| 2020 | QuRate: power-efficient mobile immersive video streaming. | Nan Jiang, Yao Liu, Tian Guo, Wenyao Xu, Viswanathan Swaminathan, Lisong Xu, Sheng Wei |
| 2020 | A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH. | Jack Jansen, Shishir Subramanyam, Romain Bouqueau, Gianluca Cernigliaro, Marc Martos Cabr, Fernando Prez, Pablo Csar |
| 2020 | 3CPS: a novel supercompression for the delivery of 3D object textures. | Hristina Hristova, Gwendal Simon, Viswanathan Swaminathan, Stefano Petrangeli |
| 2020 | The bits of silence: redundant traffic in VoIP. | Mohammad Ashraful Hoque, Petteri Nurmi, Matti Siekkinen, Pan Hui, Sasu Tarkoma |
| 2020 | Comparison of HEVC-based OMAF-compliant 6K effective packings for viewport-dependent 360-degree video streaming. | Maryam Homayouni, Alireza Zare, Alireza Aminlou, Miska M. Hannuksela, Moncef Gabbouj |
| 2020 | Dense LIDAR point clouds from room-scale scans. | Henry Haugsten Hansen, Sayed Muchallil, Carsten Griwodz, Vetle Sillerud, Fredrik Johanssen |
| 2020 | Stallion: video adaptation algorithm for low-latency video streaming. | Craig Gutterman, Brayn Fridman, Trey Gilliland, Yusheng Hu, Gil Zussman |
| 2020 | Cloud rendering-based volumetric video streaming system for mixed reality services. | Serhan Gl, Dimitri Podborski, Jangwoo Son, Gurdeep Singh Bhullar, Thomas Buchholz, Thomas Schierl, Cornelius Hellge |
| 2020 | Software-based versatile video coding decoder parallelization. | Srinivas Gudumasu, Saurav Bandyopadhyay, Yong He |
| 2020 | GPAC filters. | Jean Le Feuvre |
| 2020 | Using informed access network selection to improve HTTP adaptive streaming performance. | Theresa Enghardt, Thomas Zinner, Anja Feldmann |
| 2020 | Universal access for object-based media experiences. | Juliette Carter, Rajiv Ramdhany, Mark Lomas, Tim Pearce, James Shephard, Michael Sparks |
| 2020 | SALI360: design and implementation of saliency based video compression for 360° video streaming. | Duin Baek, Hangil Kang, Jihoon Ryoo |
| 2020 | Resource optimization through hierarchical SDN-enabled inter data center network for cloud gaming. | Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi |
| 2020 | Extended support for subblock-based affine motion compensation of VVC. | Alireza Aminlou, Deepa Naik |
| 2020 | A cloud-based end-to-end server-side dynamic ad insertion platform for live content. | Tankut Akgul, Samet Ozcan, Alihan Iplik |
| 2020 | FriSBE: adaptive bit rate streaming of immersive tiled video. | Saba Ahsan, Ari Hourunranta, Igor D. D. Curcio, Emre Aksu |
| 2019 | Field-of-view prediction in 360-degree videos with attention-based neural encoder-decoder networks. | Jiang Yu, Yong Liu |
| 2019 | Towards a distributed reality: a multi-video approach to xR. | lvaro Villegas, Pablo Prez, Ester Gonzlez-Sosa |
| 2019 | Exploring New York in 8K: an adaptive tile-based virtual reality video streaming experience. | Maria Torres Vega, Jeroen van der Hooft, Joris Heyse, Femke De Backere, Tim Wauters, Filip De Turck, Stefano Petrangeli |
| 2019 | Subjective quality evaluation of tile-based streaming for omnidirectional videos. | Ashutosh Singla, Steve Gring, Alexander Raake, Britta Meixner, Rob Koenen, Thomas Buchholz |
| 2019 | Fusion confusion: exploring ambisonic spatial localisation for audio-visual immersion using the McGurk effect. | Abubakr Siddig, Alessandro Ragano, Hamed Z. Jahromi, Andrew Hines |
| 2019 | Real time streaming of 8K 360 degree video to mobile VR headsets. | Shu Shi, Michael Hwang, Varun Gupta, Bo Han, Vijay Gopalakrishnan, Rittwik Jana |
| 2019 | Mobile VR on edge cloud: a latency-driven design. | Shu Shi, Varun Gupta, Michael Hwang, Rittwik Jana |
| 2019 | Influence of primacy, recency and peak effects on the game experience questionnaire. | Saeed Shafiee Sabet, Carsten Griwodz, Sebastian Mller |