| 2024 | EGVE | Chameleon Eyes: A Visual Augmentation System to Present Independent Field of View to Both Eyes with Single Gaze Control. | Yasuyuki Inoue, Yasunobu Katsumata, Michiteru Kitazaki |
| 2023 | SiggraphA | Exploring Embodiment and Usability of Autonomous Prosthetic Limbs through Virtual Reality. | Harin Hapuarachchi, Yasuyuki Inoue, Michiteru Kitazaki |
| 2023 | VRST | Effects of Source Location, Loudness, and Understanding of Speech on Interpersonal Distance in a Virtual Environment: Interpersonal Distance in a Virtual Environment. | Kota Takahashi, Yasuyuki Inoue, Michiteru Kitazaki |
| 2022 | EGVE | Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation. | Yasunobu Katsumata, Hiroki Ishimoto, Yasuyuki Inoue, Michiteru Kitazaki |
| 2022 | VR | Interpersonal Distance to a Speaking Avatar: Loudness Matters Irrespective of Contents. | Kota Takahashi, Yasuyuki Inoue, Michiteru Kitazaki |
| 2018 | EGVE | Soft Finger-tip Sensing Probe Based on Haptic Primary Colors. | Fumihiro Kato, Yasuyuki Inoue, Susumu Tachi |
| 2017 | VR | Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robot. | Yasuyuki Inoue, Fumihiro Kato, MHD Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi |
| 2017 | VR | Classification method of tactile feeling using stacked autoencoder based on haptic primary colors. | Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi |
| 2009 | EGVE | Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation. | Michiteru Kitazaki, Takuya Kimura, Yasuyuki Inoue, Naoyuki Matsuzaki |