| 2025 | QoMEX | Evaluating the Impact of Playout Buffer Policies on Cloud Gaming QoE. | Xiaokun Xu, Mark Claypool |
| 2025 | QoMEX | Reflex - An Open-source Tool for Measuring Human Reaction Times. | Xiaokun Xu, Mark Claypool |
| 2024 | LANMAN | Measurement of Cloud-based Game Streaming Systems Competing with DASH Flows. | Xiaokun Xu, Mark Claypool |
| 2024 | MMSys | User Study-based Models of Game Player Quality of Experience with Frame Display Time Variation. | Xiaokun Xu, Mark Claypool |
| 2022 | IMC | Measurement of cloud-based game streaming system response to competing TCP cubic or TCP BBR flows. | Xiaokun Xu, Mark Claypool |
| 2022 | NOSSDAV | Measurement of the responses of cloud-based game streaming to network congestion. | Xiaokun Xu, Mark Claypool |
| 2022 | QoMEX | Compensating for Latency in Cloud-based Game Streaming using Attribute Scaling. | Xiaokun Xu, Michael Bosik, Adam Desveaux, Alejandra Garza, Alex Hunt, Cameron Person, James Plante, Joseph Swetz, Nina Taurich, Brian Clark, Doris Hung, Philip Lamoureux, Mark Claypool |
| 2022 | QoMEX | The Effects of Network Latency on Counter-strike: Global Offensive Players. | Xiaokun Xu, Shengmei Liu, Mark Claypool |
| 2021 | INFOCOM | A First Look at the Network Turbulence for Google Stadia Cloud-based Game Streaming. | Xiaokun Xu, Mark Claypool |
| 2021 | MMSys | Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games. | Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu, Mark Claypool |