| 2026 | CHI | How Does Sandbagging Manifest in Esports FPS Aiming? | Tomoki Ikeda, Shuto Sako, So Amemiya, Ryosuke Aoki, Akihiro Miyata |
| 2026 | CHI | MYOLINK esports: Exploring EMG-based Control Interface through Muscle Activation and Inhibition to Enable Common Gameplay Mechanics among Players with and without Physical Disabilities. | Masato Shindo, Shiina Takano, Shuto Sako, Akihiro Miyata, Ryosuke Aoki |
| 2025 | ASSETS | Can Role-Based LLM Dialogue Improve Understanding of Accessibility Issues? | Akihiro Miyata |
| 2025 | ASSETS | How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports? | Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata |
| 2025 | ASSETS | Segmentation-Based Approach Towards Detecting Improperly Installed Tactile Paving. | Riki Tokita, Yusei Ikeda, Kenro Go, Eisei Nakahara, Akihiro Miyata |
| 2025 | CHI | What Timing and Behavior Patterns Determine Speed Dating Success in Japan? | Naoki Azuma, Daichi Shikama, Asahi Ogushi, Toshiki Onishi, Ryo Ishii, Akihiro Miyata |
| 2025 | CHI | Cross-Site Comparison of Crowdsourced and Authoritative Accessibility Maps. | Akihiro Miyata, Riki Tokita, Kenro Go, Eriko Tanaka, Yusuke Ichikawa |
| 2025 | HCI | Preliminary Study on the Impact of VR Realism on Wheelchair Simulation. | Koki Saito, Ryusei Sugimoto, Yusaku Fujimoto, Riki Tokita, Kenro Go, Akihiro Miyata |
| 2025 | ICMI | Multimodal Analysis of Listener's Active Listening Behaviors in Speed Dating Dialogues. | Asahi Ogushi, Naoki Azuma, Daichi Shikama, Ryo Ishii, Toshiki Onishi, Akihiro Miyata |
| 2024 | ACII | Does the Number of Agents with Vagueness Affect Empathy Expression? | Haruna Niiyama, Toshiki Onishi, Kenro Go, Asahi Ogushi, Akihiro Miyata |
| 2024 | ACII | Prediction of Praising Skills Based on Multimodal Information. | Toshiki Onishi, Asahi Ogushi, Ryo Ishii, Atsushi Fukayama, Akihiro Miyata |
| 2024 | ASSETS | Inclusive esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods. | Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata |
| 2023 | IVA | A Study of Prediction of Listener's Comprehension Based on Multimodal Information. | Shunichi Kinoshita, Toshiki Onishi, Naoki Azuma, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, Akihiro Miyata |
| 2023 | IVA | Prediction of Various Backchannel Utterances Based on Multimodal Information. | Toshiki Onishi, Naoki Azuma, Shunichi Kinoshita, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, Akihiro Miyata |
| 2023 | OZCHI | Case Study on Student Behavior of Barrier Image Collection through Gaming. | Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama, Akihiro Miyata |
| 2022 | CHI | Gamification strategies to improve the motivation and performance in accessibility information collection. | Akihiro Miyata, Yusaku Murayama, Akihiro Furuta, Kazuki Okugawa, Keihiro Ochiai, Yuko Murayama |
| 2022 | HCI | Evaluation of Videoconferencing Support System Using Dynamically Controlled Blur. | Yuji Kimura, Ren Imai, Kenro Go, Tomohiro Sakai, Kazunori Kojima, Akihiro Miyata |
| 2022 | HCI | Behavioral Survey of Volunteers in Barrier-Free Photography Work. | Kazuki Okugawa, Tadashi Maeda, Yuko Murayama, Keihiro Ochiai, Akihiro Miyata |
| 2022 | HCI | Exploring Sound Feedback for Deterring Unrelated Tasks During Online Lectures. | Teamyoung Yun, Ren Imai, Yuji Kimura, Kenro Go, Akihiro Miyata |
| 2022 | Interspeech | Analysis of praising skills focusing on utterance contents. | Asahi Ogushi, Toshiki Onishi, Yohei Tahara, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, Akihiro Miyata |
