| 2004 | Geometric Querying of Time-Dependent Data for Data Mining in Molecular Dynamics. | Olga Sourina, Nikolay Korolev |
| 2004 | 3D Retrieval System based on Cognitive Level. | Tatsuya Shibata, Motofumi T. Suzuki, Toshikazu Kato |
| 2004 | 3D Freeform Design: Interactive Shape Deformations by the Use of CyberGlove. | Masatake Sato, Vladimir V. Savchenko, Ryutarou Ohbuchi |
| 2004 | A Framework to Improve Learning by Analyzing the Students' Browsing during the Learning Phase. | Michel Sala, Pierre Pompidor, Danile Hrin, Gal Isoird |
| 2004 | A Prototype of Video See-Through Mixed Reality Interactive System. | Wen Qi |
| 2004 | Supporting Social Awareness Among University Students in 3D CVEs: Benefits and Limitations. | Ekaterina Prasolova-Frland |
| 2004 | An Interactive Agent-Based Learning Environment for Children. | Dorin Mircea Popovici, Cdric Buche, Ronan Querrec, Fabrice Harrouet |
| 2004 | A Platform to Design and Run Dynamic Virtual Environments. | H. Ivn Piza, Fabiel Ziga, Flix F. Ramos |
| 2004 | Query Processing Algorithms for Time, Place, Purpose and Personal Profile Sensitive Mobile Recommendation. | Sineenard Pinyapong, Toshikazu Kato |
| 2004 | Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. | Koichi Onoue, Nelson Max, Tomoyuki Nishita |
| 2004 | 3D Character Model Creation from Cel Animation. | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita |
| 2004 | Visual-dimension Interact System (VIS) - Exhibiting Creative Process for Museum Visitor Experience -. | Atsushi Onda, Tomoyuki Oku, Pei-Yi Chiu, Eddie Yu, Maki Yokoi, Ikuro Choh, Jun Ohya |
| 2004 | Generic Classifiers System and Learning Behaviours in Virtual Worlds. | Olivier Heguy, Stphane Sanchez, Alain Berro, Herv Luga |
| 2004 | Watermarking a 3D Shape Model Defined as a Point Set. | Ryutarou Ohbuchi, Akio Mukaiyama, Shigeo Takahashi |
| 2004 | Barcode Readers using the Camera Device in Mobile Phones. | Eisaku Ohbuchi, Hiroshi Hanaizumi, Lim Ah Hock |
| 2004 | The Chaos Analysis of Long Memory Process in Artificial Stock Markets Consist of Multi-Agents. | Shintaro Ogino, Tomoharu Nagao |
| 2004 | Mathematical Analysis of Stock Market Movement. | Gleb V. Nosovskij |
| 2004 | Detection and Classification of Critical Points for Linear Metamorphosis. | Tomoyuki Nieda, Alexander A. Pasko, Tosiyasu L. Kunii |
| 2004 | Support System for Informal Communication in 3D Web World. | Yuusuke Nakano, Koji Tsukada, Saeko Takagi, Kei Iwasaki, Fujiichi Yoshimoto |
| 2004 | A Deformable Fast Computation Elastic Model Based on Element Reduction and Reconstruction. | Shinya Miyazaki, Mamoru Endo, Masashi Yamada, Jun-ichi Hasegawa, Takami Yasuda, Shigeki Yokoi |
| 2004 | Frame Skeleton Based Auto-Inbetweening in Computer Assisted Cel Animation. | Konstantin Melikhov, Feng Tian, Seah Hock Soon, Quan Chen, Jie Qiu |
| 2004 | Modeling Corporate Knowledge within the Agent Oriented Abstraction. | Pierre Maret, Jacques Calmet |
| 2004 | Vision Based Driving Simulation. | Husnain Malik, Farrukh Naeem, Zeeshan Zuberi, Rizwan Ul Haq |
| 2004 | Modeling of Bodies and Clothes for Virtual Environments. | Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon Seo, George Papagiannakis |
| 2004 | Building a Dependable Enterprise Service Assembly Line (ESAL) for Legacy Application Integration. | Shaoyun Li, Hongji Yang, Hua Zhou |