| 2017 | Quakequiz: a case study on deploying a playful display application in a museum context. | Sarah Prange, Victoria Mller, Daniel Buschek, Florian Alt |
| 2017 | Healthy #fondue #dinner: analysis and inference of food and drink consumption patterns on instagram. | Thanh-Trung Phan, Daniel Gatica-Perez |
| 2017 | Mixed reality application paradigm for multiple simultaneous 3D applications. | Antti Peuhkurinen, Tommi Mikkonen |
| 2017 | Lifetact: utilizing smartwatches as tactile heartbeat displays in video games. | Erik Pescara, Alexander Wolpert, Matthias Budde, Andrea Schankin, Michael Beigl |
| 2017 | Hybrid campus art: bridging two realities through 3D art. | Minna Pakanen, Paula Alavesa, Hannu Kukka, Peetu Nuottajrvi, Zacharias Hellberg, Lari-Matias Orjala, Niko Kupari, Timo Ojala |
| 2017 | Armswing: using arm swings for accessible and immersive navigation in AR/VR spaces. | Yun Suen Pai, Kai Kunze |
| 2017 | Understanding collocated social interaction between Pokmon GO players. | Susanna Paasovaara, Pradthana Jarusriboonchai, Thomas Olsson |
| 2017 | Recognition of typing motions on AR typing interface. | Masae Okada, Masakazu Higuchi, Takashi Komuro, Kayo Ogawa |
| 2017 | Mobile augmented reality for providing perception of materials. | Ryota Nomura, Yuko Unuma, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura |
| 2017 | Examining linguistic content and skill impression structure for job interview analytics in hospitality. | Skanda Muralidhar, Daniel Gatica-Perez |
| 2017 | Studying collaborative object positioning in distributed augmented realities. | Jens Mller, Simon Butscher, Stefan P. Feyer, Harald Reiterer |
| 2017 | Hello world: a children's touch and feel books enhanced with DIY electronics. | Preetha Moorthy, Michaela Honauer, Eva Hornecker, Andreas Mhlenberend |
| 2017 | A dataset for activity recognition in an unmodified kitchen using smart-watch accelerometers. | Yasser F. O. Mohammad, Kazunori Matsumoto, Keiichiro Hoashi |
| 2017 | Reign in blood: exploring blood as a material for game interaction design. | Bernhard Maurer, Vincent van Rheden, Martin Murer, Alina Krischkowsky, Manfred Tscheligi |
| 2017 | TransparentHMD: revealing the HMD user's face to bystanders. | Christian Mai, Lukas Rambold, Mohamed Khamis |
| 2017 | Whisper: sensing and enciphering secrets through a kinetic installation. | Claudia Livia, Katrin Wolf |
| 2017 | Interaction techniques for window management on large high-resolution displays. | Lars Lischke, Sven Mayer, Jan Hoffmann, Philipp Kratzer, Stephan Roth, Katrin Wolf, Pawel W. Wozniak |
| 2017 | Mirrortablet: exploring a low-cost mobile system for capturing unmediated hand gestures in remote collaboration. | Khanh-Duy Le, Kening Zhu, Morten Fjeld |
| 2017 | Machine learning with tensorflow for mobile and ubiquitous interaction. | Huy Viet Le, Sven Mayer, Niels Henze |
| 2017 | Eyemirror: mobile calibration-free gaze approximation using corneal imaging. | Christian Lander, Sven Gehring, Markus Lchtefeld, Andreas Bulling, Antonio Krger |
| 2017 | Creator-centric study of digital art exhibitions on interactive public displays. | Hannu Kukka, Johanna Ylipulli, Jorge Gonalves, Timo Ojala, Matias Kukka, Mirja Syrjl |
| 2017 | Investigating the usage of thermal feedback as an active game element. | Vasil Kotsev, Atanas Nikolev, Kasper Pawlak, Markus Lchtefeld |
| 2017 | Device selection for speech output in a multi-user scenario. | Yannick Krber |
| 2017 | Design and evaluation of a computer-actuated mouse. | Francisco Kiss, Valentin Schwind, Stefan Schneegass, Niels Henze |
| 2017 | They are all after you: investigating the viability of a threat model that involves multiple shoulder surfers. | Mohamed Khamis, Linda Bandelow, Stina Schick, Dario Casadevall, Andreas Bulling, Florian Alt |