| 2022 | LREC | A Comparison of Praising Skills in Face-to-Face and Remote Dialogues. | Toshiki Onishi, Asahi Ogushi, Yohei Tahara, Ryo Ishii, Atsushi Fukayama, Takao Nakamura, Akihiro Miyata |
| 2022 | VR | Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback. | Takumi Okawara, Kousuke Motooka, Kazuki Okugawa, Akihiro Miyata |
| 2021 | CHI | A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes. | Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Tadashi Maeda, Yusaku Murayama, Megumi Aibara, Masakazu Furuichi, Yuko Murayama |
| 2021 | HCI | Real-World Distance Reduction in a Virtual Reality-Based Wheelchair Simulation on Flat Surfaces. | Kousuke Motooka, Takumi Okawara, Yuki Yamato, Akihiro Miyata |
| 2021 | OZCHI | Conversational Agents Replying with a Manzai-style Joke. | Kenro Go, Toshiki Onishi, Asahi Ogushi, Akihiro Miyata |
| 2020 | ICMI | Analyzing Nonverbal Behaviors along with Praising. | Toshiki Onishi, Arisa Yamauchi, Ryo Ishii, Yushi Aono, Akihiro Miyata |
| 2020 | OZCHI | BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types. | Akihiro Miyata, Kazuki Okugawa, Yuki Yamato, Megumi Aibara, Masakazu Furuichi, Yuko Murayama |
| 2019 | OZCHI | A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. | Akihiro Miyata, Kousuke Motooka, Kenro Go |
| 2019 | OZCHI | An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper. | Shion Tominaga, Kenro Go, Takayuki Itoh, Akihiro Miyata |
| 2019 | VR | Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. | Akihiro Miyata, Hironobu Uno, Kenro Go |
| 2018 | HCI | Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects. | Kenro Go, Nagomu Horikoshi, Shion Tominaga, Jinta Nakamura, Akihiro Miyata |
| 2018 | HCI | Barrier Detection Using Sensor Data from Unimpaired Pedestrians. | Akihiro Miyata, Iori Araki, Tongshun Wang |
| 2018 | VRST | Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns. | Akihiro Miyata, Hironobu Uno, Kenro Go, Kyosuke Higuchi, Ryota Shinozaki |
| 2017 | CVPR | A Linear Extrinsic Calibration of Kaleidoscopic Imaging System from Single 3D Point. | Kosuke Takahashi, Akihiro Miyata, Shohei Nobuhara, Takashi Matsuyama |
| 2016 | HCI | An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations. | Ryosuke Aoki, Akihiro Miyata, Shunichi Seko, Ryo Hashimoto, Tatsuro Ishida, Masahiro Watanabe, Masayuki Ihara |
| 2016 | HCI | Towards More Practical Information Sharing in Disaster Situations. | Masayuki Ihara, Shunichi Seko, Akihiro Miyata, Ryosuke Aoki, Tatsuro Ishida, Masahiro Watanabe, Ryo Hashimoto, Hiroshi Watanabe |
| 2016 | HCI | Wheelchair Users' Psychological Barrier Estimation Based on Inertial and Vital Data. | Takashi Isezaki, Arinobu Niijima, Akihiro Miyata, Tomoki Watanabe, Osamu Mizuno |
| 2015 | RO-MAN | Towards enhancing human experience by affective robots: Experiment and discussion. | Takahiro Matsumoto, Shunichi Seko, Ryosuke Aoki, Akihiro Miyata, Tomoki Watanabe, Tomohiro Yamada |
| 2014 | ASSETS | Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens. | Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, Masayuki Ihara |
| 2014 | HAI | Affective agents for enhancing emotional experience. | Takahiro Matsumoto, Shunichi Seko, Ryousuke Aoki, Akihiro Miyata, Tomoki Watanabe, Tomohiro Yamada |
| 2011 | CHI | Document area identification for extending books without markers. | Akihiro Miyata, Ko Fujimura |
| 2008 | AINA | Development and Evaluation of a Collaborative Virtual Environment Supporting Self Feedbacks of Electroencephalogram. | Akihiro Miyata, Shota Yamamoto, Masaki Hayashi, Takefumi Hayashi, Hiroshi Shigeno, Ken-ichi Okada |