| 2016 | Breaking into new Data-Spaces: Infrastructure for Open Community Science. | Aaron Halfaker, Jonathan T. Morgan, Yuvaraj Pandian, Elizabeth Thiry, William Rand, Kristen Schuster, Anthony J. Million, Sean P. Goggins, David Laniado |
| 2016 | Mom, I Do Have a Family!: Attitudes, Agreements, and Expectations on the Interaction with Chilean Older Adults. | Francisco J. Gutierrez, Sergio F. Ochoa |
| 2016 | Where did my Office go? Is it in the Cloud!? Workshop on Spatial and Social Connectedness in Virtual and Mediated Work Environments. | Charlie Gullstrm, Joke Kort |
| 2016 | Quantifying Toxicity and Verbal Violence on Twitter. | Joshua Guberman, Carol E. Schmitz, Libby Hemphill |
| 2016 | TeleTourist: Immersive Telepresence Tourism for Mobility-Restricted Participants. | Lilian de Greef, Meredith E. Morris, Kori Inkpen |
| 2016 | The Crowd is a Collaborative Network. | Mary L. Gray, Siddharth Suri, Syed Shoaib Ali, Deepti Kulkarni |
| 2016 | To Reply or To Reply All: Understanding Replying Behavior in Group Email Communication. | Sukeshini A. Grandhi, Lyndsey Lanagan-Leitzel |
| 2016 | Effects of Sensemaking Translucence on Distributed Collaborative Analysis. | Nitesh Goyal, Susan R. Fussell |
| 2016 | Steps, Choices and Moral Accounting: Observations from a Step-Counting Campaign in the Workplace. | Nanna Gorm, Irina Shklovski |
| 2016 | @Stake: A Game to Facilitate the Process of Deliberative Democracy. | Eric Gordon, Becky E. Michelson, Jason Haas |
| 2016 | Crowdsourcing Queue Estimations in Situ. | Jorge Gonalves, Hannu Kukka, Ivn Snchez Milara, Vassilis Kostakos |
| 2016 | Leveraging Learners for Teaching Programming and Hardware Design at Scale. | Elena L. Glassman, Robert Miller |
| 2016 | Learnersourcing Personalized Hints. | Elena L. Glassman, Aaron Lin, Carrie J. Cai, Robert C. Miller |
| 2016 | Collective Creativity through a Micro-Tasks Crowdsourcing Approach. | Victor Girotto |
| 2016 | Exploring Controversy in Twitter. | Kiran Garimella, Michael Mathioudakis, Gianmarco De Francisci Morales, Aristides Gionis |
| 2016 | Making Games as Collaborative Social Experiences: Exploring An Online Gaming Community. | Guo Freeman |
| 2016 | When did my childhood become an art exhibit?! | Hannah Freedman, Tobi E. Adebisi, Charlotte Tang, Zahid A. Syed |
| 2016 | DiscoverySpace: Crowdsourced Suggestions Onboard Novices in Complex Software. | C. Ailie Fraser, Mira Dontcheva, Holger Winnemoeller, Scott R. Klemmer |
| 2016 | Supporting Group Coherence in a Museum Visit. | Lesley Fosh, Steve Benford, Boriana Koleva |
| 2016 | LeadWise: Using Online Bots to Recruite and Guide Expert Volunteers. | Claudia Flores-Saviaga, Saiph Savage, Dario Taraborelli |
| 2016 | Collocated Interaction: New Challenges in 'Same Time, Same Place' Research. | Joel E. Fischer, Martin Porcheron, Andrs Lucero, Aaron Quigley, Stacey D. Scott, Luigina Ciolfi, John Rooksby, Nemanja Memarovic |
| 2016 | A Fundamentally Confused Document: Situation Reports and the Work of Producing Humanitarian Information. | Megan Finn, Elisa Oreglia |
| 2016 | The Effects and Antecedents of Conflict in Free and Open Source Software Development. | Anna Filippova, Hichang Cho |
| 2016 | Reality and Perception of Copyright Terms of Service for Online Content Creation. | Casey Fiesler, Cliff Lampe, Amy S. Bruckman |
| 2016 | Using Gamification to Tackle the Cold-Start Problem in Recommender Systems. | Sebastian Feil, Martin E. Kretzer, Karl Werder, Alexander Maedche |