| 2026 | Moving Beyond Passwords: Investigating the Effect of Digital Nudges on Passkey Adoption. | Tobias Reittinger, Magdalena Glas, Gnther Pernul |
| 2026 | Characterising Gaming Group Experiences. | Daniel Reis, Kathrin Gerling, Andr Rodrigues |
| 2026 | TACSIA: A Framework for Passenger Expectations on Trust in Autonomous Cars with Socially Interactive Agents. | Anna Lea Reinwarth, Eva Balzert, Bernhard Hilpert, Mirella Hladk, Patrick Gebhard, Tanja Schneeberger |
| 2026 | Sociotechnical Challenge Modeling: A Design Method for Responsible AI in Healthcare and Social Welfare. | Tyler Reinmund, Lars Kunze, Marina Denise Jirotka |
| 2026 | From Movement to Sound and Back: A Workshop on Movement-Based and Sonification Design Approaches. | Michael Reichmann, Vincent van Rheden, Maria Fernanda Montoya, Hakan Yilmazer, Hongyue Wang, Laia Turmo Vidal, Daniel Hug, Nina Schaffert, Alexander Meschtscherjakov, Florian 'Floyd' Mueller |
| 2026 | Impact of Threshold-Relative Curvature Gains on Cognitive Cost: A Pilot Study. | Carolin Reichherzer, Michelle Meyer, Anh Nguyen, Markus Zank |
| 2026 | Surveillance, Spacing, Screaming and Scabbing: How Digital Technology Facilitates Union Busting. | Frederick Reiber, Nathan Chan-Yeong Kim, Allison McDonald, Dana Calacci |
| 2026 | Understanding Haptic Authoring Tools through a Taxonomy and Descriptive Analysis. | Juliette Regimbal, Cyan Kuo, Jeremy R. Cooperstock |
| 2026 | Lost in Instructions: Study of Blind Users' Experiences with DIY Manuals and AI-Rewritten Instructions for Assembly, Operation, and Troubleshooting of Tangible Products. | Monalika Padma Reddy, Aruna Balasubramanian, Jiawei Zhou, Xiaojun Bi, I. V. Ramakrishnan, Vikas Ashok |
| 2026 | Beyond the Bump: Understanding Fathers' and Partners' Experiences with Digital Technologies for Parenthood. | Lena Rechberger |
| 2026 | A Scoping Survey on Augmented Display Systems. | Muhammad Raza, Vachiraporn Ketsoi, Derek Reilly |
| 2026 | Motivation and Personality Theories in a Gamified Mobile Application for Walking. | Brian Ravenet, David Rei, Cline Clavel, Jean-Claude Martin |
| 2026 | Latent manipulator: using concept-guided embedding manipulation to steer embedding visualizations. | Shivam Raval, Kevin Dunnell, Andrew Lippman |
| 2026 | What If Moderation Didn't Mean Suppression? A Case for Personalized Content Transformation. | Rayhan Rashed, Farnaz Jahanbakhsh |
| 2026 | Anticipation Without Acceleration: Benefits of Shared Gaze in Collocated Augmented Reality Collaboration. | Julian Rasch, Vladislav Dmitrievic Rusakov, Jan Leusmann, Florian Mller, Albrecht Schmidt |
| 2026 | Emotion in Smart Buildings: Can Affective Interaction Shape Smart Agenda in Architecture? | Shruti Rao, Judith Good, Hamed S. Alavi |
| 2026 | Are We Automating the Joy Out of Work? Designing AI to Augment Work, Not Meaning. | Jaspreet Ranjit, Ke Zhou, Swabha Swayamdipta, Daniele Quercia |
| 2026 | Dialogues with AI Reduce Beliefs in Misinformation but Build No Lasting Discernment Skills. | Anku Rani, Valdemar Danry, Paul Pu Liang, Andrew Lippman, Pattie Maes |
| 2026 | Theory, Experience, and Instinct: How AAA Game Studio UX Leaders Navigate Pre-Production. | Ivana Randelshofer, Joseph Tu, Yifan Cao, Reza Hadi Mogavi, Ville Mkel, Lennart E. Nacke |
| 2026 | From Squishing to Meaning: Exploring Data Physicalization Through Children's Embodied Experiences. | Andrs Alberto Ramrez-Duque, Dushani Perera, Dorsey B. Kaufmann, Aya Atabey, Uta Hinrichs, Andrew Manches, Stephen Anthony Brewster |
| 2026 | Metacognitive Demands and Strategies While Using Off-The-Shelf AI Conversational Agents for Health Information Seeking. | Shri Harini Ramesh, Foroozan Daneshzand, Babak Rashidi, Shriti Raj, Hariharan Subramonyam, Fateme Rajabiyazdi |
| 2026 | AirForce: Personal Fabrication of Large-Scale, Load-Bearing Animatronics Structures from a Single Tube. | Lukas Rambold, Robert Kovacs, Min Deng, Antonius Naumann, Konrad Gerlach, Horatio Hamkins, Helena Lendowski, Chiao Fang, Shohei Katakura, Conrad Lempert, Muhammad Abdullah, Patrick Baudisch |
| 2026 | Human-Centered Explainable AI for Brain-Computer Interface-driven Rehabilitation. | Param Rajpura |
| 2026 | Talking to Heirlooms: Exploring Embodiments of Conversational Agents Designed to Support Reminiscence for People with Dementia. | Adhityan Raja, Yvon Ruitenburg, Niels van Velzen, Minha Lee, Rens Brankaert |
| 2026 | Investigating the Interaction of Game Features and Spatial Skills with Performance and Perceived Difficulty in a Block-Based 3D Programming Puzzle Game. | Yasitha Rajapaksha, John Thomas Bacher, Tiffany Barnes |