ACM Multimedia Systems Conference
MMSys
A
CORE rank
CORE rank (raw)
A
Fields of research
Distributed Computing and Systems Software · Computer Vision and Multimedia Computation · Graphics, Augmented Reality and Games
Papers indexed
884
2010–2026
Papers per year
201088 peak2026
Most published authors
MMSys papers
884 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2021 | User Mobility Simulator for Full-Immersive Multiuser Virtual Reality with Redirected Walking. | Filip Lemic, Jakob Struye, Jeroen Famaey |
| 2021 | Immersive Telepresence in Remote Education. | Redouane Kachach, Marta Orduna, Jess Rodrguez, Pablo Prez, lvaro Villegas, Julin Cabrera, Narciso Garca |
| 2021 | Foveated streaming of real-time graphics. | Gazi Karam Illahi, Matti Siekkinen, Teemu Kmrinen, Antti Yl-Jski |
| 2021 | 4DLFVD: A 4D Light Field Video Dataset. | Xinjue Hu, Chenchen Wang, Yuxuan Pan, Yunming Liu, Yumei Wang, Yu Liu, Lin Zhang, Shervin Shirmohammadi |
| 2021 | HYPERAKTIV: An Activity Dataset from Patients with Attention-Deficit/Hyperactivity Disorder (ADHD). | Steven Alexander Hicks, Andrea Stautland, Ole Bernt Fasmer, Wenche Frland, Hugo Lewi Hammer, Pl Halvorsen, Kristin Mjeldheim, Ketil Joachim Oedegaard, Berge Osnes, Vigdis Elin Giver Syrstad, Michael Alexander Riegler, Petter Jakobsen |
| 2021 | CrossRoI: cross-camera region of interest optimization for efficient real time video analytics at scale. | Hongpeng Guo, Shuochao Yao, Zhe Yang, Qian Zhou, Klara Nahrstedt |
| 2021 | VRComm: an end-to-end web system for real-time photorealistic social VR communication. | Simon N. B. Gunkel, Rick Hindriks, Karim M. El Assal, Hans M. Stokking, Sylvie Dijkstra-Soudarissanane, Frank Bart ter Haar, Omar Niamut |
| 2021 | AliceVision Meshroom: An open-source 3D reconstruction pipeline. | Carsten Griwodz, Simone Gasparini, Lilian Calvet, Pierre Gurdjos, Fabien Castan, Benoit Maujean, Gregoire De Lillo, Yann Lanthony |
| 2021 | Graph-based Network for Dynamic Point Cloud Prediction. | Pedro Gomes |
| 2021 | Leveraging VVC partitioning for low-latency video decoder output. | Alexandre Gabriel, Yonatan Shiferaw, Emmanouil Potetsianakis |
| 2021 | Motion segmentation and tracking for integrating event cameras. | Andrew C. Freeman, Chris Burgess, Ketan Mayer-Patel |
| 2021 | LiveROI: region of interest analysis for viewport prediction in live mobile virtual reality streaming. | Xianglong Feng, Weitian Li, Sheng Wei |
| 2021 | CDN and SDN Support and Player Interaction for HTTP Adaptive Video Streaming. | Reza Farahani |
| 2021 | Optimizing QoE and Latency of Live Video Streaming Using Edge Computing and In-Network Intelligence. | Alireza R. Erfanian |
| 2021 | AMP: authentication of media via provenance. | Paul England, Henrique S. Malvar, Eric Horvitz, Jack W. Stokes, Cdric Fournet, Rebecca Burke-Aguero, Amaury Chamayou, Sylvan Clebsch, Manuel Costa, John Deutscher, Shabnam Erfani, Matt Gaylor, Andrew Jenks, Kevin Kane, Elissa M. Redmiles, Alex Shamis, Isha Sharma, John C. Simmons, Sam Wenker, Anika Zaman |
| 2021 | XR Carousel: A Visualization Tool For Volumetric Video. | Sylvie Dijkstra-Soudarissanane, Simon Gunkel, Alexandre Gabriel, Leonor Fermoselle, Frank Bart ter Haar, Omar Niamut |
| 2021 | SmoothMV: Seamless Content Adaptation through Head Tracking Analysis and View Prediction. | Tiago Soares da Costa, Maria Teresa Andrade, Paula Viana |
| 2021 | In-Network Scalable Video Adaption Using Big Packet Protocol. | Stuart Clayman, Mge Sayit |
| 2021 | EScALation: a framework for efficient and scalable spatio-temporal action localization. | Bo Chen, Klara Nahrstedt |
| 2021 | The Advertising in Free-to-play Games: A Game Theory Analysis. | Yu Chen, Haihan Duan, Wei Cai |
| 2021 | Full UHD 360-Degree Video Dataset and Modeling of Rate-Distortion Characteristics and Head Movement Navigation. | Jacob Chakareski, Ridvan Aksu, Viswanathan Swaminathan, Michael Zink |
| 2021 | Machine Learning Based Video Coding Enhancements for HTTP Adaptive Streaming. | Ekrem etinkaya |
| 2021 | Towards Usable Attribute Scaling for Latency Compensation in Cloud-based Games. | Edward Carlson, Tian Fan, Zijian Guan, Xiaokun Xu, Mark Claypool |
| 2021 | Performance Estimation of Encrypted Video Streaming in Light of End-User Playback-Related Interactions. | Ivan Bartolec |
| 2021 | Dissecting cloud game streaming platforms regarding the impacts of video encoding and networking constraints on QoE. | Franck Aumont, Frdrique Humbert, Christoph Neumann, Charles Salmon-Legagneur, Charline Taibi |
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Comparable venues
Other A*/A conferences filed under the same field of research.
- A*INFOCOMIEEE International Conference on Computer Communications
- A*WWWInternational World Wide Web Conference
- AICDCSInternational Conference on Distributed Computing Systems
- A*SIGCOMMACM Conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
- A*MOBICOMACM International Conference on Mobile Computing and Networking
- ADSNIEEE/IFIP International Conference on Dependable Systems and Networks
- AICWSIEEE International Conference on Web Services
- A*PODCACM Symposium on Principles of Distributed Computing