| 2015 | A Method of Touching and Moving Virtual Shadows with Real Shadows. | Hiroko Iwasaki, Momoko Kondo, Rei Ito, Saya Sugiura, Yuka Oba, Shinji Mizuno |
| 2015 | Cyber Tai Chi - CG-based Video Materials for Tai Chi Chuan Self-Study. | Takahiro Iwaanaguchi, Mikio Shinya, Satoshi Nakajima, Michio Shiraishi |
| 2015 | Bat Algorithm for Curve Parameterization in Data Fitting with Polynomial Bzier Curves. | Andrs Iglesias, Akemi Glvez, Marta Collantes |
| 2015 | CogniMeter: EEG-based Emotion, Mental Workload and Stress Visual Monitoring. | Xiyuan Hou, Yisi Liu, Olga Sourina, Wolfgang Mller-Wittig |
| 2015 | Towards Crowd-Sourced Parameter Optimisation for Procedural Animation. | Gareth I. Henshall, Christopher James Headleand, William John Teahan, Llyr ap Cenydd |
| 2015 | Does the Perceived Identity of Non-player Characters Change How We Interact with Them? | Christopher James Headleand, James Jackson, Lee Priday, William John Teahan, Llyr ap Cenydd |
| 2015 | Open Framework Facilitating Automatic Generation of CG Animation from Web Site. | Masaki Hayashi, Steven Bachelder, Masayuki Nakajima |
| 2015 | Modelling and Simulation of Weft Knitted Fabric Based on Ball B-Spline Curves and Hooke's Law. | Ke Guo, Xingce Wang, Zhongke Wu, Ting Zhang, Mingquan Zhou |
| 2015 | A GUI for Urban Wind Flow CFD Analysis of Small Scale Wind Applications. | Anders Goude, Bahri Uzunoglu, Gabriele Giovannini, Javier Magdalena, Antonio Fernandez |
| 2015 | Writing Chinese Calligraphy on Arbitrary Surfaces. | Qian Fu, Zhongke Wu, Xiang Ying, Mengdi Wang, Xia Zheng, Mingquan Zhou |
| 2015 | SeeGroove: Supporting Groove Learning through Visualization. | Issei Fujishiro, Naoki Haga, Masanori Nakayama |
| 2015 | Application for Real-Time Generation of Virtual 3D Worlds Based on L-System. | Mikael Fridenfalk |
| 2015 | LiTu - A Human-Computer Interface Based on Frustrated Internal Reflection of Light. | Marc R. Edwards, Nigel W. John |
| 2015 | Ten Unsolved Problems with the Internet of Things. | Rae A. Earnshaw, M. De Silva, Peter S. Excell |
| 2015 | Created Beings: From Commonplace Motifs to Robot Myths and Simulacra. | Geoffrey Drake-Brockman |
| 2015 | Schematization of Node-Link Diagrams and Drawing Techniques for Geo-referenced Networks. | Alberto Debiasi, Bruno Simes, Raffaele De Amicis |
| 2015 | On Accuracy of Classification-Based Keystroke Dynamics for Continuous User Authentication. | Alaa Darabseh, Akbar Siami Namin |
| 2015 | Multi-disciplinary Creativity and Collaboration: Utilizing Crowd-Accelerated Innovation and the Internet. | Stuart Cunningham, Dan Berry, Rae A. Earnshaw, Peter S. Excell, Estelle Thompson |
| 2015 | An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures. | Marios Bikos, Yuta Itoh, Gudrun Klinker, Konstantinos Moustakas |
| 2015 | Semantic Annotation of Patient-Specific 3D Anatomical Models. | Imon Banerjee, Asan Agibetov, Chiara Eva Catalano, Giuseppe Patan, Michela Spagnuolo |
| 2015 | Azimuth to Cypher: The Transformation of a Tiny (Virtual) Cosmogony. | Elif E. Ayiter |
| 2015 | Increasing Stability of Mark Projections on Real World with Precise Observation of Angular Velocity. | Kyota Aoki, Naoki Aoyagi |
| 2015 | Installation Using Arduino with Interlock Sensors: Introduction to Illumination and Sound Modules. | Abdullah Al-Khatib, Mutaz Arif, Kazuo Sasaki |
| 2014 | How to Obtain Passwords of Online Scammers by Using Social Engineering Methods. | Andreas Zingerle |
| 2014 | Motivation System for Virtual Creatures: Actions Driven by Needs. | Selene Zamarripa, Daniel Madrigal, Flix F. Ramos Corchado |