| 2026 | AI Clone Companions and "Dream Girl" Fans: How Idol-Based Agents Reshape Parasocial Relationships Across Real and Virtual Domains. | Kangyu Yuan, Tak Kwan Wang, Jiachen Du, Yuanhao Zhang, Ziqi Pan, Xiaojuan Ma |
| 2026 | Exploring Aggressors' In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games. | Kangyu Yuan, Hanfang Lyu, Runhua Zhang, Hansika Murugu, Xiaojuan Ma |
| 2026 | DancingBox: A Lightweight MoCap System for Character Animation from Physical Proxies. | Haocheng Yuan, Adrien Bousseau, Hao Pan, Lei Zhong, Changjian Li |
| 2026 | Agents Look Cooperative, Not Credible: Nonverbal Cues and the Credibility Gap in Human-Agent Teams. | Mamehgol Yousefi, Ahmad Shahi, Ruoyu Wen, Mos Sharifi, Alvaro J. Jorge Romera, Simon Hoermann, Thammathip Piumsomboon |
| 2026 | When Do AI-powered Service Chatbots Feel Natural? The Role of Conversational Embodiment and Relational Orientation. | Song-yi Youn, Sejin Ha |
| 2026 | Assessing Adaptive Behavior in Individuals with Intellectual Disability through Head Movement Analysis in Virtual Reality. | Dana You, Sion Kim, Jong Soo Kwon, Youngsoo Lee, Kyoungwon Seo |
| 2026 | Beyond Cues and Cravings: Exploring the Design of Assistive Systems for Craving Perception in Drug Psychotherapy with VR and Biofeedback. | Chuang-Wen You, Yan-Ming Chen, Yu-Ching Lin, Tina Chien-Wen Yuan, Nanyi Bi, Hung-Wen Lin, Hung-Wei Wu, Sheng-Hsun Peng, Ming-Chyi Huang |
| 2026 | SoundStager: Interactive Design of Story-Driven GenAI Soundscapes for Video. | Suhyeon Yoo, Adolfo Hernandez Santisteban, Prem Seetharaman, Justin Salamon, Oriol Nieto, Anh Truong |
| 2026 | What Comes After Research? Exploring Alternative Research Outcomes in HCI. | MinYoung Yoo, Sophia Ppali, Catherine Wieczorek, Hayoun Noh, Seung Hyeon Han, Anna R. L. Carter, Alexandra Teixeira Riggs, Nava Haghighi, Yvon Ruitenburg, William Odom |
| 2026 | FAME: Exploring Expressive Facial Avatars for Lyrical and Non-Lyrical Music Visualization for d/Deaf Individuals. | Suhyeon Yoo, Yifang Pan, Ashish Ajin Thomas, Karan Singh, Khai N. Truong |
| 2026 | Generative AI in Children's Creative Collaboration: Impact, Perception, and Design Guidelines. | Daeun Yoo, Michele Newman, Caroline Pitt, Kevin Huu Vo, Michelle Zhang, Michelle Kim, Katie Davis, Jason C. Yip |
| 2026 | Component-Wise Sketching and Generation for Car Interior Design. | Jeongche Yoon, Seung-Jun Lee, Donghyeok Ma, Seok-Hyung Bae |
| 2026 | Disclosure Matters: How Self-Disclosure Statements in Song Signing Videos Shape d/Deaf Audiences' Acceptance of Culturally Sensitive Content. | Suhyeon Yoo, Somang Nam, Mark H. Chignell, Khai N. Truong |
| 2026 | Bodyfulness VR: Exploring Virtual Reality as a Medium for Somatic Meditative Practices. | Suhwoo Yoon, Dakyeom Ahn, Yunseo Choi, Seoyeon Hong, Hajin Lim |
| 2026 | Generative AI and Creative Mediums for Youth's Emotion Regulation: An Interview Study with Clinicians. | Daeun Yoo, Daniela E. Munoz Lopez, Xiaotian Daisy Hu, Jason C. Yip, Katie Davis |
| 2026 | Read the Room: Exploring When LLM Agents Should Participate in Everyday Mixed-Context Group Chats on Mobile Messaging Platforms. | Sunkyeung Yoo |
| 2026 | Rethinking Misinformation: A Holistic Community Model for Youth Resilience through Socioemotional Learning and Sociocultural Design. | Jason Yip, Michele Newman, Runhua Zhao, Darae Kim, Jan R. Lim, Matthew Kyle Pedraja, Swati Sachdeva, Xiaoyu Zheng, Yifang Zhou, Chris Coward, Jin Ha Lee |
| 2026 | Reflective Motion and a Physical Canvas: Exploring Embodied Journaling in Virtual Reality. | Michael Yin, Robert Xiao, Nadine Wagener |
| 2026 | The Words That Can't Be Shared: Exploring the Design of Unsent Messages. | Michael Yin, Robert Xiao |
| 2026 | Proactive AI as a Catalyst for Creativity? Balancing Human Agency and AI Contribution in Collaborative Story Writing. | Yiwen Yin, Mingze Wu, Ruijie Huang, Xin Tong, Junyu Zhou, Chun Yu, Yuanchun Shi |
| 2026 | Beyond Access: Contextualizing the Benefits of Broadband through Contributor Dynamics on Wikipedia. | Yaxuan Yin, Jacob Thebault-Spieker |
| 2026 | Redirected Pinch: Efficient and Comfortable Bare-Hand Interaction for 2D Windows in VR. | Wen Ying, Yeonsu Kim, Adil Rahman, Erzhen Hu, Geehyuk Lee, Seongkook Heo |
| 2026 | Rethinking Interdependence in HCI: A Systematic Literature Review for Understanding its Use in Accessibility Studies. | Zeynep Yildiz, Kathrin Gerling |
| 2026 | Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics. | HyeonBeom Yi, Myung Jin (MJ) Kim, Seungwoo Je, Seungjae Oh, Shuto Takashita, Hongyu Zhou, Marie Muehlhaus, Eyal Ofek, Andrea Bianchi |
| 2026 | GG Go Next... Lobby: How Players Use Queue Dodging to Anticipate and Avoid Negative Experiences in League of Legends. | Wenhao Yi, Jim Kurt Ferras Duco, Howie Lo, Regan L. Mandryk |