| 2024 | HCI | Exploring Relationships Between Personality and Creativity. | Daniel Badro, Olayele Adelakun, Xiaowen Fang |
| 2023 | HCI | Stocks Investment Decision-Making: A Theoretical Model. | Saeed Abooleet, Fan Zhao, Xiaowen Fang |
| 2022 | HCI | End-User Adoption of Cryptocurrency: A Literature Review. | Saeed Abooleet, Xiaowen Fang |
| 2022 | HCI | Impact of Individual Differences on the Adoption of Smart Homes. | Badar H. Al-Lawati, Xiaowen Fang |
| 2020 | HCI | The Impact of Fulfilling a Desire for Idealism on Task Engagement and Enjoyment in Digital Games. | Owen Schaffer, Xiaowen Fang |
| 2019 | HCI | Digital Game Enjoyment: A Literature Review. | Owen Schaffer, Xiaowen Fang |
| 2018 | HCI | Home Automation Internet of Things: Adopted or Diffused? | Badar H. Al-Lawati, Xiaowen Fang |
| 2018 | HCI | Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews. | Abdullah Azhari, Xiaowen Fang |
| 2017 | HCI | Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model. | Owen Schaffer, Xiaowen Fang |
| 2016 | HCI | Diffusion of Innovations: The Case Study of Oman's e-Payment Gateway. | Badar H. Al-Lawati, Xiaowen Fang |
| 2015 | HCI | Using a Lexical Approach to Investigate User Experience of Social Media Applications. | Abdullah Azhari, Xiaowen Fang |
| 2015 | HCI | A Lexical Analysis of Nouns and Adjectives from Online Game Reviews. | Miaoqi Zhu, Xiaowen Fang |
| 2014 | CHI | What nouns and adjectives in online game reviews can tell us about player experience? | Miaoqi Zhu, Xiaowen Fang |
| 2014 | HCI | A Revised Lexical Approach for Analyzing Online Reviews. | Xiaowen Fang, Fan Zhao |
| 2014 | HCI | Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback. | Christopher Moser, Xiaowen Fang |
| 2014 | HCI | Developing Playability Heuristics for Computer Games from Online Reviews. | Miaoqi Zhu, Xiaowen Fang |
| 2014 | IE | Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews. | Miaoqi Zhu, Xiaowen Fang |
| 2013 | CHI | Building a dictionary of game-descriptive words to study playability. | Miaoqi Zhu, Xiaowen Fang, Susy S. Chan, Jacek Brzezinski |
| 2013 | HCI | Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams. | Vince Kellen, Susy S. Chan, Xiaowen Fang |
| 2013 | HCI | Introducing Emotional Interfaces to Healthcare Systems. | Rangarajan Parthasarathy, Xiaowen Fang |
| 2011 | HCI | Extraversion and Computer Game Play: Who Plays What Games? | Xiaowen Fang, Miaoqi Zhu |
| 2009 | HCI | An Online Survey System on Computer Game Enjoyment and Personality. | Xiaowen Fang, Susy S. Chan, Chitra Nair |
| 2009 | HCI | Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. | Xiaowen Fang, Fan Zhao |
| 2009 | HCI | Factors Affecting Online Game Players' Loyalty. | Fan Zhao, Xiaowen Fang |
| 2007 | HCI | Facilitating Conditional Probability Problems with Visuals. | Vince Kellen, Susy S. Chan, Xiaowen Fang |