| 2026 | Low-Cost IoT System with Containerized AI and Telegram Bot for Real-Time Air Quality Risk Communication and Preventive Behavior Change. | Mireya Zapata, Jorge lvarez-Tello, Keyla Rugel-Sanchez, Miguel Vargas-Bustamante |
| 2026 | The 5-User Rule Revisited: Does it Apply to Convenience Samples of Friends? A Bootstrapped Analysis of Sample Size Assumptions in User Research. | Maleeha Zaman, Lucy Cui |
| 2026 | One Prediction, Two Stories: A Role-Based XAI Framework for Smart Energy Management. | Bruno Zabot, Catia Silva, Tnia Rocha, Joo Barroso, Miguel Oliveira, Tiago Pinto |
| 2026 | Calibrating Trust in ChatGPT for L2 Writers. | Hyebin Yu, Matthew Pecsok, Carina Pals |
| 2026 | Embodied Copying as a Bridging Art Education Practice Across School and Museum Contexts Through Virtual Reality. | Zhiyuan Yu, Cheng-Hung Lo, Mutian Niu, Xialiang Wu |
| 2026 | A Study on the Evolution of "Space" in Jia Zhangke's Films from the Perspective of Bie-modernism and Cultural Computing. | Guan Yu, Yitong Liu |
| 2026 | An Expert-In-The-Loop Design Utilising Knowledge Graphs to Prompt LLMs in Professional Writing. | Xinjia Yu, Chaoyue He, Xin Zhou, Lei Zhang, Chunyan Miao |
| 2026 | Research on Model Construction for Digital Textbooks in Design Disciplines Within the Context of Smart Education. | Bo Yu, BaiLu Guo, Hua Song, YongChen Li, DanDan Yu |
| 2026 | Bie-Modernism, Qualculative Senses and Posthuman Music. | Sun Yue |
| 2026 | Research and Development of a Digital Pottery Therapy System Using Fine Gesture Capture and Leap Motion. | Zhengyuan Yue |
| 2026 | Human-Centered HUD Design for Metro Drivers: Circadian Rhythm-Based Visual Cues and Psychological Regulation Mechanisms. | Zhitao Yu, An Chang |
| 2026 | From Passive Observers to Potential Assets: Reconceptualizing Lurking and Its Factors in Blended Spaces. | Tianyi Yuan, Pei-Luen Patrick Rau |
| 2026 | Product Design of Children's Functional Articulation Disorder Training Based on Tangible Interaction. | Xinyi Yuan, Yun Liu |
| 2026 | Embodied Cognition-Based Evaluation of Humanoid Robot Appearance in Virtual Reality Environment. | Hao-Peng Yuan, Ke Jiang, Ziqiang He, Shijie Ming, Ning Zhao, Furui Sun |
| 2026 | An AI-Adaptive and Multi-sensory Smart Pillow for Alleviating Insomnia During Pregnancy. | Youyou Yu |
| 2026 | Build-A-Being Yourself: A Web-Based System for Authoring Embodied Conversational Agents in Healthcare Research. | Christopher You, Rashi Ghosh, Andrew Maxim, Xuening Peng, Danish Nisar Ahmed Tamboli, Zhanhong Huang, Ryan Canales, Roshan Venkatakrishnan, Benjamin Lok |
| 2026 | A Study on an Integrated Next-Generation Consumer Understanding Model Combining HCI, AI, and Marketing Analytics. | Tomoki Yoshimi, Haruka Ohba, Kei-Ichiro Nakagawa, Takashi Namatame |
| 2026 | Design and Evaluation of a Virtual Reality-Based Disaster Training Environment for Hospital Emergency Response. | Haruka Yoshida, Kazumi Kajiyama, Michihiro Tsubaki, Taro Kanno |
| 2026 | The Relationship Between Driver Posture and Ankle Muscle Load During Simulated Traffic Congestion. | Dogyun Yoo, Jaehyun Park |
| 2026 | Indirect Persuasion through Self-face Reflective Anthropomorphic Agents. | Tomoko Yonezawa, Keiji Shimoura, Shunsuke Yoshitsugu, Ryota Mima |
| 2026 | Impact of Price Evaluation on In-store Search and Payment Behavior. | Tokisato Yonekawa, Kohei Otake, Tomoki Yoshimi, Haruka Ohba, Takashi Namatame |
| 2026 | MoldCraft: Materializing Shape References Through Digital Fabrication for Needlecraft. | Akiha Yodo, Shizuku Uematsu, Hiromi Nakamura |
| 2026 | Research on the Construction of a Human-AI Collaborative Narrative Design Framework: Digital Film Education Reform Driven by Generative AI. | Nuo Ying |
| 2026 | Playtesting Perspectives: A Tabletop RPG for Multi-stakeholder UX Learning. | Yasemin Yildirim, agla Cengiz, Adviye Aya nler |
| 2026 | Multimodal Analysis Framework for Sensory Stimuli and Physiological Calm in Virtual Reality Multisensory Environments. | Ye Ji Yi, Ziho Kang |