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International Conference on Cyberworlds (was International Symposium on Cyberworlds)

CW

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing · Computer Vision and Multimedia Computation

Papers indexed

1,494

2002–2025

Papers per year

2002139 peak2025

CW papers

1,494 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Semi-Supervised Learning for Aspect-Based Sentiment Analysis.Hang Zheng, Jianhui Zhang, Yoshimi Suzuki, Fumiyo Fukumoto, Hiromitsu Nishizaki
2021Evaluation of the Text Input Performance of Touch-Based Smartwatches with Different Hand Postures and in Different Body Movements.Wei Zhao, Kentaro Go, Yuichiro Kinoshita, Zhigang Gao
2021Trusted Artificial Intelligence: Technique Requirements and Best Practices.Tao Zhang, Yi Qin, Qiang Li
2021Emotion Recognition on Extracted EEG Fragment Based on Self-reporting Result.Fangkai Zhang, Xiaofeng Fu, Masaki Omata
2021Example-guided 3D Human Face Reconstruction from Sparse Landmarks.Jing Yuan, Xingce Wang, Zhongke Wu
2021Foodscover: Eliminating food waste in the retail sector through technology.Wan Ting Wong, Owen Noel Newton Fernando, Chitra Panchapakesan, Jessica Kee Si Jia
2021Entering a new Dimension in Virtual Reality Research: An Overview of Existing Toolkits, their Features and Challenges.Matthias Wlfel, Daniel Hepperle, Christian Felix Purps, Jonas Deuchler, Wladimir Hettmann
2021Application of Generative Adversarial Networks and Latent Space Exploration in Music Visualisation.Haziq Yusoff bin Abdul Wahab, Alexei Sourin
2021Generation of Music With Dynamics Using Deep Convolutional Generative Adversarial Network.Raymond Kwan How Toh, Alexei Sourin
2021Adversarial Attacks in a Multi-view Setting: An Empirical Study of the Adversarial Patches Inter-view Transferability.Bilel Tarchoun, Ihsen Alouani, Anouar Ben Khalifa, Mohamed Ali Mahjoub
2021Augmented Reality based Support System using Three-Dimensional-Printed Model with Accelerometer at Medical Specimen Museums.Atsushi Sugiura, Toshihiro Kitama, Xiaoyang Mao
2021Touch Point Prediction for Interactive Public Displays Based on Camera Images.Ziwei Song, Yuichiro Kinoshita, Kentaro Go, Gangyong Jia
2021Multi-Modal Aesthetic System for Person Identification.Brandon Sieu, Marina L. Gavrilova
2021A Review of Current, Complete Augmented Reality Solutions.Ali Samini, Karljohan E. Lundin Palmerius, Patric Ljung
2021Interactive Multi-level Stroke Control for Neural Style Transfer.Max Reimann, Benito Buchheim, Amir Semmo, Jrgen Dllner, Matthias Trapp
2021Smoke Diffusion Simulation and Physically-Based Rendering for VR.George Psomathianos, Nikitas Sourdakos, Konstantinos Moustakas
2021Towards increasing adoption of online VR in higher education.Ekaterina Prasolova-Frland, Jos Garca Estrada
2021How Artificial Intelligence can be used for Behavioral Identification?Yris Brice Wandji Piugie, Jol Di Manno, Christophe Rosenberger, Christophe Charrier
2021Illumination-aware Digital Image Compositing for Full-length Human Figures.Masaru Ohkawara, Issei Fujishiro
2021Sensor Simulation for Monocular Depth Estimation using Deep Neural Networks.Christon R. Nadar, Christian Kunert, Tobias Schwandt, Wolfgang Broll
2021Virtual Assembling Using Hand Tracking with Leap Motion Controller.Siyi Mu, Alexei Sourin
2021Fast and Robust Registration of multiple Depth-Sensors and Virtual Worlds.Andre Mhlenbrock, Roland Fischer, Ren Weller, Gabriel Zachmann
2021Eye-Tracker-Free Compensation for Metamorphopsia.Katsuhito Moritake, Zhenyang Zhu, Masahiro Toyoura, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao
2021Keystroke Dynamics Classification Based On LSTM and BLSTM Models.Abir Mhenni, Christophe Rosenberger, Najoua Essoukri Ben Amara
2021Privacy-Preserving Keystroke Analysis using Fully Homomorphic Encryption & Differential Privacy.Jatan Loya, Tejas Bana
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