| 2004 | The activity walkthrough: an expert review method based on activity theory. | Olav W. Bertelsen |
| 2004 | Visual attention tracking during program debugging. | Roman Bednarik, Markku Tukiainen |
| 2004 | Living in a zoo: bringing user experiences with technology to life. | Katja Battarbee, Anne Soronen, Frans Myr |
| 2004 | Place storming: performing new technologies in context. | Ken Anderson, Jane McGonigal |
| 2004 | Peripheral awareness and smooth notification: the use of natural sounds in process control work. | Petter Alexanderson |
| 2004 | Unobtrusive user identification with light biometrics. | Heikki Ailisto, Mikko Lindholm, Satu-Marja Mkel, Elena Vildjiounaite |
| 2002 | On the effects of viewing cues in comprehending distortions. | Ana Zanella, M. Sheelagh T. Carpendale, Michael Rounding |
| 2002 | Football animations for mobile phones. | Greger Wikstrand, Staffan Eriksson |
| 2002 | Developing 3D information systems for mobile users: some usability issues. | Teija Vainio, Outi Kotala |
| 2002 | Pivots and structured play: stimulating creative user input in concept development. | Tore Urnes, smund Weltzien, Anne Zanussi, Solveig Engbakk, Julie Kleppen Rafn |
| 2002 | Understanding remote presence. | Konrad Tollmar, Joakim Persson |
| 2002 | Physically embodied video snippets supporting collaborative exploration of video material during design sessions. | Tomas Sokoler, Hkan Edeholt |
| 2002 | Wanted: a wider scope for interaction design in Sweden. | Astrid Selling Sjberg, Cristian Norlin |
| 2002 | BeatCatch: visual and tactile rhythm box. | Linus Rydberg, Johan Sandsj |
| 2002 | Interfacing with the invisible computer. | Kasim Rehman, Frank Stajano, George Coulouris |
| 2002 | Oops! silly me! errors in a handwriting recognition-based text entry interface for children. | Janet C. Read, Stuart MacFarlane, Chris Casey |
| 2002 | Ideogramic: flexibility and formality in collaborative diagramming. | Anne V. Ratzer, Klaus Marius Hansen |
| 2002 | Ozlab: a simple demonstration tool for prototyping interactivity. | John Sren Pettersson, Joe Siponen |
| 2002 | Critical approach to 3D virtual realities for group work. | Samuli Pekkola |
| 2002 | The role of "genre" in the analysis of the use of videoconference systems at work. | Teresa Cerratto-Pargman, Ann Lantz |
| 2002 | Sense-making of an emergency call: possibilities and constraints of a computerized case file. | Maria Normark |
| 2002 | Getting access to what goes on in people's heads?: reflections on the think-aloud technique. | Janni Nielsen, Torkil Clemmensen, Carsten Yssing |
| 2002 | Where is the HUMAN in HCI?: from reaction to anticipation. | Mihai Nadin |
| 2002 | Experiences on a multimodal information kiosk with an interactive agent. | Erno Mkinen, Saija Patomki, Roope Raisamo |
| 2002 | A character-level error analysis technique for evaluating text entry methods. | I. Scott MacKenzie, R. William Soukoreff |