| 2025 | CHI | Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels. | Songjia Shen, Chek Tien Tan, Hsiang-Ting Chen, William L. Raffe, Tuck Wah Leong |
| 2021 | CEC | Exploration Of Encoding And Decoding Methods For Spiking Neural Networks On The Cart Pole And Lunar Lander Problems Using Evolutionary Training. | Andrew W. Rafe, Jaime Andres Garcia, William L. Raffe |
| 2020 | ICCE | Learning on Country: A Game-Based approach towards preserving an Australian Aboriginal Language. | Cat Kutay, Deborah Szapiro, Jaime Andres Garcia, William L. Raffe |
| 2020 | OZCHI | Generative Audio and Real-Time Soundtrack Synthesis in Gaming Environments: An exploration of how dynamically rendered soundtracks can introduce new artistic sound design opportunities and enhance the immersion of interactive audio spaces. | Cameron Bossalini, William L. Raffe, Jaime Andres Garcia |
| 2016 | ECAI | Dynamic Choice of State Abstraction in Q-Learning. | Marco Tamassia, Fabio Zambetta, William L. Raffe, Florian 'Floyd' Mueller, Xiaodong Li |
| 2013 | CEC | Neuroevolution of content layout in the PCG: Angry bots video game. | William L. Raffe, Fabio Zambetta, Xiaodong Li |
| 2012 | CEC | A survey of procedural terrain generation techniques using evolutionary algorithms. | William L. Raffe, Fabio Zambetta, Xiaodong Li |
| 2011 | GECCO | Evolving patch-based terrains for use in video games. | William L. Raffe, Fabio Zambetta, Xiaodong Li |