| 2021 | Playing chunk-transferred DASH segments at low latency with QLive. | Praveen Kumar Yadav, Abdelhak Bentaleb, May Lim, Junyi Huang, Wei Tsang Ooi, Roger Zimmermann |
| 2021 | A Hybrid Receiver-side Congestion Control Scheme for Web Real-time Communication. | Bo Wang, Yuan Zhang, Size Qian, Zipeng Pan, Yuhong Xie |
| 2021 | Adaptive Streaming Playback Statistics Dataset. | Thiago Teixeira, Bo Zhang, Yuriy A. Reznik |
| 2021 | Tightrope walking in low-latency live streaming: optimal joint adaptation of video rate and playback speed. | Liyang Sun, Tongyu Zong, Siquan Wang, Yong Liu, Yao Wang |
| 2021 | Virtual Agent Representation for Critical Transactions. | Ningyuan Sun, Jean Botev |
| 2021 | A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients. | Michael Stengel, Zander Majercik, Benjamin Boudaoud, Morgan McGuire |
| 2021 | Enabling Wide Adoption of Hyperspectral Imaging. | Neha Sharma |
| 2021 | Foresight: planning for spatial and temporal variations in bandwidth for streaming services on mobile devices. | Manasvini Sethuraman, Anirudh Sarma, Ashutosh Dhekne, Umakishore Ramachandran |
| 2021 | uvgVenctester: Open-Source Test Automation Framework for Comprehensive Video Encoder Benchmarking. | Joose Sainio, Alexandre Mercat, Jarno Vanne |
| 2021 | Influence of Narrative Elements on User Behaviour in Photorealistic Social VR. | Silvia Rossi, Irene Viola, Jack Jansen, Shishir Subramanyam, Laura Toni, Pablo Csar |
| 2021 | QPlane: An Open-Source Reinforcement Learning Toolkit for Autonomous Fixed Wing Aircraft Simulation. | David J. Richter, Ricardo A. Calix |
| 2021 | CWIPC-SXR: Point Cloud dynamic human dataset for Social XR. | Ignacio Reimat, Evangelos Alexiou, Jack Jansen, Irene Viola, Shishir Subramanyam, Pablo Csar |
| 2021 | MPEG NBMP testbed for evaluation of real-time distributed media processing workflows at scale. | Roberto Ramos-Chavez, Rufael Mekuria, Theo Karagkioules, Dirk Griffioen, Arjen Wagenaar, Mark Ogle |
| 2021 | DataPlanner: data-budget driven approach to resource-efficient ABR streaming. | Yanyuan Qin, Chinmaey Shende, Cheonjin Park, Subhabrata Sen, Bing Wang |
| 2021 | Standards-based Streaming Analytics and its Visualization. | Stefan Pham, Mariana Avelino, Daniel Silhavy, Troung-Sinh An, Stefan Arbanowski |
| 2021 | Rising Cellular Multimedia IoT: the Call for an Application-Aware Resource Management. | Paniz Parastar |
| 2021 | Surveying Consumer Understanding & Sentiment Of VR. | Joseph O'Hagan, Mohamed Khamis, Julie R. Williamson |
| 2021 | Open3DGen: open-source software for reconstructing textured 3D models from RGB-D images. | Teo T. Niemirepo, Marko Viitanen, Jarno Vanne |
| 2021 | IPSME- Idempotent Publish/Subscribe Messaging Environment. | Kim Nevelsteen, Martin Wehlou |
| 2021 | Enabling hyperspectral imaging in diverse illumination conditions for indoor applications. | Puria Azadi Moghadam, Neha Sharma, Mohamed Hefeeda |
| 2021 | PePa Ping Dataset: Comprehensive Contextualization of Periodic Passive Ping in Wireless Networks. | Diego Madariaga, Lucas Torrealba, Javier I. Madariaga, Javier Bustos-Jimnez, Benjamin Bustos |
| 2021 | L33t or N00b?: How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players. | Shengmei Liu, Mark Claypool, Atsuo Kuwahara, James J. Scovell, Jamie Sherman |
| 2021 | Datasets: Moving Target Selection with Delay. | Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen |
| 2021 | EvLag: A Tool for Monitoring and Lagging Linux Input Devices. | Shengmei Liu, Mark Claypool |
| 2021 | REEFT-360: Real-time Emulation and Evaluation Framework for Tile-based 360 Streaming under Time-varying Conditions. | Eric Lindskog, Niklas Carlsson |