| 2025 | CGI | FaceCapGes: Real-Time Frame-by-Frame Gesture Generation from Audio, Facial Capture, and Head Pose. | Jun Hanaizumi, Cheng Shang, Xubo Yang |
| 2025 | CSCWD | Dynamic Quadruple Optimization Based Transfer Learning for Animal Biometric Identification. | Cheng Shang, Bo Jin, Feiyu Zhang, Chong He, Xubo Yang, Yongliang Qiao, Meili Wang |
| 2025 | VR | LIVE-GS: LLM Powers Interactive VR by Enhancing Gaussian Splatting. | Haotian Mao, Zhuoxiong Xu, Siyue Wei, Yule Quan, Nianchen Deng, Xubo Yang |
| 2025 | VR | LLM-powered Gaussian Splatting in VR interactions. | Haotian Mao, Zhuoxiong Xu, Siyue Wei, Yule Quan, Nianchen Deng, Xubo Yang |
| 2025 | VR | Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation. | Yan Zhang, Shulin Hong, Weike Qian, Keyao You, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang |
| 2024 | CGI | Neural Metameric Enhancement for Foveated Rendering. | Jiannan Ye, Zhenkai Zhong, Xiaoxu Meng, Xubo Yang |
| 2024 | VR | Foveated Fluid Animation in Virtual Reality. | Yue Wang, Yan Zhang, Xuanhui Yang, Hui Wang, Dongxu Liu, Xubo Yang |
| 2024 | VR | Retinotopic Foveated Rendering. | Yan Zhang, Keyao You, Xiaodan Hu, Hangyu Zhou, Kiyoshi Kiyokawa, Xubo Yang |
| 2023 | ICICS | Neural Network Backdoor Attacks Fully Controlled by Composite Natural Utterance Fragments. | Xubo Yang, Linsen Li, Yenan Chen |
| 2023 | VR | Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1. | Yan Zhang, Xiaodan Hu, Kiyoshi Kiyokawa, Xubo Yang |
| 2023 | VRST | Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality. | Xuanhui Yang, Yan Zhang, Xubo Yang |
| 2022 | SMC | A Secure Approach for Human Computer Interaction Using Human Hand Action. | Vachiraporn Ketsoi, Muhammad Raza, Haopeng Chen, Xubo Yang |
| 2022 | SMC | Dta: An Integrative Approach For Human Action Understanding Based On Region Of Interest. | Muhammad Raza, Vachiraporn Ketsoi, Haopeng Chen, Xubo Yang |
| 2022 | VR | Retargeting Destinations of Passive Props for Enhancing Haptic Feedback in Virtual Reality. | Xuanhui Yang, Yixiao Kang, Xubo Yang |
| 2022 | VR | Rectangular Mapping-based Foveated Rendering. | Jiannan Ye, Anqi Xie, Susmija Jabbireddy, Yunchuan Li, Xubo Yang, Xiaoxu Meng |
| 2022 | VR | Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion. | Yan Zhang, Kiyoshi Kiyokawa, Naoya Isoyama, Hideaki Uchiyama, Xubo Yang |
| 2022 | UIST | Tie Memories to E-souvenirs: Hybrid Tangible AR Souvenirs in the Museum. | Yixiao Kang, Zhenglin Zhang, Meiqi Zhao, Xuanhui Yang, Xubo Yang |
| 2021 | CGI | Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles. | Tian Sang, Wentao Chen, Yitian Ma, Hui Wang, Xubo Yang |
| 2018 | VR | A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality Glasses. | Nianchen Deng, Yanqing Zhou, Jiannan Ye, Xubo Yang |
| 2017 | VR | MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR. | Lele Feng, Xubo Yang, Shuangjiu Xiao |
| 2014 | SIGGRAPH | Object creation based on free virtual grid with ARGlass. | Zhenyi He, Xubo Yang |
| 2013 | VR | General-purpose telepresence with head-worn optical see-through displays and projector-based lighting. | Andrew Maimone, Xubo Yang, Nate Dierk, Andrei State, Mingsong Dou, Henry Fuchs |
| 2010 | SIGGRAPH | Multi-interfaces based refractive rendering. | Lei Ma, Shuangjiu Xiao, Xubo Yang |
| 2009 | DASC | Robust and Fast Keypoint Recognition Based on SE-FAST. | Xueting Tan, Xubo Yang, Shuangjiu Xiao |
| 2009 | SiggraphA | Real-time horizon-based reflection occlusion. | Xin Zhao, Xubo Yang |
| 2008 | ISMAR | Relighting with real incident light source. | Yifan Chen, Xubo Yang, Shuangjiu Xiao, Xiaodong Ding |
| 2008 | ISMAR | A practical radiometric compensation method for projector-based augmentation. | Xinli Chen, Xubo Yang, Shuangjiu Xiao, Meng Li |
| 2007 | CVPR | A Real-Time ProCam System for Interaction with Chinese Ink-and-Wash Cartoons. | Ming Jin, Hui Zhang, Xubo Yang, Shuangjiu Xiao |
| 2007 | ISMAR | A Framework for Tangible User Interfaces within Projector-based Mixed Reality. | Yuan Yuan, Xubo Yang, Shuangjiu Xiao |
| 2004 | CHI | Human pacman: a wide area socio-physical interactive entertainment system in mixed reality. | Adrian David Cheok, Kok Hwee Goh, Farzam Farbiz, Wei Liu, Yu Li, Siew Wan Fong, Xubo Yang, Sze Lee Teo |
| 2002 | ISMAR | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. | Adrian David Cheok, Weihua Wang, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato |
| 2002 | ISMAR | Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. | Adrian David Cheok, Weihua Wang, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato |
| 2002 | ISWC | Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. | Adrian David Cheok, Fong Siew Wan, Xubo Yang, Weihua Wang, Lee Men Huang, Mark Billinghurst, Hirokazu Kato |
| 1997 | IV | GIVE: a general interactive visualization environment. | Xubo Yang, Wenli Cai, Jiaoying Shi |