| 2013 | DIGRA | Transforming Game Narrative through Social Media: Studying the Mass Effect Universe of Twitter. | William Ryan, Zach Gilson |
| 2013 | FDG | Integrating serious content into serious games. | William Ryan, Dennis Charsky |
| 2013 | FDG | Network Nightmares: Using games to teach networks and security. | William Ryan, Jennifer Stewart, Dean Verleger, Jackie Crofts |
| 2009 | CHI | Device ecology mapper: a tool for studying users' ecosystems of interactive artifacts. | William Ryan, Erik Stolterman, Heekyoung Jung, Martin A. Siegel, Tonya Thompson, William R. Hazlewood |
| 2009 | DIGRA | Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games. | William Ryan, Martin A. Siegel |
| 2008 | NordiCHI | Toward a framework for ecologies of artifacts: how are digital artifacts interconnected within a personal life? | Heekyoung Jung, Erik Stolterman, William Ryan, Tonya Thompson, Marty Siegel |
| 2006 | NordiCHI | Machinima prototyping: an approach to evaluation. | Jeffrey Bardzell, Shaowen Bardzell, Christian Briggs, Kevin Makice, William Ryan, Matt Weldon |
| 2005 | CHI | Meeteetse: social well-being through place attachment. | Kynthia Brunette, Matthew Eisenstadt, Erik Pukinskis, William Ryan |