| 2026 | CHI | Shaping Future Human Connection: Social Augmentation through XR Technologies. | Alessandro Visconti, Fabrizio Lamberti, Theophilus Teo, Gun A. Lee, Allison K. Jing, Kiyoshi Kiyokawa, Adalberto L. Simeone |
| 2024 | AVI | How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels. | Robbe Cools, Ozan Balci, Binh Vinh Duc Nguyen, Andrew Vande Moere, Adalberto L. Simeone |
| 2024 | CHI | Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse. | Jihae Han, Andrew Vande Moere, Adalberto L. Simeone |
| 2024 | IVA | Focus Agent: LLM-Powered Virtual Focus Group. | Taiyu Zhang, Xuesong Zhang, Robbe Cools, Adalberto L. Simeone |
| 2023 | MIG | Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse. | Filippo Gabriele Prattic, Irene Checo, Alessandro Visconti, Adalberto L. Simeone, Fabrizio Lamberti |
| 2023 | MUM | CReST: Design and Evaluation of the Cross-Reality Study Tool. | Robbe Cools, Xuesong Zhang, Adalberto L. Simeone |
| 2023 | MUM | Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments. | Natalie Van Delm, Robbe Cools, Adalberto L. Simeone |
| 2022 | CHI | Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality. | Jihae Han, Adalberto L. Simeone |
| 2022 | CHI | Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. | Adalberto L. Simeone, Robbe Cools, Stan Depuydt, Joo Maria Gomes, Piet Goris, Joseph Grocott, Augusto Esteves, Kathrin Gerling |
| 2022 | ISMAR | Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities. | Robbe Cools, Augusto Esteves, Adalberto L. Simeone |
| 2022 | ISMAR | Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality. | Robbe Cools, Matt Gottsacker, Adalberto L. Simeone, Gerd Bruder, Greg Welch, Steven Feiner |
| 2022 | VR | Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality. | Jihae Han, Andrew Vande Moere, Adalberto L. Simeone |
| 2022 | VR | Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets. | Francisco Nicolau, Johan Gielis, Adalberto L. Simeone, Daniel Simes Lopes |
| 2021 | CHI | Everyday Proxy Objects for Virtual Reality. | Florian Daiber, Donald Degraen, Andr Zenner, Tanja Dring, Frank Steinicke, Oscar Javier Ariza Nunez, Adalberto L. Simeone |
| 2021 | HRI | Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology. | Binh Vinh Duc Nguyen, Adalberto L. Simeone, Andrew Vande Moere |
| 2021 | MUM | Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities. | Robbe Cools, Adalberto L. Simeone |
| 2021 | MUM | Using Heuristic Evaluation in Immersive Virtual Reality Evaluation. | Xuesong Zhang, Adalberto L. Simeone |
| 2021 | VR | Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration. | Priyanka Pazhayedath, Pedro Belchior, Rafael Prates, Filipe Silveira, Daniel Simes Lopes, Robbe Cools, Augusto Esteves, Adalberto L. Simeone |
| 2020 | CHI | Everyday Proxy Objects for Virtual Reality. | Florian Daiber, Donald Degraen, Andr Zenner, Frank Steinicke, Oscar Javier Ariza Nez, Adalberto L. Simeone |
| 2020 | CHI | Virtual Reality Games for People Using Wheelchairs. | Kathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason, Adalberto L. Simeone, Katta Spiel |
| 2020 | VR | The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment. | Adalberto L. Simeone, Niels Christian Nilsson, Andr Zenner, Marco Speicher, Florian Daiber |
| 2020 | VR | NIDIT: Workshop on Novel Input Devices and Interaction Techniques. | Robert J. Teather, Francisco R. Ortega, Adalberto L. Simeone |
| 2018 | AVI | Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment. | Jos F. Garca, Adalberto L. Simeone, Matthew Higgins, Wendy A. Powell, Vaughan Powell |
| 2018 | AVI | A virtual reality shopping experience using the apartment metaphor. | Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, Antonio Krger |
| 2016 | VR | The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences. | Adalberto L. Simeone |
| 2015 | VR | Substitutional reality: Towards a research agenda. | Adalberto L. Simeone |