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A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment.

Sivaldo J. de Santana, Hugo A. Souza, Victor A. F. Florentin, Ranilson Paiva, Ig Ibert Bittencourt, Seiji Isotani

VenueA*WWW
Year2016
ProceedingsWWW (Companion Volume)

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