Yuichi Itoh
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
53
Venues
13
Active years
2000–2026
Best venue rank
A*
Where they publish
Papers
53 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | AVI | LentiMorpho: A Lens Array Based Display with Switchable View-Dependent and View-Independent Modes by Varying Liquid Volume. | Rintaro Akiyama, Kouyou Otsu, Mai Kamihori, Yuichi Itoh, Takafumi Koike |
| 2026 | CHI | Sensing and Modulating the Feel of a Drink: A Personalized Approach via Laryngeal Thermal Feedback. | Mai Kamihori, Kouyou Otsu, Yuichi Itoh |
| 2025 | IUI | MaGEL: A Soft, Transparent Input Device Enabling Deformation Gesture Recognition. | Fumika Oguri, Katsutoshi Masai, Yuta Sugiura, Yuichi Itoh |
| 2025 | VR | Transtiff: A Stylus-shaped Interface for Rendering Perceived Stiffness of Virtual Objects via Stylus Stiffness Control. | Ryoya Komatsu, Ayumu Ogura, Shigeo Yoshida, Kazutoshi Tanaka, Yuichi Itoh |
| 2024 | CHI | ThermoTumbler: A Tumbler-type Device that Changes Flavor Perception by Controlling Temperature to the Lower Lip. | Mai Kamihori, Kodai Ito, Yuichi Itoh |
| 2024 | CHI | ArgusEyes: Interactions by Combining Multiple Modules with Optical Flow Sensors. | Ryosuke Shibata, Hisanori Tanaka, Kodai Ito, Shintaro Izumi, Kazuki Takashima, Yuichi Itoh |
| 2023 | SIGGRAPH | Transtiff: Haptic Interaction with a Stick Interface with Various Stiffness. | Ayumu Ogura, Kodai Ito, Shigeo Yoshida, Kazutoshi Tanaka, Yuichi Itoh |
| 2022 | UIST | DAWBalloon: An Intuitive Musical Interface Using Floating Balloons. | Mai Kamihori, Ayumu Ogura, Kodai Ito, Yuichi Itoh |
| 2022 | UIST | FullPull : A Stretchable UI to Input Pulling Strength on Touch Surfaces. | Tatsuya Maeda, Keita Kuwayama, Kodai Ito, Kazuyuki Fujita, Yuichi Itoh |
| 2022 | UIST | Transtiff: A Stick Interface with Various Stiffness by Artificial Muscle Mechanism. | Ayumu Ogura, Kodai Ito, Yuichi Itoh |
| 2021 | VRST | An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback. | Taiyo Natomi, Yasuji Kitabatake, Kazuyuki Fujita, Takao Onoye, Yuichi Itoh |
| 2020 | AVI | TuVe: A Shape-changeable Display using Fluids in a Tube. | Saya Suzunaga, Yuichi Itoh, Yuki Inoue, Kazuyuki Fujita, Takao Onoye |
| 2020 | SiggraphA | CoiLED Display: Make Everything Displayable. | Saya Suzunaga, Yuichi Itoh, Kazuyuki Fujita, Ryo Shirai, Takao Onoye |
| 2019 | SiggraphA | StickyTouch: An Adhesion Changeable Surface. | Yoshitaka Ishihara, Ryo Shirai, Yuichi Itoh, Kazuyuki Fujita, Takao Onoye |
| 2018 | UIST | OptRod: Constructing Interactive Surface with Multiple Functions and Flexible Shape by Projected Image. | Ryo Shirai, Yuichi Itoh, Shori Ueda, Takao Onoye |
| 2018 | SiggraphA | TuVe: a flexible display with a tube. | Yuki Inoue, Yuichi Itoh, Takao Onoye |
| 2017 | IUI | GPGPU-based Highly Parallelized 3D Node Localization for Real-Time 3D Model Reproduction. | Kauzki Hirosue, Shohei Ukawa, Yuichi Itoh, Takao Onoye, Masanori Hashimoto |
| 2017 | SiggraphA | OptRod: operating multiple various actuators simultaneously by projected images. | Ryo Shirai, Yuichi Itoh, Taichi Fukamachi, Mayu Yamashita, Takao Onoye |
| 2015 | CHI | Recognizing Depression from Twitter Activity. | Sho Tsugawa, Yusuke Kikuchi, Fumio Kishino, Kosuke Nakajima, Yuichi Itoh, Hiroyuki Ohsaki |
| 2015 | SIGGRAPH | Ketsuro-graffiti: a canvas with computer generated water condensation. | Yuki Tsujimoto, Yuichi Itoh, Takao Onoye |
| 2015 | VR | 3D node localization from node-to-node distance information using cross-entropy method. | Shohei Ukawa, Tatsuya Shinada, Masanori Hashimoto, Yuichi Itoh, Takao Onoye |
| 2014 | SIGGRAPH | A-blocks: recognizing and assessing child building processes during play with toy blocks. | Toshiki Hosoi, Kazuki Takashima, Tomoaki Adachi, Yuichi Itoh, Yoshifumi Kitamura |
| 2014 | UIST | StackBlock: block-shaped interface for flexible stacking. | Masahiro Ando, Yuichi Itoh, Toshiki Hosoi, Kazuki Takashima, Kosuke Nakajima, Yoshifumi Kitamura |
| 2013 | SIGGRAPH | D-FLIP: dynamic & flexible interactive PhotoShow. | Yoshifumi Kitamura, Chi Thanh Vi, Gengdai Liu, Kazuki Takashima, Yuichi Itoh, Sriram Subramanian |
| 2013 | SIGGRAPH | Polka dot: the garden of water spirits. | Yohei Kojima, Kazuma Aoyama, Yuichi Itoh, Kazuyuki Fujita, Taku Fujimoto, Kosuke Nakajima |
