| 2025 | COLING | CharMoral: A Character Morality Dataset for Morally Dynamic Character Analysis in Long-Form Narratives. | Suyoung Bae, Gunhee Cho, Yun-Gyung Cheong, Boyang Li |
| 2024 | CIKM | Dataset Generation for Korean Urban Parks Analysis with Large Language Models. | Honggu Kim, Minwoo Kang, Hyeyoung Choi, Yun-Gyung Cheong |
| 2024 | EMNLP | Integrating Plutchik's Theory with Mixture of Experts for Enhancing Emotion Classification. | Dongjun Lim, Yun-Gyung Cheong |
| 2024 | IJCAI | A Conflict-Embedded Narrative Generation Using Commonsense Reasoning. | Youngrok Song, Gunhee Cho, Hyunju Kim, Youngjune Kim, Byung-Chull Bae, Yun-Gyung Cheong |
| 2023 | HCI | Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction. | Byung-Chull Bae, Yeji Kim, Mingyeong Yu, Seyoung Park, Youngjune Kim, Yun-Gyung Cheong |
| 2022 | WWW | Genre-Controllable Story Generation via Supervised Contrastive Learning. | Jin-Uk Cho, Min-Su Jeong, JinYeong Bak, Yun-Gyung Cheong |
| 2020 | AAAI | [CL-AFF Shared Task] Multi-label Text Classification Using an Emotion Embedding Model. | Jiwung Hyun, Byung-Chull Bae, Yun-Gyung Cheong |
| 2019 | AAAI | Modeling Happiness Using One-Class Autoencoder. | Byung-Chull Bae, Yun-Gyung Cheong, Youngrok Song |
| 2019 | HCI | Design Considerations for Developing a Mobile Storytelling Game Application. | Duck-Ki Ahn, Yun-Gyung Cheong, Byung-Chull Bae |
| 2019 | ICIDS | Emotion-Based Story Event Clustering. | Hye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae |
| 2017 | FDG | A database-centric architecture for interactive storytelling. | Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, Byung-Chull Bae |
| 2016 | ICIDS | Towards Procedural Game Story Creation via Designing Story Cubes. | Byung-Chull Bae, Gapyuel Seo, Yun-Gyung Cheong |
| 2015 | ICIDS | Bird Attack: Interactive Story with Variable Focalization. | Irmelin Henriette C. Prehn, Byung-Chull Bae, Yun-Gyung Cheong |
| 2015 | ISPEC | Visualizing Privacy Risks of Mobile Applications through a Privacy Meter. | Jina Kang, Hyoungshick Kim, Yun-Gyung Cheong, Jun Ho Huh |
| 2014 | FDG | A prototype using territories and an affordance tree for social simulation gameplay. | Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson |
| 2014 | ICIDS | Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game. | Miki Nrgaard Anthony, Byung-Chull Bae, Yun-Gyung Cheong |
| 2014 | ICIDS | A Storytelling Game with Metaphor. | Andreas Magnus Reckweg Kuni, Byung-Chull Bae, Yun-Gyung Cheong |
| 2014 | ICIDS | Telling Stories via the Gameplay Reflecting a Player Character's Inner States. | Achim Wache, Byung-Chull Bae, Yun-Gyung Cheong, Daniel Vella |
| 2013 | ICIDS | Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers. | Byung-Chull Bae, Yun-Gyung Cheong, Daniel Vella |
| 2013 | ICIDS | Player Perspectives to Unexplained Agency-Related Incoherence. | Miika Pirtola, Yun-Gyung Cheong, Mark J. Nelson |
| 2012 | ICALT | Modelling Global Pattern Formations for Collaborative Learning Environments. | Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, Georgios N. Yannakakis |
| 2011 | FDG | Toward a computational model of focalization in narrative. | Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young |
| 2011 | FDG | A computational approach towards conflict resolution for serious games. | Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis |
| 2009 | HCI | An Interactive-Content Technique Based Approach to Generating Personalized Advertisement for Privacy Protection. | Wookhee Min, Yun-Gyung Cheong |
| 2008 | ICIDS | PRISM: A Framework for Authoring Interactive Narratives. | Yun-Gyung Cheong, Yeo-Jin Kim, Wookhee Min, Eok-Soo Shim, Jin-Young Kim |
| 2008 | ICIDS | Narrative Generation for Suspense: Modeling and Evaluation. | Yun-Gyung Cheong, Robert Michael Young |
| 2006 | AAAI | A Computational Model of Narrative Generation for Suspense. | Yun-Gyung Cheong |