| 2026 | HCI | Multi-user Telepresence Robot with Face-to-Face Display and Motion Feedback for Interactive Communication in Hybrid Events. | Koki Komura, Sokunvisoth Sarun, Kenta Yagishita, Hiroaki Yano, Yasushi Ikei, Vibol Yem |
| 2024 | EGVE | Study on multiple-virtual body perception: Effects of different spatial presentation and command input methods. | Masatoshi Serizawa, Yosuke Fukuchi, Vibol Yem, Yasushi Ikei, Nobuyuki Nishiuchi |
| 2024 | EGVE | XR remote dialogue system presenting speaker's expression using a real-space avatar robot. | Yuto Yoneda, Yukiya Ojima, Yosuke Fukuchi, Vibol Yem, Yasushi Ikei, Nobuyuki Nishiuchi |
| 2024 | SiggraphA | Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences. | Yukiya Ojima, Shogo Okamoto, Vibol Yem, Yasushi Ikei |
| 2023 | HCI | Meta-experience via VR and Telepresence Systems. | Yasushi Ikei, Vibol Yem, Yusuke Kikuchi, Yukiya Ojima |
| 2023 | VR | Study of Cybersickness Prediction in Real Time Using Eye Tracking Data. | Shogo Shimada, Yasushi Ikei, Nobuyuki Nishiuchi, Vibol Yem |
| 2022 | HCI | Reality Avatar for Customer Conversation in the Metaverse. | Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei |
| 2022 | SIGGRAPH | Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours. | Yusuke Kikuchi, Yukiya Ojima, Ryoto Kato, Minori Unno, Vibol Yem, Yukie Nagai, Yasushi Ikei |
| 2022 | VR | CV-Mora Based Lip Sync Facial Animations for Japanese Speech. | Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Yasushi Ikei |
| 2021 | HCI | Novel Motion Display for Virtual Walking. | Minori Unno, Ken Yamaoka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | SIGGRAPH | Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence. | Vibol Yem, Tsubasa Morita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | VR | Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations. | Junya Nakamura, Yusuke Matsuda, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2020 | HCI | Transmission of Rubbing Sensation with Wearable Stick-Slip Display and Force Sensor. | Honoka Haramo, Vibol Yem, Yasushi Ikei |
| 2020 | HCI | Health Education VR. | Sachiyo Ueda, Satoshi Fujisawa, Yasushi Ikei, Michiteru Kitazaki |
| 2020 | SIGGRAPH | Sense of Agency in Drum Trainer with Multiple Sensation Feedback. | Vibol Yem, Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2020 | VR | Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation. | Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2020 | VR | Vibro-vestibular Wheelchair with a Curved Pedestal Presenting a Vehicle Riding Sensation in a Virtual Environment. | Vibol Yem, Ryunosuke Yagi, Minori Unno, Fumiya Miyashita, Yasushi Ikei |
| 2020 | SiggraphA | Dual Body: Method of Tele-Cooperative Avatar Robot with Passive Sensation Feedback to Reduce Latency Perception. | Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Yasushi Ikei |
| 2019 | EGVE | Visual Presentation For Sports Skill Lerning in VR. | Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Keiko Kasamatsu, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness. | Tsubasa Morita, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | EGVE | Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency. | Reon Nashiki, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | EGVE | Generation of Walking Sensation by Upper Limb Motion. | Gaku Sueta, Naoyuki Saka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Makoto Sato, Yasushi Ikei |
| 2019 | EGVE | Airflow Presentation Method for Turning Motion Feedback in VR Environment. | Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | EGVE | VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience. | Ryunosuke Yagi, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display. | Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | System for Body Motion Capture While Moving in Large Area. | Yusuke Yuasa, Hideki Tamura, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | HCI | Rendering of Virtual Walking Sensation by a Vestibular Display. | Koichi Shimizu, Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | VR | Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. | Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki |
| 2019 | VR | Bidirectional Infection Experiences in a Virtual Environment. | Yamato Tani, Satoshi Fujisawa, Takayoshi Hagiwara, Yasushi Ikei, Michiteru Kitazaki |
| 2019 | SiggraphA | TwinCam Go: Proposal of Vehicle-Ride Sensation Sharing with Stereoscopic 3D Visual Perception and Vibro-Vestibular Feedback for Immersive Remote Collaboration. | Vibol Yem, Reon Nashiki, Tsubasa Morita, Fumiya Miyashita, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | SiggraphA | SmartSim: Combination of Vibro-Vestibular Wheelchair and Curved Pedestal of Self-Gravitational Acceleration for Road Property and Motion Feedback. | Vibol Yem, Ryunosuke Yagi, Yasushi Ikei |
