| 2021 | Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality. | Robin Piening, Ken Pfeuffer, Augusto Esteves, Tim Mittermeier, Sarah Prange, Philippe Schrder, Florian Alt |
| 2021 | Human-Centred Technology for Sustainable Development Goals: Challenges and Opportunities. | Lara S. G. Piccolo, Vnia P. A. Neris, Kamila R. H. Rodrigues, Masood Masoodian |
| 2021 | Internet of Things in Education for Sustainable Development. | Lara S. G. Piccolo, Luciano de Oliveira Neris, Luana Maria da Silva Menezes, Vnia Paula de Almeida Nris |
| 2021 | Dealing with Input Mode Confusion During Dual-Language Keyboard Use. | Paraskevas Petsanas, Christos Sintoris, Nikolaos M. Avouris |
| 2021 | University Digital Engagement of Students. | Maria C. Pereira, Joo C. Ferreira, Srgio Moro, Frederica Gonalves |
| 2021 | Introducing Asynchronous Remote Usability Testing in Practice: An Action Research Project. | Jonna Helene Holm Pedersen, Malene Srensen, Jan Stage, Rune Thaarup Hegh |
| 2021 | Artificial Intelligence versus End-User Development: A Panel on What Are the Tradeoffs in Daily Automations? | Fabio Patern, Margaret Burnett, Gerhard Fischer, Maristella Matera, Brad A. Myers, Albrecht Schmidt |
| 2021 | Teaching End-User Development in the Time of IoT and AI. | Fabio Patern |
| 2021 | Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays. | Maite Frutos-Pascual, Clara Gale, Jake Michael Harrison, Chris Creed, Ian Williams |
| 2021 | Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study. | Max Pascher, Annalies Baumeister, Stefan Schneegass, Barbara Klein, Jens Gerken |
| 2021 | Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices. | Wonjeong Park, Paulo Revs, Augusto Esteves, Jon M. Kerridge, Dongsun Yim, Uran Oh |
| 2021 | An Enriched Emoji Picker to Improve Accessibility in Mobile Communications. | Maria Teresa Paratore, Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini |
| 2021 | ReflectPal: Exploring Self-Reflection on Collaborative Activities Using Voice Assistants. | Eleftherios Papachristos, Dorte P. Meldgaard, Iben R. Thomsen, Mikael B. Skov |
| 2021 | The Curriculum for Education in Engineering Interactive Systems at the Master in HCI of the University Toulouse III - Paul Sabatier. | Philippe A. Palanque, Clia Martinie |
| 2021 | POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People. | Philippe A. Palanque |
| 2021 | Charting Experience Categories for Museum Exhibitions. | Siiri Paananen, Mari Suoheimo, Jonna Hkkil |
| 2021 | A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOV. | Masaki Omata, Atsuki Shimizu |
| 2021 | Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning. | Sandra Cmara Olim, Valentina Nisi, Teresa Romo |
| 2021 | MuseFlow: Facilitating Mind-Wandering Through Video Games. | Juan F. Olaya-Figueroa, Younes Lakhnati, Jens Gerken |
| 2021 | What Students Do While You Are Teaching - Computer and Smartphone Use in Class and Its Implication on Learning. | Carli Ochs, Andreas Sonderegger |
| 2021 | Multisensory Experiences: Where the Senses Meet Technology. | Marianna Obrist |
| 2021 | Visuals Triumph in a Curious Case of Privacy Policy. | Shree Nivas, C. J. Gokul, Vijayanand Banahatti, Sachin Lodha |
| 2021 | Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity. | Evangelos Niforatos, Camilla Tran, Ilias O. Pappas, Michail N. Giannakos |
| 2021 | Think-Aloud Surveys - A Method for Eliciting Enhanced Insights During User Studies. | Lene Nielsen, Joni Salminen, Soon-Gyo Jung, Bernard J. Jansen |
| 2021 | Understanding Users Through Three Types of Personas. | Lene Nielsen, Marta Lrusdttir, Lars Bo Larsen |