| 2019 | Is it real?: understanding interaction mechanics within the reality-virtuality continuum. | Younes Lakhnati, Raphael Springer, Edward Peter Greenwood White, Jens Gerken |
| 2019 | Mensch ARgere dich nicht: a board game testbed for mixed reality interactions. | Younes Lakhnati, Raphael Springer, Jens Gerken |
| 2019 | User strategies for mobile device-based interactions to prevent shoulder surfing. | Romina Khn, Mandy Korzetz, Thomas Schlegel |
| 2019 | Can I record your screen?: mobile screen recordings as a long-term data source for user studies. | Philipp Krieter |
| 2019 | VR ethnography: a pilot study on the use of virtual reality 'go-along' interviews in Google street view. | Panos Kostakos, Paula Alavesa, Jonas Oppenlaender, Simo Hosio |
| 2019 | An advanced QER selection algorithm for 360-degree VR video streaming. | A.-Young Kim, Eun-bin An, Kwang-deok Seo |
| 2019 | Collaborative media as a platform for community powered ecological sustainability transformations: a case study. | Mari Karhu, Jonna Hkkil, Eija Timonen |
| 2019 | How people use 360-degree cameras. | Tero Jokela, Jarno Ojala, Kaisa Vnnen |
| 2019 | A playful tool for predicting protein-protein docking. | Keren Jiang, Di Zhang, Tsubasa Iino, Risa Kimura, Tatsuo Nakajima, Kana Shimizu, Masahito Ohue, Yutaka Akiyama |
| 2019 | Customisable wearables: exploring the design space of wearable technology. | Pradthana Jarusriboonchai, Jonna Hkkil |
| 2019 | Private and public aspects of smart jewellery: a design exploration study. | Virve Inget, Heiko Mller, Jonna Hkkil |
| 2019 | DronOS: a flexible open-source prototyping framework for interactive drone routines. | Matthias Hoppe, Marinus Burger, Albrecht Schmidt, Thomas Kosch |
| 2019 | User-defined interaction for smart homes: voice, touch, or mid-air gestures? | Fabian Hoffmann, Miriam-Ida Tyroller, Felix Wende, Niels Henze |
| 2019 | User acceptance of cognition-aware e-learning: an online survey. | Nico Herbig, Patrick Schuck, Antonio Krger |
| 2019 | MedGuide: a smartphone approach to guide people through important information on medicine labels. | Khalad Hasan, Debajyoti Mondal, Brent Thoma, Alexander Magnus |
| 2019 | Visiting a virtual graveyard: designing virtual reality cultural heritage experiences. | Jonna Hkkil, Petri Hannula, Elina Luiro, Emilia Launne, Sanni Mustonen, Toni Westerlund, Ashley Colley |
| 2019 | Differences between smart speakers and graphical user interfaces for music search considering gender effects. | Florian Habler, Marco Peisker, Niels Henze |
| 2019 | Locating nearby physical objects in augmented reality. | Uwe Gruenefeld, Lars Prdel, Wilko Heuten |
| 2019 | Augmented object selection through smart glasses. | Jssica Franco, Diogo Cabral |
| 2019 | "Forgot your password again?": acceptance and user experience of a chatbot for in-company IT support. | Dario Fiore, Matthias Baldauf, Christian Thiel |
| 2019 | Exploring proprioceptive take-over requests for highly automated vehicles. | Sarah Faltaous, Chris Schnherr, Henrik Detjen, Stefan Schneegass |
| 2019 | Evaluation of attention inducing effects using ubiquitous humanlike face robots. | Ryosuke Eguchi, Naoya Isoyama, Tsutomu Terada, Masahiko Tsukamoto |
| 2019 | Social acceptability of virtual reality in public spaces: experiential factors and design recommendations. | Pouya Eghbali, Kaisa Vnnen, Tero Jokela |
| 2019 | DialPlates: enabling pursuits-based user interfaces with large target numbers. | Heiko Drewes, Mohamed Khamis, Florian Alt |
| 2019 | Exploring visualizations for digital reading augmentation to support grammar learning. | Fiona Draxler, Christina Schneegass, Nicole Lippner, Albrecht Schmidt |