: embodying trans-surface interaction in rummy. | Andruid Kerne, William A. Hamilton, Phoebe O. Toups Dugas |
| 2012 | UIST | High-performance pen + touch modality interactions: a real-time strategy game eSports context. | William A. Hamilton, Andruid Kerne, Tom Robbins |
| 2011 | CHI | Zero-fidelity simulation of fire emergency response: improving team coordination learning. | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Nabeel Shahzad |
| 2009 | CHI | Synchronized communication and coordinated views: qualitative data discovery for team game user studies. | William A. Hamilton, Phoebe O. Toups Dugas, Andruid Kerne |
| 2009 | Group | Emergent team coordination: from fire emergency response practice to a non-mimetic simulation game. | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton, Alan Blevins |
| 2009 | SIGGRAPH | Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response. | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton |