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ACM Multimedia Systems Conference

MMSys

A

CORE rank

CORE rank (raw)

A

Fields of research

Distributed Computing and Systems Software · Computer Vision and Multimedia Computation · Graphics, Augmented Reality and Games

Papers indexed

884

2010–2026

Papers per year

201088 peak2026

MMSys papers

884 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience.Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Mller
2020Delay sensitivity classification of cloud gaming content.Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller
2020Understanding user navigation in immersive experience: an information-theoretic analysis.Silvia Rossi, Laura Toni
2020A unified evaluation framework for head motion prediction methods in 360° videos.Miguel Fabin Romero Rondn, Lucile Sassatelli, Ramon Aparicio-Pardo, Frdric Precioso
2020A scalable load generation framework for evaluation of video streaming workflows in the cloud.Roberto Ramos-Chavez, Theo Karagkioules, Rufael Mekuria
2020Content adaptive live encoding with open source codecs.Pradeep Ramachandran, Shushuang Yang, Praveen Tiwari, Gopi Satykrishna Akisetty
2020Beyond throughput, the next generation: a 5G dataset with channel and context metrics.Darijo Raca, Dylan Leahy, Cormac J. Sreenan, Jason J. Quinlan
2020Fixed viewport applications for omnidirectional video content: combining traditional and 360 video for immersive experiences.Emmanouil Potetsianakis, Emmanuel Thomas, Karim El Assal, Oskar van Deventer
2020FRAME-SDN: a fair resource allocation for multiplayer edge-based cloud gaming in SDN.Paniz Parastar, Farhad Pakdaman, Mahmoud Reza Hashemi
2020Low latency DASH - more than just spec: DASH-IF test tools.Ece ztrk, Daniel Silhavy, Torbjrn Einarsson, Thomas Stockhammer
2020H2BR: an HTTP/2-based retransmission technique to improve the QoE of adaptive video streaming.Minh Nguyen, Christian Timmerer, Hermann Hellwagner
2020Open-source software tools for measuring resources consumption and DASH metrics.Mario Montagud, Juan Antonio De Rus, Rafael Fayos-Jordan, Miguel Garca-Pineda, Jaume Segura-Garcia
2020How players play games: observing the influences of game mechanics.Philipp Moll, Veit Frick, Natascha Rauscher, Mathias Lux
2020UVG dataset: 50/120fps 4K sequences for video codec analysis and development.Alexandre Mercat, Marko Viitanen, Jarno Vanne
2020Tools for live CMAF ingest.Rufael Mekuria, Dirk Griffioen, Arjen Wagenaar
2020When they go high, we go low: low-latency live streaming in dash.js with LoL.May Lim, Mehmet N. Akcay, Abdelhak Bentaleb, Ali C. Begen, Roger Zimmermann
2020Kvazaar 2.0: fast and efficient open-source HEVC inter encoder.Ari Lemmetti, Marko Viitanen, Alexandre Mercat, Jarno Vanne
2020UbiPoint: towards non-intrusive mid-air interaction for hardware constrained smart glasses.Lik Hang Lee, Tristan Braud, Farshid Hassani Bijarbooneh, Pan Hui
2020MANTIS: time-shifted prefetching of YouTube videos to reduce peak-time cellular data usage.Shruti Lall, Uma Parthavi Moravapalle, Raghupathy Sivakumar
2020Quality of experience measurements of multipath TCP applications on iOS mobile devices.Katharina Keller, Patrick Felka, Jan Fornoff, Oliver Hinz, Amr Rizk
2020Toward HTTP adaptive streaming: implementation and challenges.Emre Karsli, Reza Shokri Kalan
2020Metadata-based user interface design for enhanced content access and viewing.Adem A. Karmis, Alper Derya, Ali C. Begen
2020HTTP adaptive streaming over multiple network interfaces.Burak Kara, Sarp Ozturk, Ali C. Begen
2020Online learning for low-latency adaptive streaming.Theo Karagkioules, Rufael Mekuria, Dirk Griffioen, Arjen Wagenaar
2020LRRo: a lip reading data set for the under-resourced romanian language.Andrei Cosmin Jitaru, Seila Abdulamit, Bogdan Ionescu
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