| 2016 | OZCHI | Using videogames to improve molecular graphics tools. | Zachary Fitz-Walter, Sen I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson, Margot Brereton |
| 2015 | CHI | Exploring Physical Activities in an Employer-Sponsored Health Program. | Dhaval Vyas, Zachary Fitz-Walter, Erica Mealy, Alessandro Soro, Jinglan Zhang, Margot Brereton |
| 2012 | OZCHI | Mystery at the library: encouraging library exploration using a pervasive mobile game. | Zachary Fitz-Walter, Dian Tjondronegoro, Desmond Koh, Michael Zrobok |
| 2012 | OZCHI | A gamified mobile application for engaging new students at university orientation. | Zachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth |
| 2012 | OZCHI | Please take out your phones: on the spot solicitation of student feedback in class. | Marcus Foth, Zachary Fitz-Walter, Jimmy Ti, Rebekah Russell-Bennett, Kerri-Ann Kuhn |
| 2011 | OZCHI | Orientation Passport: using gamification to engage university students. | Zachary Fitz-Walter, Dian Tjondronegoro, Peta Wyeth |
| 2010 | OZCHI | OZCHI 2010 Doctorial Consortium application. | Zachary Fitz-Walter |
| 2009 | OZCHI | Simple classification of walking activities using commodity smart phones. | Zachary Fitz-Walter, Dian Tjondronegoro |
| 2008 | IE | Detecting gesture force peaks for intuitive interaction. | Zachary Fitz-Walter, Samuel Jones, Dian Tjondronegoro |