| 2018 | HCI | Airflow for Body Motion Virtual Reality. | Masato Kurosawa, Yasushi Ikei, Yujin Suzuki, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | HCI | Vestibular Display for Walking Sensation in a Virtual Space. | Koichi Shimizu, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | SiggraphA | Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs. | Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2017 | HCI | A New Experience Presentation in VR2.0. | Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | SIGGRAPH | TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation. | Kento Tashiro, Toi Fujie, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | VR | Evaluation of airflow effect on a VR walk. | Masato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2016 | EGVE | Passive Arm Swing Motion for Virtual Walking Sensation. | Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2016 | HCI | Topographic Surface Perception Modulated by Pitch Rotation of Motion Chair. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2016 | HCI | Image Mnemonics for Cognitive Mapping of the Museum Exhibits. | Yasushi Ikei, Ken Ishigaki, Hirofumi Ota, Keisuke Yoshida |
| 2016 | HCI | Minimal Virtual Reality System for Virtual Walking in a Real Scene. | Michiteru Kitazaki, Koichi Hirota, Yasushi Ikei |
| 2016 | HCI | High-Resolution Tactile Display for Lips. | Yuhei Tsutsui, Koichi Hirota, Takuya Nojima, Yasushi Ikei |
| 2016 | VR | Vestibulohaptic passive stimulation for a walking sensation. | Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota |
| 2015 | HCI | Presentation Method of Walking Sensation Based on Walking Behavior Measurement with Inertial Sensors and Pressure Sensors. | Kohei Ichihara, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki |
| 2015 | HCI | Experience Simulator for the Digital Museum. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2015 | VR | Walking recording and experience system by Visual Psychophysics Lab. | Atsuhiro Fujita, Shohei Ueda, Junki Nozawa, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki |
| 2015 | VR | Five senses theatre project: Sharing experiences through bodily ultra-reality. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya |
| 2015 | VR | Third person's footsteps enhanced moving sensation of seated person. | Yujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota |
| 2015 | VR | Characteristics of virtual walking sensation created by a 3-dof motion seat. | Seiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2014 | HCI | To Relive a Valuable Experience of the World at the Digital Museum. | Yasushi Ikei, Yujiro Okuya, Seiya Shimabukuro, Koji Abe, Tomohiro Amemiya, Koichi Hirota |
| 2013 | HCI | Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2013 | HCI | Presentation of Odor in Multi-Sensory Theater. | Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei |
| 2013 | HCI | Virtual Experience System for a Digital Museum. | Yasushi Ikei, Koji Abe, Yukinori Masuda, Yujiro Okuya, Tomohiro Amemiya, Koichi Hirota |
| 2013 | HCI | Train Ride Simulation Using Assist Strap Device. | Takashi Sasaki, Koichi Hirota, Tomohiro Amemiya, Yasushi Ikei |
| 2013 | VR | Perceived forward velocity increases with tactile flow on seat pan. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2011 | HCI | Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2011 | HCI | A System for Creating the Content for a Multi-sensory Theater. | Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei |
| 2011 | HCI | FiveStar: Ultra-Realistic Space Experience System. | Masahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya |
| 2009 | EGVE | Basic Characteristics of Shear Tactile Stimulus Generated by Rotating Contactors. | Tomoyuki Yamaguchi, Yasushi Ikei |
| 2009 | HCI | Development of Realistic Haptic Presentation Media. | Yasushi Ikei |
| 2008 | VR | Spatial Electronic Mnemonics for Augmentation of Human Memory. | Yasushi Ikei, Hirofumi Ota |
| 2007 | HCI | Menu Selection Using Auditory Interface. | Koichi Hirota, Yosuke Watanabe, Yasushi Ikei |
| 2007 | HCI | Spatial Electronic Mnemonics: A Virtual Memory Interface. | Yasushi Ikei, Hirofumi Ota, Takuro Kayahara |
| 2006 | VR | vCocktail: Multiplexed-voice Menu Presentation Method for Wearable Computers. | Yasushi Ikei, Hitoshi Yamazaki, Koichi Hirota, Michitaka Hirose |
| 2005 | VR | iFlashBack: A Wearable Electronic Mnemonics to Retain Episodic Memory Visually Real by Video Aided Rehearsal. | Yoji Hirose, Yasushi Ikei, Koichi Hirota, Michitaka Hirose |
| 2001 | Interact | Managing Information of Real-World Objects through a Cellular Phone Java Client (i-Mode Java Application). | Yasushi Ikei, Hideaki Tanaka, Michitaka Hirose |
| 2001 | VR | A New Design of Haptic Texture Display-Texture Display - and Its Preliminary Evaluation . | Yasushi Ikei, Mariko Yamada, Shuichi Fukuda |
| 1998 | VR | Image data transformation for tactile texture display. | Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda |
| 1997 | HCI | Texture Display for Tactile Sensation. | Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda |
| 1997 | VR | Texture presentation by vibratory tactile display-image based presentation of a tactile texture. | Yasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda |