| 2026 | VR | Designing Super-Functional Virtual Arms for Quantitative Embodiment Research with Children in Virtual Reality. | Yuke Pi, Marco Gillies, Leif Johannsen, Dorothy Cowie, Xueni Pan |
| 2026 | VR | The Use of Eye-Tracking and VR in ADHD Treatment - Current Applications and Public Awareness. | Jiaqi Yin, Ju Zhang, Hannah Lawton, Marco Gillies, Hans Super, Xueni Pan |
| 2025 | CHI | Forced Smile Creates Positive Mood: A Qualitative Analysis With A VR Experience. | Chaojing Li, Zillah Watson, Xueni Pan, Marco Fyfe Pietro Gillies |
| 2025 | CHI | Squeeze The Pain Away: Using a Wireless Ball to Measure Efforts to Reduce Other's Pain Expressions in VR. | Ju Zhang, Fang Ma, Michle Denise Birtel, Xueni Pan, Harry Farmer |
| 2025 | CHI | immersiTea: Exploring Multisensory Virtual Reality Environments to Enrich Bubble Tea Drinking Experiences. | Yuchen Zheng, Jialin Deng, Hongyue Wang, Florian 'Floyd' Mueller, Xueni Pan, Marco Fyfe Pietro Gillies |
| 2025 | IVA | Reducing Foreign Language Anxiety in Icebreaker Sessions Using LLM-Controlled Multilingual Virtual Agents in VR. | Zimu Cheng, Xueni Pan, Marco Gillies |
| 2024 | CHI | Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. | Mike L. Richardson, Alicia G. Cork, Dana Stanton Fraser, Michael J. Proulx, Xueni Pan, Veronika Krau, Mohamed Khamis, Heide K. Lukosch |
| 2023 | Interact | Our Nudges, Our Selves: Tailoring Mobile User Engagement Using Personality. | Nima Jamalian, Marios Constantinides, Sagar Joglekar, Xueni Pan, Daniele Quercia |
| 2023 | VR | Towards More Child Safety-Oriented Decisions Through VR. | Haoyang Du, Songkai Jia, Joel Gautschi, Julia Quehenberger, David Ltsch, Xueni Pan |
| 2023 | VR | Simulating Location-Based Experiences in VR. | Clarice Hilton, Xueni Pan, Richard Koeck, Hankun Yu |
| 2023 | VR | Prototyping Large Scale Projection Based Experiences in VR. | Clarice Hilton, Xueni Pan, Richard Koeck, Hankun Yu |
| 2023 | VR | Reducing Foreign Language Anxiety with Virtual Reality. | Seonjeong Park, Damaris Carlisle, Marco Gillies, Xueni Pan |
| 2022 | CHI | Nice is Different than Good: Longitudinal Communicative Effects of Realistic and Cartoon Avatars in Real Mixed Reality Work Meetings. | Georgiana Cristina Dobre, Marta Wilczkowiak, Marco Gillies, Xueni Pan, Sean Rintel |
| 2022 | HCI | Apples and Oranges: A Study of "Tend & Befriend" as a Phenomenon in Digital Games. | Zo O'Shea, Richard A. Bartle, Xueni Pan, Jonathan Freeman |
| 2022 | ISMAR | The Effects of Hand Tracking on User Performance: an experimental study of an object selection based memory game. | Nima Jamalian, Marco Gillies, Frederic Fol Leymarie, Xueni Pan |
| 2022 | IVA | More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection. | Georgiana Cristina Dobre, Marco Gillies, David C. Ranyard, Russell Harding, Xueni Pan |
| 2022 | VR | Rereading the Narrative Paradox for Virtual Reality Theatre. | Xiaotian Jiang, Xueni Pan, Jonathan Freeman |
| 2022 | VR | Visual Fidelity Effects on Expressive Self-avatar in Virtual Reality: First Impressions Matter. | Fang Ma, Xueni Pan |
| 2022 | VR | A validation study to trigger nicotine craving in virtual reality. | Chun-Jou Yu, Aitor Rovira, Xueni Pan, Daniel Freeman |
| 2021 | ICMI | Direct Gaze Triggers Higher Frequency of Gaze Change: An Automatic Analysis of Dyads in Unstructured Conversation. | Georgiana Cristina Dobre, Marco Gillies, Patrick Falk, Jamie A. Ward, Antonia F. de C. Hamilton, Xueni Pan |
| 2021 | VR | Using Eye Gaze for Navigation: A User Study Inspired by Lucid Dreams. | Chaojing Li, Sicong Zheng, Xueni Pan |
| 2017 | VR | The effect of lip and arm synchronization on embodiment: A pilot study. | Tara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan |
| 2016 | IVA | Using Virtual Characters to Study Human Social Cognition. | Antonia F. de C. Hamilton, Xueni Pan, Paul Forbes, Joanna Hale |
| 2015 | VR | Using interactive virtual characters in social neuroscience. | Joanna Hale, Xueni Pan, Antonia F. de C. Hamilton |
| 2015 | VR | An experimental study on the virtual representation of children. | Ranchida Khantong, Xueni Pan, Mel Slater |
| 2015 | VR | Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR system. | Marios Kyriakou, Xueni Pan, Yiorgos Chrysanthou |
| 2011 | ACII | Computer Based Video and Virtual Environments in the Study of the Role of Emotions in Moral Behavior. | Xueni Pan, Domna Banakou, Mel Slater |
| 2011 | EGVE | Short Paper: Exploring the Object Relevance of a Gaze Animation Model. | Oyewole Oyekoya, Anthony Steed, Xueni Pan |
| 2008 | IVA | Piavca: A Framework for Heterogeneous Interactions with Virtual Characters. | Marco Gillies, Xueni Pan, Mel Slater |
| 2008 | IVA | Male Bodily Responses during an Interaction with a Virtual Woman. | Xueni Pan, Marco Gillies, Mel Slater |
| 2007 | ACII | Expressing Complex Mental States Through Facial Expressions. | Xueni Pan, Marco Gillies, Tevfik Metin Sezgin, Cline Loscos |