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IFIP TC13 Conference on Human-Computer Interaction

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B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

3,426

1990–2025

Papers per year

1990310 peak2025

Interact papers

3,426 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality.Robin Piening, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, Sarah Prange, Philippe Schrder, Florian Alt
2021Human-Centred Technology for Sustainable Development Goals: Challenges and Opportunities.Lara S. G. Piccolo, Vnia P. A. Neris, Kamila R. H. Rodrigues, Masood Masoodian
2021Internet of Things in Education for Sustainable Development.Lara S. G. Piccolo, Luciano de Oliveira Neris, Luana Maria da Silva Menezes, Vnia Paula de Almeida Nris
2021Dealing with Input Mode Confusion During Dual-Language Keyboard Use.Paraskevas Petsanas, Christos Sintoris, Nikolaos M. Avouris
2021University Digital Engagement of Students.Maria C. Pereira, Joo C. Ferreira, Srgio Moro, Frederica Gonalves
2021Introducing Asynchronous Remote Usability Testing in Practice: An Action Research Project.Jonna Helene Holm Pedersen, Malene Srensen, Jan Stage, Rune Thaarup Hegh
2021Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations?Fabio Patern, Margaret Burnett, Gerhard Fischer, Maristella Matera, Brad A. Myers, Albrecht Schmidt
2021Teaching End-User Development in the Time of IoT and AI.Fabio Patern
2021Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays.Maite Frutos-Pascual, Clara Gale, Jake Michael Harrison, Chris Creed, Ian Williams
2021Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study.Max Pascher, Annalies Baumeister, Stefan Schneegass, Barbara Klein, Jens Gerken
2021Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices.Wonjeong Park, Paulo Revs, Augusto Esteves, Jon M. Kerridge, Dongsun Yim, Uran Oh
2021An Enriched Emoji Picker to Improve Accessibility in Mobile Communications.Maria Teresa Paratore, Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini
2021ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants.Eleftherios Papachristos, Dorte P. Meldgaard, Iben R. Thomsen, Mikael B. Skov
2021The Curriculum for Education in Engineering Interactive Systems at the Master in HCI of the University Toulouse III - Paul Sabatier.Philippe A. Palanque, Clia Martinie
2021POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People.Philippe A. Palanque
2021Charting Experience Categories for Museum Exhibitions.Siiri Paananen, Mari Suoheimo, Jonna Hkkil
2021A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOV.Masaki Omata, Atsuki Shimizu
2021Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning.Sandra Cmara Olim, Valentina Nisi, Teresa Romo
2021MuseFlow: Facilitating Mind-Wandering Through Video Games.Juan F. Olaya-Figueroa, Younes Lakhnati, Jens Gerken
2021What Students Do While You Are Teaching - Computer and Smartphone Use in Class and Its Implication on Learning.Carli Ochs, Andreas Sonderegger
2021Multisensory Experiences: Where the Senses Meet Technology.Marianna Obrist
2021Visuals Triumph in a Curious Case of Privacy Policy.Shree Nivas, C. J. Gokul, Vijayanand Banahatti, Sachin Lodha
2021Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity.Evangelos Niforatos, Camilla Tran, Ilias O. Pappas, Michail N. Giannakos
2021Think-Aloud Surveys - A Method for Eliciting Enhanced Insights During User Studies.Lene Nielsen, Joni Salminen, Soon-Gyo Jung, Bernard J. Jansen
2021Understanding Users Through Three Types of Personas.Lene Nielsen, Marta Lrusdttir, Lars Bo Larsen
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