| 2026 | A Unity-Based Experimental Instrument for Studying AI-Based Decision Support in Dynamic Visual Search Tasks. | Marthe Gruner, Angelina Grauerholz, Clara Wilk, Lilian Kojan, Toni Schumacher, Andr Calero Valdez |
| 2026 | Co-Designing the Interface of AI-Based Lifestyle Monitoring Systems in Long-Term Care for Older Adults. | S. W. M. Groeneveld, T. Dekkers, S. Bax, Julia E. W. C. van Gemert-Pijnen, Ruud M. Verdaasdonk, H. van Os-Medendorp, M. E. M. den Ouden |
| 2026 | The IN-OUT Framework for Studying Blackbox LLMs via Human-AI Interaction: Behaviorism in the Digital World. | Jan Grenzebach, Thea Radntz |
| 2026 | What Women, Older Adults, and College Graduates Have in Common: How User Traits and Platforms Affect the Credibility of Misinformation. | Hollis J. Greenberg |
| 2026 | Development of Design Heuristics for Augmented Reality Applications. | Stefan Graser, Martin Schrepp, Stephan Bhm |
| 2026 | Are You Still the Same User? Evaluating the Consistency of Large Language Models as Simulated Stakeholders in Iterative Design. | Khyati Goyal, Zannah Ziew, Svastik Arora, Shriya Endlaw, Sweta Das, Sehrish Basir Nizamani |
| 2026 | Assessing the Influence of Personality on the Effectivity of Digital Nudges. | Phillip Oliver Gottschewski, Fabian Lang, Marvin Auf der Landwehr, Ralf Knackstedt |
| 2026 | Virtual MiniMe: A Blueprint for In-Situ Preference Representation in Multi-Agent Systems. | Mandy Goram, Dirk Veiel |
| 2026 | Connecting the Dots: Learning Technology Standards and Learning Engineering for Adaptive Instructional Systems (AISs). | Jim Goodell |
| 2026 | S-XAI: Augmenting Human Trust and Real-Time Oversight with Immersive Spatialized Explanations for Dynamic Robotics and Variable Fabrication. | Yuemin Gong, Jianing Luo, Boyuan Yu, Lei Zhang, Adam Fingrut |
| 2026 | Research on the Needs of Elderly Users for News and Information APPs Based on the KANO-AHP-Entropy Weight Method. | Zhaoxiang Gong, Weilin Liu |
| 2026 | Analysis of Emotional Needs of Automotive Human-Machine Interfaces for Elderly Users. | HaoLei Gong, Weilin Liu |
| 2026 | Research on Interaction Design Application Methods Based on Smart Materials' Perceptual Experience. | Ping Gong, Tingyi Gao, Da Zheng, Zhiyong Fu |
| 2026 | Application for Self-care and Monitoring of Heart Failure Patients. | Celia Gmez-Sandoval, Alberto Real-Fernndez, Andrea Romero-Valero, Faran Llorens-Largo, Rafael Molina-Carmona |
| 2026 | From Gaze to Competency: A Multidimensional Eye-Tracking-Based Model of Skill Development in Surgical Simulator Training. | Benedikt Gollan, Markus Holub, Philipp Raggam, Stephan Hruby |
| 2026 | Enhancing Decision-Making Through Human-AI Synergy in Smarter and Fairer Recruitment. | Carmen Godnez-Oliva, Luis Pusey-Alvarado, Nelson Daz-lvarez, Andrs Rubio Proao, Janio Jadn-Guerrero |
| 2026 | Multi-agent Courtroom Simulation System for Forensic Nursing Testimony Training. | Mihir Godbole, Hayden Harsh, Joshua Martin, Aakash Garg, Edgar Rojas-Munoz, Laurie Charles, Stacey Mitchell, Jinsil Hwaryoung Seo |
| 2026 | Bridging Stress and Glycemic Control: User-Centered Design and Evaluation of a Holistic mHealth App for Gestational Diabetes Self-management. | Prabhadini Godage, Julie Doyle, Anita Byrne, Oonagh M. Giggins |
| 2026 | Enabling Neurodiversity at Work: A Case Study of Inclusive Lab Cultures and Enabling Technologies. | Noah Glaser, Nigel Newbutt, Chele Dugger, Marisa Chrysochoou |
| 2026 | An AI-Assisted Toolchain for Auditing Older-Adult Digital Inclusion Across Government Websites and Instagram: A Barbados Case Study. | Curtis L. Gittens, Jens-Martin Loebel |
| 2026 | A Web Application to Support a Student Agency in Fostering Healthy Eating Habits Among School Children. | Richard de Jess Gil-Herrera, Judith Mayte Flores-Prez, Danitza Mara Gastelum Celaya, Brunil Dalila Romero-Mario, Hayarelis Coromoto Moreno Gudio |
| 2026 | Gamifying Learning for Sustainability: Designing Emotionally Sustainable Engagement Through Human-Computer Interaction. | Talayeh Dehghani Ghotbabadi, Tobias Hodel, Magy Seif El-Nasr |
| 2026 | FlavorLoop: A Well-Being-Centered Gamification Framework for Intrinsic Motivation in Sustainable Eating. | Talayeh Dehghani Ghotbabadi |
| 2026 | Influencing Factors on Heart Rate Variability During Mental Workload: A Scoping Review Towards a Survey Framework. | Torsten Gfesser, Thomas E. F. Witte, Bjrn Krger |
| 2026 | From Groups to Individuals: Generalization Challenges of HRV-Based Classifiers. | Torsten Gfesser, Thomas E. F. Witte, Bjrn Krger |