| 2016 | Work and Play: An Experiment in Enterprise Gamification. | Laurentiu Catalin Stanculescu, Alessandro Bozzon, Robert-Jan Sips, Geert-Jan Houben |
| 2016 | Situation-aware communication method based on contextual info. | Scott Song, Minjin Rho, Suna Kim |
| 2016 | Scaffolding the scaffolding: Supporting children¿s social-emotional learning at home. | Petr Slovk, Christopher Frauenberger, Ran Gilad-Bachrach, Mia Doces, Brian Smith, Rachel Kamb, Kael Rowan, Geraldine Fitzpatrick |
| 2016 | Oh, I Love Trash: Personality of a Robotic Trash Barrel. | David Sirkin, Brian K. Mok, Stephen Yang, Wendy Ju |
| 2016 | Complex Decision-Making in Clinical Practice. | Line Silsand, Gunnar Ellingsen |
| 2016 | Identifying and Characterizing Sleeping Beauties on YouTube. | Sandipan Sikdar, Anshit E. Chaudhary, Shraman Kumar, Niloy Ganguly, Abhijnan Chakraborty, Gaurav Kumar, Abhijeet Patil, Animesh Mukherjee |
| 2016 | IdeaHound: Self-sustainable Idea Generation in Creative Online Communities. | Pao Siangliulue, Joel Chan, Bernd Huber, Steven Dow, Krzysztof Z. Gajos |
| 2016 | Promoting Joint Attention with Computer Supported Collaboration in Children with Autism. | Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Samuli Hakulinen, Markku Turunen, Nitendra Rajput |
| 2016 | Distinguishing between Personal Preferences and Social Influence in Online Activity Feeds. | Amit Sharma, Dan Cosley |
| 2016 | Designing Computer Supported Collaborative Applications for UnderServed Indian Children. | Sumita Sharma |
| 2016 | Finding Weather Photos: Community-Supervised Methods for Editorial Curation of Online Sources. | David A. Shamma, Lyndon Kennedy, Li-Jia Li, Bart Thomee, Haojian Jin, Jeff Yuan |
| 2016 | Webizing Mixed Reality for Cooperative Augmentation of Life Experience. | Daeil Seo, Byounghyun Yoo, Heedong Ko |
| 2016 | On the bias: Self-esteem biases across communication channels during romantic couple conflict. | Lauren E. Scissors, Darren Gergle |
| 2016 | What¿s in a Like? Attitudes and behaviors around receiving Likes on Facebook. | Lauren E. Scissors, Moira Burke, Steven Wengrovitz |
| 2016 | Designing for Those who are Overlooked ¿ Insider Perspectives on Care Practices and Cooperative Work of Elderly Informal Caregivers. | Marn Schorch, Lin Wan, David William Randall, Volker Wulf |
| 2016 | Playful Backstalking and Serious Impression Management: How Young Adults Reflect on their Past Identities on Facebook. | Sarita Yardi Schoenebeck, Nicole B. Ellison, Lindsay Blackwell, Joseph B. Bayer, Emily B. Falk |
| 2016 | Botivist: Calling Volunteers to Action using Online Bots. | Saiph Savage, Andrs Monroy-Hernndez, Tobias Hllerer |
| 2016 | GreenDesigners: Gamified Ubiquitous Learning for Sustainable Engineering Design. | Fariha Salman, David R. Riley, Salman Javed |
| 2016 | Towards a Framework for Collaborative Video Surveillance System Using Crowdsourcing. | Susumu Saito, Tetsunori Kobayashi, Teppei Nakano |
| 2016 | What did we get right and wrong about CSCW during the past 30 years? | Daniel R. Russell, Steven E. Poltrock, Irene Greif |
| 2016 | Thinking in 4D: Preserving and Sharing Mental Context Across Time. | Adam Rule, Jim Hollan |
| 2016 | Out of Time, Out of Place: Reflections on Design Workshops as a Research Method. | Daniela K. Rosner, Saba Kawas, Wenqi Li, Nicole Tilly, Yi-Chen Sung |
| 2016 | Monitoring and Trust in Virtual Teams. | Lionel P. Robert |
| 2016 | Well-Connected: Promoting Collaboration by Effective Networking. | David A. Robb, Thomas S. Methven, Stefano Padilla, Mike J. Chantler |
| 2016 | Crowdfunding: Applying Collective Indexing of Emotions to Campaign Videos. | Josue Reyes, Cristina Bahm |