| 2021 | Toward Eye-Tracked Sideline Concussion Assessment in eXtended Reality. | Anderson Schrader, Isabella Gebhart, Drew Garrison, Andrew T. Duchowski, Martian Lapadatescu, Weiyu Feng, Mahmoud Thabit, Fang Wang, Krzysztof Krejtz, Daniel D. Petty |
| 2021 | Understanding Game Roles and Strategy Using a Mixed Methods Approach. | Kaitlyn M. Roose, Elizabeth S. Veinott |
| 2021 | Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension. | Radiah Rivu, Yasmeen Abdrabou, Yomna Abdelrahman, Ken Pfeuffer, Dagmar Kern, Cornelia Neuert, Daniel Buschek, Florian Alt |
| 2021 | Analyzing Scanpaths From A Field Dependence-Independence Perspective When Playing A Visual Search Game. | George E. Raptis, Christina P. Katsini |
| 2021 | VEDBViz: The Visual Experience Database Visualization and Interaction Tool. | Sanjana Ramanujam, Christian Sinnott, Bharath Shankar, Savannah Jo Halow, Brian Szekely, Paul R. MacNeilage, Kamran Binaee |
| 2021 | Visualizing Prediction Correctness of Eye Tracking Classifiers. | Martin H. U. Prinzler, Christoph Schrder, Sahar Mahdie Klim Al Zaidawi, Gabriel Zachmann, Sebastian Maneth |
| 2021 | Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens. | Ken Pfeuffer, Jason Alexander, Hans Gellersen |
| 2021 | Feasibility of evaluating temporal changes in cognitive load factors using ocular features. | Tomomi Okano, Minoru Nakayama |
| 2021 | Synchronization of Spontaneous Eyeblink during Formula Car Driving. | Ryota Nishizono, Naoki Saijo, Makio Kashino |
| 2021 | Effects of measurement time and presentation size conditions on biometric identification using eye movements. | Yudai Niitsu, Minoru Nakayama |
| 2021 | Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality. | Aunnoy K. Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger |
| 2021 | Gaze Interactive and Attention Aware Low Vision Aids as Future Smart Glasses. | Fiona Brd Mulvey, Marek Mikitovic, Mateusz Sadowski, Baosheng James Hou, Nils David Rasamoel, John Paulin Hansen, Per Bkgaard |
| 2021 | Algorithmic gaze classification for mobile eye-tracking. | Daniel Mller, David Mann |
| 2021 | REyeker: Remote Eye Tracker. | Jonas Mucke, Marc Schwarzkopf, Janet Siegmund |
| 2021 | Post-processing integration and semi-automated analysis of eye-tracking and motion-capture data obtained in immersive virtual reality environments to measure visuomotor integration. | Haylie L. Miller, Ian Raphael Zurutuza, Nicholas Fears, Suleyman Polat, Rodney Nielsen |
| 2021 | Eye Tracking Analysis of Code Layout, Crowding and Dyslexia - An Open Data Set. | Ian R. McChesney, Raymond R. Bond |
| 2021 | Climate change overlooked. The role of attitudes and mood regulation in visual attention to global warming. | Anna Mazurowska |
| 2021 | EMIP Toolkit: A Python Library for Customized Post-processing of the Eye Movements in Programming Dataset. | Naser Al Madi, Drew T. Guarnera, Bonita Sharif, Jonathan I. Maletic |
| 2021 | What the Eyes Can Tell: Analyzing Visual Attention with an Educational Video Game. | Wenyi Lu, Hao He, Alex C. Urban, Joe Griffin |
| 2021 | Eye, Robot: Calibration Challenges and Potential Solutions for Wearable Eye Tracking in Individuals with Eccentric Fixation. | Kassia Love, Anca Velisar, Natela M. Shanidze |
| 2021 | GazeHelp: Exploring Practical Gaze-assisted Interactions for Graphic Design Tools. | Ryan Lewien |
| 2021 | Eye Tracking Calibration on Mobile Devices. | Yaxiong Lei |
| 2021 | Image-Based Projection Labeling for Mobile Eye Tracking. | Kuno Kurzhals |
| 2021 | 55 Rides: attention annotated head and gaze data during naturalistic driving. | Thomas C. Kbler, Wolfgang Fuhl, Elena Wagner, Enkelejda Kasneci |
| 2021 | Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification. | Christina P. Katsini, George E. Raptis, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke |