| 2026 | Interactive Storytelling and Narrative Visualization in Non-Immersive Virtual Reality: Impacts on User Experience and Cultural Memory. | Yi-Ling Lin, Tung-Ming Lee |
| 2026 | Design Principles for AI Demonstrators: Insights from Expert Interviews. | Jennifer Link, Sascha Stowasser |
| 2026 | A Multisensory Toy Book Embedding Nianli Culture for Children with Visual Impairment: Participatory Design and Exploratory Within-Subjects Evaluation. | Jie Ling, Jinrong Liu, Ying Guo, Jiaming Du, Jingwen Huang, Li Ou Yang |
| 2026 | The CAPE Scale: The Measure of Perceived Cognitive and Emotional Empathy of Conversational Agents. | Tsai-Wei Ling, Taenyun Kim, Wei Peng |
| 2026 | Exploring Loafer Appeal Factors Through the Application of AI-Generated Technologies in the Kansei Engineering Design Process. | Hsuan Lin, Chia-An Chou, Kuo-Liang Huang, Ming-Yu Hsiao |
| 2026 | CoMoEx: A Deployable Cognitive-Motor Dual-Task Exergaming Module Using Commercial Exergames and Seated Pedaling for Community Older Adults. | I-Chun Lin, Jiun-You Chen, Yuan-Chen Huang |
| 2026 | An Investigation of Motorcycle Dashboard Form as an Interface Configuration Cue. | Chih-Kuan Lin, Chien-Hsiung Chen |
| 2026 | Evaluating User Experience in an Educational Chatbot Creation Platform. | Edirlei Soares de Lima, Margot M. E. Neggers |
| 2026 | Initial Experiments with Zero-Cost Proxies to Find Promising Neural Models for Emotion Recognition. | Gabriel Dos Santos Lima, Agustn Alejandro Ortiz Daz, Sergio Cleger Tamayo, Delrick Nunes De Oliveira, Geovana Amorim Abensur |
| 2026 | Research on the "Material Turn" of Traditional Architectural Decoration Under the Narrative Theory - A Case Study of Liaocheng Shanxi-Shaanxi Guild Hall. | Hongmei Li, Jialei Li, Xuwei Zhao |
| 2026 | Research on Web Interaction Guidance and Feedback Mechanism Design for AIGC-Oriented Content Creation. | LeChun Li, Zimo Li, Xinyi Zhou |
| 2026 | Introducing Responsive Sculpture: Reframing Digital Sculpture through Time, Interaction, and Immersive Viewing. | Jiahe Li, Cheng-Hung Lo |
| 2026 | Research on Interactive Design of Financial Management APP for Z-Generation College Students Based on Gamification Design. | Xinyi Li, Huicui Li |
| 2026 | Food Packaging Design Based on the Fogg Behavior Model - Research Case of «Sustainable Sprouting Nut Box". | Yalu Li, Xiang Ji, Lei Xue, Mohammad Shidujaman |
| 2026 | Climate Risk and Outward FDI: Evidence from Machine Learning and Text Analysis. | Guoting Li, Hang Jiang, Yongle Wang |
| 2026 | The Scaffolded Flow Model: Optimizing Preschool Educational Apps via a Mixed-Methods Approach. | Jiaqi Li, Bin Jiang |
| 2026 | How Multi-sector Planning Shapes Shared Situation Awareness Among Air Traffic Controllers: A Team-Level Eye-Tracking Evaluation. | Zhimin Li, Meng-Hsueh Hsieh, Mercedes Premalatha Ramesh, Imen Dhief, Mengtao Lyu, Mir Feroskhan |
| 2026 | Research on Outdoor Activity Service Design in AI-Empowered Smart Communities. | YongChen Li, BaiLu Guo, Hua Song, Bo Yu, DanDan Yu |
| 2026 | Culturally Responsive Technology Integration for Informal Learning: A Framework for Community-Driven, Equitable Design. | Gerri Light, Robert Hansen, Augustino Marcel, Nestory Vunja, Kelvin Bura |
| 2026 | Individual-Enhanced Adaptive Motion Sickness Detection Based on Multimodal Physiological-Kinematic Data Fusion for Intelligent Vehicles. | Xinyuan Li, Zhiming Guo, Ruiqi Chen, Ming Zhang, Chengmou Li, Wenbo Li |
| 2026 | FallWatch: A Mamba-Based Real-Time Fall Detection Framework for Older Adults. | Bolun Li, Yuan Feng, Bingchen Gou, Yupeng Jiang, Chengfeng Cai, Xinggang Hou |
| 2026 | Comparing the Instructional Effects of Immersive VR Serious Games in Children's Lego Robot Assembly Learning. | Shuoqi Li, Liang Chen, Kang Ran, Zhen Liu |
| 2026 | Delegating Thought to Gen-AI: How Task Complexity and AI Recommendations Shape Decision Quality and Memory Outcomes. | Zhengyan Li, Chen Crystal Chen |
| 2026 | Open Monitoring Meditation Integrates Immersive Visuals and Gaming Boxes: Art Therapy Design and Empirical Research for Anxious Groups in Generation Z. | Binghuan Li, Ziyuan Chi |
| 2026 | A Personalized AI Learning System (PALS) for Programming Education with Real-Time Feedback and Adaptive Challenge Assignment. | Felix Li, Danushka Bandara |