| 2026 | VR | Intuitive Gesture-Based Interaction with 4D Objects in Virtual Reality. | Yifei Wang, Akihiro Matsuura |
| 2025 | VRST | Effects of pseudo-haptic feedback on the line bisection test in virtual space. | Kotaro Sakakibara, Akihiro Matsuura |
| 2025 | VRST | A Multimodal Haptic System for Pulling Virtual Objects. | Kaito Shibata, Akihiro Matsuura |
| 2023 | VR | Bumpy Sliding: An MR System for Experiencing Sliding Down a Bumpy Cliff. | Hiroki Tsunekawa, Akihiro Matsuura |
| 2022 | VRST | An Interactive Haptic Display System with Changeable Hardness Using Magneto-Rheological Fluid. | Yutaka Nakanishi, Akihiro Matsuura |
| 2021 | HCI | Spheroids as Playful Audiovisual Interface on Tabletop Display. | Yuma Ikawa, Akihiro Matsuura |
| 2021 | SiggraphA | Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff. | Hiroki Tsunekawa, Akihiro Matsuura |
| 2020 | VR | Magic Bounce: Playful Interaction on Superelastic Display. | Toshiki Nishino, Akihiro Matsuura |
| 2020 | VR | Windtherm Fire: An MR System for Experiencing Breathing Fire of a Dragon. | Yuta Ogiwara, Masatoshi Suzuki, Akihiro Matsuura |
| 2020 | SiggraphA | Tactile Scaling: An MR System for Experiencing Virtual Body Scaling. | Yoshiyuki Kawaraya, Ryouta Kubo, Akihiro Matsuura |
| 2017 | SiggraphA | Spin and roll: convex solids of revolution as playful interface. | Akihiro Matsuura, Yuma Ikawa, Yuka Takahashi, Hiroki Tone |
| 2016 | SIGGRAPH | Stick and roll: a physical interactive system using curved displays and rolling batons. | Akihiro Matsuura, Masato Ohno, Hiroki Tone |
| 2000 | MFCS | A Family of NFA's Which Need 2 | Kazuo Iwama, Akihiro Matsuura, Mike Paterson |
| 1999 | FPGA | A Method for Implementing Fractal Image Compression on Reconfigurable Architecture. | Akihiro Matsuura, Hidehisa Nagano, Akira Nagoya |