| 2026 | FDG | The Partial Truth about Virtual Objects: How Users Reason About and Explore Intentionally Simplified Environments. | Jesper Juul, Emil Hammar, Dooley Murphy, Alessandro Canossa |
| 2025 | FDG | The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. | Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld |
| 2025 | HCI | Algorithmic Creativity: How Visual and AI Literacy Impact the Use of Text-to-Image Tools in Design Tasks. | Alessandro Canossa, Lisa Toender Berger, Lucas Fellner, Willem van der Maden, Jesper Juul, Jichen Zhu |
| 2024 | CHI | Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. | Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker |
| 2023 | HCI | From Teams to Games: Connecting Game Development to Game Characteristics. | Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar |
| 2023 | HCI | If You Can't Beat Them, Join Them: How Text-to-Image Tools Can Be Leveraged in the 3D Modelling Process. | Samuel Otto Mathiesen, Alessandro Canossa |
| 2023 | HCI | Let the Players Go! - Substituting Excessive Handholding with Autonomous Experiences. | Milas Ray Manley Norman, Alessandro Canossa |
| 2022 | HCI | Validating Learning Games, a Case Study. | Alessandro Canossa, Alexis Lozano Angulo, Luis Fernando Laris Pardo |
| 2022 | HCI | From Data Humanism to Metaphorical Visualization - An Educational Game Case Study. | Alessandro Canossa, Luis Fernando Laris Pardo, Michael Tran, Alexis Lozano Angulo |
| 2020 | VINCI | Subsyst simulator: an interactive infographic for knowledge transfer. | Alexis Lozano Angulo, Luis Fernando Laris Pardo, Alessandro Canossa |
| 2019 | CHI | Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. | Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding |
| 2018 | FDG | UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games. | Ahmad Azadvar, Alessandro Canossa |
| 2016 | DIGRA | G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. | Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr |
| 2016 | RecSys | Eliciting Emotions in Design of Games - a Theory Driven Approach. | Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Eric Anderson |
| 2015 | CHI | Gamifying Research: Strategies, Opportunities, Challenges, Ethics. | Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson |
| 2015 | FDG | In Your Face(t) Impact of Personality and Context on Gameplay Behavior. | Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin |
| 2015 | FDG | Towards a Procedural Evaluation Technique: Metrics for Level Design. | Alessandro Canossa, Gillian Smith |
| 2015 | FDG | Games Research Today: Analyzing the Academic Landscape 2000-2014. | Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister |
| 2015 | FDG | Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. | Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa |
| 2014 | FDG | X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. | Alessandro Canossa, Staffan Bjrk, Mark J. Nelson |
| 2014 | IE | Measuring Learning in Video Games: A Case Study. | Allan Fowler, Brian Cusack, Alessandro Canossa |
| 2012 | FDG | Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. | Alessandro Canossa |
| 2011 | FDG | Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. | Alessandro Canossa, Anders Drachen, Janus Rau Mller Srensen |
| 2009 | DIGRA | Patterns of Play: Play-Personas in User-Centred Game Development. | Alessandro Canossa, Anders Drachen |
| 2009 | DIGRA | Making Sense of Game Aesthetics [Panel Abstracts]. | Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba |
| 2009 | Interact | Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. | Alessandro Canossa, Anders Drachen |