| 2020 | A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Mller |
| 2020 | Delay sensitivity classification of cloud gaming content. | Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Mller |
| 2020 | Understanding user navigation in immersive experience: an information-theoretic analysis. | Silvia Rossi, Laura Toni |
| 2020 | A unified evaluation framework for head motion prediction methods in 360° videos. | Miguel Fabin Romero Rondn, Lucile Sassatelli, Ramon Aparicio-Pardo, Frdric Precioso |
| 2020 | A scalable load generation framework for evaluation of video streaming workflows in the cloud. | Roberto Ramos-Chavez, Theo Karagkioules, Rufael Mekuria |
| 2020 | Content adaptive live encoding with open source codecs. | Pradeep Ramachandran, Shushuang Yang, Praveen Tiwari, Gopi Satykrishna Akisetty |
| 2020 | Beyond throughput, the next generation: a 5G dataset with channel and context metrics. | Darijo Raca, Dylan Leahy, Cormac J. Sreenan, Jason J. Quinlan |
| 2020 | Fixed viewport applications for omnidirectional video content: combining traditional and 360 video for immersive experiences. | Emmanouil Potetsianakis, Emmanuel Thomas, Karim El Assal, Oskar van Deventer |
| 2020 | FRAME-SDN: a fair resource allocation for multiplayer edge-based cloud gaming in SDN. | Paniz Parastar, Farhad Pakdaman, Mahmoud Reza Hashemi |
| 2020 | Low latency DASH - more than just spec: DASH-IF test tools. | Ece ztrk, Daniel Silhavy, Torbjrn Einarsson, Thomas Stockhammer |
| 2020 | H2BR: an HTTP/2-based retransmission technique to improve the QoE of adaptive video streaming. | Minh Nguyen, Christian Timmerer, Hermann Hellwagner |
| 2020 | Open-source software tools for measuring resources consumption and DASH metrics. | Mario Montagud, Juan Antonio De Rus, Rafael Fayos-Jordan, Miguel Garca-Pineda, Jaume Segura-Garcia |
| 2020 | How players play games: observing the influences of game mechanics. | Philipp Moll, Veit Frick, Natascha Rauscher, Mathias Lux |
| 2020 | UVG dataset: 50/120fps 4K sequences for video codec analysis and development. | Alexandre Mercat, Marko Viitanen, Jarno Vanne |
| 2020 | Tools for live CMAF ingest. | Rufael Mekuria, Dirk Griffioen, Arjen Wagenaar |
| 2020 | When they go high, we go low: low-latency live streaming in dash.js with LoL. | May Lim, Mehmet N. Akcay, Abdelhak Bentaleb, Ali C. Begen, Roger Zimmermann |
| 2020 | Kvazaar 2.0: fast and efficient open-source HEVC inter encoder. | Ari Lemmetti, Marko Viitanen, Alexandre Mercat, Jarno Vanne |
| 2020 | UbiPoint: towards non-intrusive mid-air interaction for hardware constrained smart glasses. | Lik Hang Lee, Tristan Braud, Farshid Hassani Bijarbooneh, Pan Hui |
| 2020 | MANTIS: time-shifted prefetching of YouTube videos to reduce peak-time cellular data usage. | Shruti Lall, Uma Parthavi Moravapalle, Raghupathy Sivakumar |
| 2020 | Quality of experience measurements of multipath TCP applications on iOS mobile devices. | Katharina Keller, Patrick Felka, Jan Fornoff, Oliver Hinz, Amr Rizk |
| 2020 | Toward HTTP adaptive streaming: implementation and challenges. | Emre Karsli, Reza Shokri Kalan |
| 2020 | Metadata-based user interface design for enhanced content access and viewing. | Adem A. Karmis, Alper Derya, Ali C. Begen |
| 2020 | HTTP adaptive streaming over multiple network interfaces. | Burak Kara, Sarp Ozturk, Ali C. Begen |
| 2020 | Online learning for low-latency adaptive streaming. | Theo Karagkioules, Rufael Mekuria, Dirk Griffioen, Arjen Wagenaar |
| 2020 | LRRo: a lip reading data set for the under-resourced romanian language. | Andrei Cosmin Jitaru, Seila Abdulamit, Bogdan Ionescu |