| 2018 | Preparing Drivers for Planned Control Transitions in Automated Cars. | Kai Hollnder, Bastian Pfleging |
| 2018 | VR Application for Technology Education in a Public Library. | Harri Holappa, Johanna Ylipulli, Sami Rautiainen, Ilya Minyaev, Matti Pouke, Timo Ojala |
| 2018 | Travel Experience Toolkit: Bus-Specific Tools for Digital Service Design. | Elina Hildn, Kaisa Vnnen, Pavel Chistov |
| 2018 | Connected Candles as Peripheral Emotional User Interface. | Jonna Hkkil, Hong Li, Saara Koskinen, Ashley Colley |
| 2018 | Navigating the Graveyard: Designing Technology for Deathscapes. | Jonna Hkkil, Meri-Tuulia Forsman, Ashley Colley |
| 2018 | Can't You Hear Me?: Investigating Personal Soundscape Curation. | Gabriel Haas, Evgeny Stemasov, Enrico Rukzio |
| 2018 | Vlogging Over Time: Longitudinal Impressions and Behavior in YouTube. | Daniel Gatica-Perez, Dairazalia Sanchez-Cortes, Trinh Minh Tri Do, Dinesh Babu Jayagopi, Kazuhiro Otsuka |
| 2018 | The Context Matters: Predicting the Number of In-game Actions Using Traces of Mobile Augmented Reality Games. | Patrick Felka, Artur Sterz, Katharina Keller, Bernd Freisleben, Oliver Hinz |
| 2018 | Virtual Reality for Cultural Competences. | Sarah Faltaous, Alia El Bolock, Mostafa Talaat, Slim Abdennadher, Stefan Schneegass |
| 2018 | Defining Character Computing from the Perspective of Computer Science and Psychology. | Alia El Bolock |
| 2018 | Workshop on Amplified and Memorable Food Interactions. | Passant Elagroudy, Yomna Abdelrahman, Sarah Faltaous, Stefan Schneegass, Hilary Davis |
| 2018 | Photo Sprayer: A VR Application for Digital Art Creation. | Ivana Druzetic, Fabian Bntig, Christoph Vogel, Anastasia Treskunov, Michael Bertram, Christian Geiger |
| 2018 | Smooth Pursuit Target Speeds and Trajectories. | Heiko Drewes, Mohamed Khamis, Florian Alt |
| 2018 | Reading Scheduler: Proactive Recommendations to Help Users Cope with Their Daily Reading Volume. | Tilman Dingler, Benjamin Tag, Sabrina Lehrer, Albrecht Schmidt |
| 2018 | Service Design Methods for Human Computer Interaction. | Ashley Colley, Jonna Hkkil |
| 2018 | HP2: Using Machine Learning Model to Play Serious Game with IMU Smart Suit. | Heng-Yi Chen, Tse-Yu Lin, Li-Yang Huang, An-Chun Chen, Yuchen Zheng, Hsing-Mang Wang, Shi-Yao Wei, Yin-Yu Chou |
| 2018 | The Smile is The New Like: Controlling Music with Facial Expressions to Minimize Driver Distraction. | Michael Braun, Sarah Theres Vlkel, Gesa Wiegand, Thomas Puls, Daniel Steidl, Yannick Wei, Florian Alt |
| 2018 | Character Computing: Computer Science meets Psychology. | Alia El Bolock, Jailan Salah, Yomna Abdelrahman, Cornelia Herbert, Slim Abdennadher |
| 2018 | WIM: Fast Locomotion in Virtual Reality with Spatial Orientation Gain & without Motion Sickness. | Laurenz Berger, Katrin Wolf |
| 2018 | Multi-User Control for Domestic Robots with Natural Interfaces. | Adam Ben-Hanania, Joshua Goldberg, Jessica R. Cauchard |
| 2018 | Guess where I go?: A Mobility Predictor for Smart Vehicles. | Nardine Basta, Amal El-Nahas, Hans Peter Gromann, Slim Abdennadher |
| 2018 | Study of Accessibility Guidelines of Mobile Applications. | Mars Ballantyne, Archit Jha, Anna Jacobsen, J. Scott Hawker, Yasmine N. El-Glaly |
| 2018 | An algorithm for music recommendation based on the user's musical preferences and desired emotions. | Willian Garcias de Assuno, Vnia Paula de Almeida Nris |
| 2018 | Exploring the User Experience of Proxemic Hand and Pen Input Above and Aside a Drawing Screen. | Ilhan Aslan, Bjrn Bittner, Florian Mller, Elisabeth Andr |
| 2018 | SlidAR: Towards using AR in Education. | Sara Antoun, Jonas Auda, Stefan Schneegass |