Yang-Sheng Chen
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
15
Venues
7
Active years
2014–2024
Best venue rank
A*
Where they publish
Papers
15 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | SIGGRAPH | FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind. | Yang-Sheng Chen, Grace Theodore, Jing-Yuan Huang, Chiao-En Hsieh, Ping-Hsuan Han, Yi-Ping Hung |
| 2024 | SiggraphA | Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality. | Yang-Sheng Chen, Miguel Ying Jie Then, Chiao-En Hsieh, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung |
| 2023 | ISMAR | Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration. | Yang-Sheng Chen, Chiao-En Hsieh, Miguel Ying Jie Then, Ping-Hsuan Han, Yi-Ping Hung |
| 2023 | SIGGRAPH | sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts. | Timothy Chen, Miguel Ying Jie Then, Jing-Yuan Huang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung |
| 2022 | SIGGRAPH | Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis. | Kuan-Wei Tseng, Jing-Yuan Huang, Yang-Sheng Chen, Chu-Song Chen, Yi-Ping Hung |
| 2020 | SIGGRAPH | Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device. | Chiao-En Hsieh, Yu-Ta Chen, Hao-Cheng Wang, Yang-Sheng Chen, Ping-Hsuan Han, Yi-Ping Hung |
| 2019 | VR | Archaeological Excavation Simulation for Interaction in Virtual Reality. | Da-Chung Yi, Yang-Sheng Chen, Ping-Hsuan Han, Hao-Cheng Wang, Yi-Ping Hung |
| 2018 | VRST | Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality. | Ping-Hsuan Han, Yang-Sheng Chen, Kong-Chang Lee, Hao-Cheng Wang, Chiao-En Hsieh, Jui-Chun Hsiao, Chien-Hsing Chou, Yi-Ping Hung |
| 2017 | SIGGRAPH | The design of video see-through window for manipulating physical object with head-mounted display. | Ping-Hsuan Han, Yang-Sheng Chen, Han-Lei Wang, Yu-Jie Huang, Jui-Chun Hsiao, Kuan-Wen Chen, Yi-Ping Hung |
| 2017 | SIGGRAPH | AoEs: enhancing teleportation experience in immersive environment with mid-air haptics. | Ping-Hsuan Han, Chiao-En Hsieh, Yang-Sheng Chen, Jui-Chun Hsiao, Kong-Chang Lee, Sheng-Fu Ko, Kuan-Wen Chen, Chien-Hsing Chou, Yi-Ping Hung |
| 2017 | SIGGRAPH | Visualizing the keyboard in virtual reality for enhancing immersive experience. | Jia-Wei Lin, Ping-Hsuan Han, Jiun-Yu Lee, Yang-Sheng Chen, Ting-Wei Chang, Kuan-Wen Chen, Yi-Ping Hung |
| 2017 | SiggraphA | Estimating the simulator sickness in immersive virtual reality with optical flow analysis. | Jiun-Yu Lee, Ping-Hsuan Han, Ling Tsai, Rih-Ding Peng, Yang-Sheng Chen, Kuan-Wen Chen, Yi-Ping Hung |
| 2016 | SIGGRAPH | OoEs: playing in the immersive game with augmented haptics. | Ping-Hsuan Han, Yang-Sheng Chen, Chiao-En Hsieh, Yu-Jie Huang, Hung-Chih Lin, Peng-Wen Tong, Kuan-Yin Lu, Yi-Ping Hung |
| 2016 | UIST | SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction. | Yang-Sheng Chen, Ping-Hsuan Han, Jui-Chun Hsiao, Kong-Chang Lee, Chiao-En Hsieh, Kuan-Yin Lu, Chien-Hsing Chou, Yi-Ping Hung |
| 2014 | ACCV | Estimation of 3-D Foot Parameters Using Hand-Held RGB-D Camera. | Yang-Sheng Chen, Yu-Chun Chen, Peng-Yuan Kao, Sheng-Wen Shih, Yi-Ping Hung |