| 2013 | SIGGRAPH | Polka dot: the garden of water spirits. | Yohei Kojima, Taku Fujimoto, Yuichi Itoh, Kosuke Nakajima |
| 2013 | VR | U-brella: A portable umbrella-shaped device for vibrationizing information. | Yuichi Fujii, Fumio Kishino, Kazuyuki Fujita, Yuichi Itoh |
| 2013 | VR | Ambient party room: A room-shaped system enhancing communication for parties or gatherings. | Kazuyuki Fujita, Yuichi Itoh, Kazuki Takashima, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino |
| 2013 | VR | Emoballoon: A balloon-shaped interface recognizing social touch interactions. | Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye |
| 2013 | VR | On estimating depressive tendencies of Twitter users utilizing their tweet data. | Sho Tsugawa, Yukiko Mogi, Yusuke Kikuchi, Fumio Kishino, Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki |
| 2013 | UIST | PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays. | Simon Voelker, Kosuke Nakajima, Christian Thoresen, Yuichi Itoh, Kjell Ivar vergrd, Jan O. Borchers |
| 2012 | VR | Ambient Suite: Room-shaped information environment for interpersonal communication. | Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino |
| 2012 | VR | Cup-le: A cup-shaped device for conversational experiment. | Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, Ikuo Daibo, Takao Onoye |
| 2012 | VR | FuSA | Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino |
| 2012 | VR | Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment. | Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase |
| 2012 | UIST | Elastic scroll for multi-focus interactions. | Kazuki Takashima, Kazuyuki Fujita, Yuichi Itoh, Yoshifumi Kitamura |
| 2011 | SiggraphA | Paranga: a book-shaped device with tactile feedback. | Hiroyuki Kidokoro, Kazuyuki Fujita, Masanori Ohwaki, Khoa Doba, Christopher Chung, Yuichi Itoh |
| 2010 | SIGGRAPH | FuSA | Kosuke Nakajima, Yuichi Itoh, Ai Yoshida, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino |
| 2009 | HCI | Multi-modal Interface in Multi-Display Environment for Multi-users. | Yoshifumi Kitamura, Satoshi Sakurai, Tokuo Yamaguchi, Ryo Fukazawa, Yuichi Itoh, Fumio Kishino |
| 2009 | SIGGRAPH | Tearable: an experience to sense infinite paper tearing. | Takuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino |
| 2009 | SIGGRAPH | Funbrella: making rain fun. | Ai Yoshida, Yuichi Itoh, Ryo Fukazawa, Kazuyuki Fujita, Yoshifumi Kitamura, Maya Ozaki, Tetsuya Kikukawa, Fumio Kishino |
| 2009 | TEI | MADO interface: a window like a tangible user interface to look into the virtual world. | Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino |
| 2009 | VRST | Tearable: haptic display that presents a sense of tearing real paper. | Takuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino |
| 2008 | IJCNLP | SriShell Primo: A Predictive Sinhala Text Input System. | Sandeva Goonetilleke, Yoshihiko Hayashi, Yuichi Itoh, Fumio Kishino |
| 2008 | SiggraphA | M | Satoshi Sakurai, Tokuo Yamaguchi, Yoshifumi Kitamura, Yuichi Itoh, Ryo Fukazawa, Fumio Kishino, Miguel A. Nacenta, Sriram Subramanian |
| 2007 | UIST | E-conic: a perspective-aware interface for multi-display environments. | Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin |
| 2006 | SIGGRAPH | Interactive skeleton extraction for 3D animation using geodesic distances. | Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino |
| 2004 | CHI | Hands-on learning of computer programming in introductory stage using a model railway layout. | Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
| 2004 | VR | Interactive Retrieval of 3D Virtual Shapes using Physical Objects. | Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino |
| 2002 | CHI | Cognitive cubes: a tangible user interface for cognitive assessment. | Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu |
| 2001 | CHI | Real-time 3D interaction with ActiveCube. | Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino |
| 2001 | Interact | Implementation of ActiveCube for Multi-modal Interaction. | Yuichi Itoh, Yoshifumi Kitamura, Michihiro Kawai, Fumio Kishino |
| 2000 | KES | ActiveCube: a bi-directional user interface using cubes. | Yoshifumi Kitamura, Yuichi Itoh, Toshihiro Masaki, Fumio Kishino |