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ACM Multimedia Systems Conference

MMSys

A

CORE rank

CORE rank (raw)

A

Fields of research

Distributed Computing and Systems Software · Computer Vision and Multimedia Computation · Graphics, Augmented Reality and Games

Papers indexed

884

2010–2026

Papers per year

201088 peak2026

MMSys papers

884 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021User Mobility Simulator for Full-Immersive Multiuser Virtual Reality with Redirected Walking.Filip Lemic, Jakob Struye, Jeroen Famaey
2021Immersive Telepresence in Remote Education.Redouane Kachach, Marta Orduna, Jess Rodrguez, Pablo Prez, lvaro Villegas, Julin Cabrera, Narciso Garca
2021Foveated streaming of real-time graphics.Gazi Karam Illahi, Matti Siekkinen, Teemu Kmrinen, Antti Yl-Jski
20214DLFVD: A 4D Light Field Video Dataset.Xinjue Hu, Chenchen Wang, Yuxuan Pan, Yunming Liu, Yumei Wang, Yu Liu, Lin Zhang, Shervin Shirmohammadi
2021HYPERAKTIV: An Activity Dataset from Patients with Attention-Deficit/Hyperactivity Disorder (ADHD).Steven Alexander Hicks, Andrea Stautland, Ole Bernt Fasmer, Wenche Frland, Hugo Lewi Hammer, Pl Halvorsen, Kristin Mjeldheim, Ketil Joachim Oedegaard, Berge Osnes, Vigdis Elin Giver Syrstad, Michael Alexander Riegler, Petter Jakobsen
2021CrossRoI: cross-camera region of interest optimization for efficient real time video analytics at scale.Hongpeng Guo, Shuochao Yao, Zhe Yang, Qian Zhou, Klara Nahrstedt
2021VRComm: an end-to-end web system for real-time photorealistic social VR communication.Simon N. B. Gunkel, Rick Hindriks, Karim M. El Assal, Hans M. Stokking, Sylvie Dijkstra-Soudarissanane, Frank Bart ter Haar, Omar Niamut
2021AliceVision Meshroom: An open-source 3D reconstruction pipeline.Carsten Griwodz, Simone Gasparini, Lilian Calvet, Pierre Gurdjos, Fabien Castan, Benoit Maujean, Gregoire De Lillo, Yann Lanthony
2021Graph-based Network for Dynamic Point Cloud Prediction.Pedro Gomes
2021Leveraging VVC partitioning for low-latency video decoder output.Alexandre Gabriel, Yonatan Shiferaw, Emmanouil Potetsianakis
2021Motion segmentation and tracking for integrating event cameras.Andrew C. Freeman, Chris Burgess, Ketan Mayer-Patel
2021LiveROI: region of interest analysis for viewport prediction in live mobile virtual reality streaming.Xianglong Feng, Weitian Li, Sheng Wei
2021CDN and SDN Support and Player Interaction for HTTP Adaptive Video Streaming.Reza Farahani
2021Optimizing QoE and Latency of Live Video Streaming Using Edge Computing and In-Network Intelligence.Alireza R. Erfanian
2021AMP: authentication of media via provenance.Paul England, Henrique S. Malvar, Eric Horvitz, Jack W. Stokes, Cdric Fournet, Rebecca Burke-Aguero, Amaury Chamayou, Sylvan Clebsch, Manuel Costa, John Deutscher, Shabnam Erfani, Matt Gaylor, Andrew Jenks, Kevin Kane, Elissa M. Redmiles, Alex Shamis, Isha Sharma, John C. Simmons, Sam Wenker, Anika Zaman
2021XR Carousel: A Visualization Tool For Volumetric Video.Sylvie Dijkstra-Soudarissanane, Simon Gunkel, Alexandre Gabriel, Leonor Fermoselle, Frank Bart ter Haar, Omar Niamut
2021SmoothMV: Seamless Content Adaptation through Head Tracking Analysis and View Prediction.Tiago Soares da Costa, Maria Teresa Andrade, Paula Viana
2021In-Network Scalable Video Adaption Using Big Packet Protocol.Stuart Clayman, Mge Sayit
2021EScALation: a framework for efficient and scalable spatio-temporal action localization.Bo Chen, Klara Nahrstedt
2021The Advertising in Free-to-play Games: A Game Theory Analysis.Yu Chen, Haihan Duan, Wei Cai
2021Full UHD 360-Degree Video Dataset and Modeling of Rate-Distortion Characteristics and Head Movement Navigation.Jacob Chakareski, Ridvan Aksu, Viswanathan Swaminathan, Michael Zink
2021Machine Learning Based Video Coding Enhancements for HTTP Adaptive Streaming.Ekrem etinkaya
2021Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games.Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu, Mark Claypool
2021Performance Estimation of Encrypted Video Streaming in Light of End-User Playback-Related Interactions.Ivan Bartolec
2021Dissecting cloud game streaming platforms regarding the impacts of video encoding and networking constraints on QoE.Franck Aumont, Frdrique Humbert, Christoph Neumann, Charles Salmon-Legagneur, Charline Taibi
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Comparable venues

Other A*/A conferences filed under the same field of research.