| 2021 | NotificationManager: Personal Boundary Management on Mobile Devices. | Tom Gross, Anna-Lena Mller |
| 2021 | Graph-Based Method for the Interpretation of User Activities in Serious Games. | Iwona Grabska-Gradzinska, Jan K. Argasinski |
| 2021 | 'Did You See That!?' Enhancing the Experience of Sports Media Broadcast for Blind People. | Cagatay Goncu, Daniel J. Finnegan |
| 2021 | Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program. | Audrey Girouard, Jin Kang |
| 2021 | Social Companion Robots to Reduce Isolation: A Perception Change Due to COVID-19. | Moojan Ghafurian, Colin Ellard, Kerstin Dautenhahn |
| 2021 | Recognition of a Robot's Affective Expressions Under Conditions with Limited Visibility. | Moojan Ghafurian, Sami Alperen Akgun, Mark Crowley, Kerstin Dautenhahn |
| 2021 | Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation Methods. | Saurabh Garg, I. Scott MacKenzie |
| 2021 | A Case Study of Navigation System Assistance with Safety Purposes in the Context of Covid-19 Pandemic. | Stefano Galantucci, Paolo Giglio, Vincenzo Dentamaro, Giuseppe Pirlo |
| 2021 | Design Guidelines for Collaborative Industrial Robot User Interfaces. | Helena Anna Frijns, Christina Schmidbauer |
| 2021 | VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity. | Jann Philipp Freiwald, Snje Gollek, Frank Steinicke |
| 2021 | Supporting Interaction in a Virtual Chorus: Results from a Focus Group. | Rita Francese, Patrizia Bruno, Genoveffa Tortora |
| 2021 | Towards Control Rooms as Human-Centered Pervasive Computing Environments. | Nadine Flegel, Jonas Poehler, Kristof Van Laerhoven, Tilo Mentler |
| 2021 | Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work. | Geraldine Fitzpatrick |
| 2021 | Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps. | Dan Fitton, Beth T. Bell, Janet C. Read |
| 2021 | A Field Dependence-Independence Perspective on Eye Gaze Behavior within Affective Activities. | Christos Fidas, Marios Belk, Christodoulos Constantinides, Argyris Constantinides, Andreas Pitsillides |
| 2021 | What Is Fair? Exploring the Artists' Perspective on the Fairness of Music Streaming Platforms. | Andres Ferraro, Xavier Serra, Christine Bauer |
| 2021 | S.A.M.I.R.: Supporting Tele-Maintenance with Integrated Interaction Using Natural Language and Augmented Reality. | Fabio De Felice, Anna Rosa Cannito, Daniele Monte, Felice Vitulano |
| 2021 | Exploring the Acceptability of Graphical Passwords for People with Dyslexia. | Polina Evtimova, James Nicholson |
| 2021 | Supporting Sensor-Based Usability Studies Using a Mobile App in Remotely Piloted Aircraft System. | Antonio Esposito, Giusy Danila Valenti, Fabrizio Balducci, Paolo Buono |
| 2021 | Analyzing the Design of Tactile Indoor Maps. | Christin Engel, Gerhard Weber |
| 2021 | Me-to-We Design: How Can a Makerspace Nurture the Building of a Collaborative Community? | rni Mr Einarsson, Morten Hertzum |
| 2021 | Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction. | Elni Economidou, Susanna Vogel, Nathalia Campreguer Frana, Bernhard Maurer, Manfred Tscheligi |
| 2021 | Using Wearables to Optimize Learning at Home. | Fiona Draxler |
| 2021 | Interface Engineering for UX Professionals. | Alan J. Dix |
| 2021 | Communicating Privacy: User Priorities for Privacy Requirements in Home Energy Applications. | Lisa Diamond, Peter Frhlich |