| 2025 | CHI | Physical and Semantic-Driven Transformation of Everyday Objects into Smart Interfaces in MR. | Xiaozhan Liang, Hu Yong, Xukun Shen, Tianyu Yang, Yu Wang, Chenyue Zheng, Dongxu Piao |
| 2025 | CHI | "If My Apple Can Talk": Exploring the Use of Everyday Objects as Personalized AI Agents in Mixed Reality. | Yu Wang, Yulu Lu, Shuo Yan, Xukun Shen |
| 2024 | CGI | Expression Fusion to Enhance Video and Speech-Driven 3D Facial Animation. | Yangyue Liu, Yong Hu, Xukun Shen |
| 2024 | ISMAR | Beyond Realities: Designing Cross-Reality Interactions in the Immersive Narrative Experience. | Zixiao Liu, Shuo Yan, Wenjie He, Xiaomeng Wan, Xukun Shen |
| 2023 | CHI | An Immersive Layout Framework for Web Design in Virtual Reality. | Yu Lu, Yong Hu, Xukun Shen, Zhaojia Chen |
| 2023 | ISMAR | A Multilayer Component Pane 3D Layout Frame Design for Responsive Websites. | Guohui Xu, Shan Wang, Yong Hu, Xukun Shen |
| 2023 | VR | Exploring the Display Patterns of Object-Centered User Interface in Head-Worn Mixed Reality Environment. | Yihan Li, Yong Hu, Xukun Shen |
| 2023 | VR | A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual Reality. | Yuetong Zhao, Shuo Yan, Xuanmiao Zhang, Xukun Shen |
| 2023 | VR | Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based Interface. | Yuetong Zhao, Shuo Yan, Xuanmiao Zhang, Xukun Shen |
| 2023 | SiggraphA | "Embark the Journey · Embrace the Universe": An Interactive System of Astronomy Education Based on Spherical TUI in MR. | Xiaozhan Liang, Yong Hu, Xukun Shen |
| 2023 | SiggraphA | Crossing Narrative: Exploring the Possibilities of Crossing the Virtuality and Reality in Interactive Narrative Experiences. | Zixiao Liu, Shuo Yan, Xukun Shen |
| 2022 | ISMAR | Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance. | Saixi Ge, Siyu Luo, Shuo Yan, Xukun Shen |
| 2022 | ISMAR | Evaluating the Object-Centered User Interface in Head-Worn Mixed Reality Environment. | Yihan Li, Yong Hu, Zidan Wang, Xukun Shen |
| 2022 | SiggraphA | Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences. | Yuetong Zhao, Shuo Yan, Xukun Shen |
| 2021 | CHI | Performing with Me: Enhancing Audience-Performer Interaction in An Immersive Virtual Play. | Shuo Yan, Saixi Ge, Jinhui Wang, Xukun Shen |
| 2021 | ICIP | Real-Time 3d Face Reconstruction From Single Image Using End-To-End Cnn Regression. | Shan Wang, Xukun Shen, Kun Yu |
| 2021 | ISMAR | Interactive Embodied Agent for Navigation in Virtual Environments. | Te Cao, Chong Cao, Yifan Guo, Guanyi Wu, Xukun Shen |
| 2021 | ISMAR | Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network. | Zhoutao Sun, Yong Hu, Xukun Shen |
| 2021 | VR | Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed Reality. | Lu Lu, Pengshuai Duan, Xukun Shen, Shijin Zhang, Huiyan Feng, Yong Flu |
| 2021 | VR | 3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization Approach. | Xiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen |
| 2021 | VR | MagicCube: A One-Handed Interaction Approach in 3D Environment on Smartphones. | Mengyuan Wang, Yong Hu, Chuchen Li, Xukun Shen |
| 2020 | ISMAR | An Exploratory Study for Designing Social Experience of Watching VR Movies Based on Audience's Voice Comments. | Shuo Yan, Wenli Jiang, Menghan Xiong, Xukun Shen |
| 2020 | PG | Monocular 3D Fluid Volume Reconstruction Based on a Multilayer External Force Guiding Model. | Zhiyuan Su, Xiaoying Nie, Xukun Shen, Yong Hu |
| 2020 | SiggraphA | Exploring Social Interactions for Live Performance in Virtual Reality. | Shuo Yan, Xuning Yan, Xukun Shen |
| 2019 | PG | External Forces Guided Fluid Surface and Volume Reconstruction from Monocular Video. | Xiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen |
| 2018 | ICIP | Dense Optical Flow Variation Based 3D Face Reconstruction from Monocular Video. | Shan Wang, Xukun Shen, Jiaqing Liu |
| 2018 | ICIP | GRANet: Global Refinement Atrous Convolutional Neural Network for Semantic Scene Segmentation. | Feng Zhou, Yong Hu, Xukun Shen |
| 2017 | VRST | A hybrid CRF framework for semantic 3D reconstruction. | Zhixin Ma, Xukun Shen, Chong Cao |
| 2015 | ICIP | Detecting repetitive elements with accurate locations and shapes from urban faade. | Yongjian Lian, Xukun Shen |
| 2014 | PG | Saliency-driven Depth Compression for 3D Image Warping. | Minjie Gu, Shanfeng Hu, Xiaochuan Wang, Xiaohui Liang, Xukun Shen, Aihong Qin |
| 2014 | SIGGRAPH | Depth of field rendering via adaptive recursive filtering. | Shibiao Xu, Xing Mei, Weiming Dong, Xun Sun, Xukun Shen, Xiaopeng Zhang |
| 2012 | PG | Real-time Particle Fluid Simulation with WCSPH. | Fengquan Zhang, Xukun Shen, Xiang Long, Bin Zhao, Lei Hu |
| 2010 | ICDM | Interval-valued Matrix Factorization with Applications. | Zhiyong Shen, Liang Du, Xukun Shen, Yi-Dong Shen |
| 2010 | ICDM | Topic Modeling Ensembles. | Zhiyong Shen, Ping Luo, Shengwen Yang, Xukun Shen |
| 2008 | VRST | A novel method based on color information for scanned data alignment. | Shen Yang, Yue Qi, Fei Hou, Xukun Shen, Qinping Zhao |