Skip to content

Alessandro Canossa

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

26

Venues

8

Active years

2009–2026

Best venue rank

A*

Where they publish

Papers

26 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGThe Partial Truth about Virtual Objects: How Users Reason About and Explore Intentionally Simplified Environments.Jesper Juul, Emil Hammar, Dooley Murphy, Alessandro Canossa
2025FDGThe Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries.Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld
2025HCIAlgorithmic Creativity: How Visual and AI Literacy Impact the Use of Text-to-Image Tools in Design Tasks.Alessandro Canossa, Lisa Toender Berger, Lucas Fellner, Willem van der Maden, Jesper Juul, Jichen Zhu
2024CHICountry as a proxy for culture? An exploratory study of players in an Online Multiplayer Game.Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker
2023HCIFrom Teams to Games: Connecting Game Development to Game Characteristics.Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar
2023HCIIf You Can't Beat Them, Join Them: How Text-to-Image Tools Can Be Leveraged in the 3D Modelling Process.Samuel Otto Mathiesen, Alessandro Canossa
2023HCILet the Players Go! - Substituting Excessive Handholding with Autonomous Experiences.Milas Ray Manley Norman, Alessandro Canossa
2022HCIValidating Learning Games, a Case Study.Alessandro Canossa, Alexis Lozano Angulo, Luis Fernando Laris Pardo
2022HCIFrom Data Humanism to Metaphorical Visualization - An Educational Game Case Study.Alessandro Canossa, Luis Fernando Laris Pardo, Michael Tran, Alexis Lozano Angulo
2020VINCISubsyst simulator: an interactive infographic for knowledge transfer.Alexis Lozano Angulo, Luis Fernando Laris Pardo, Alessandro Canossa
2019CHIInfluencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play.Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding
2018FDGUPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games.Ahmad Azadvar, Alessandro Canossa
2016DIGRAG-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery.Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr
2016RecSysEliciting Emotions in Design of Games - a Theory Driven Approach.Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Eric Anderson
2015CHIGamifying Research: Strategies, Opportunities, Challenges, Ethics.Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson
2015FDGIn Your Face(t) Impact of Personality and Context on Gameplay Behavior.Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin
2015FDGTowards a Procedural Evaluation Technique: Metrics for Level Design.Alessandro Canossa, Gillian Smith
2015FDGGames Research Today: Analyzing the Academic Landscape 2000-2014.Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister
2015FDGGlyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games.Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa
2014FDGX-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.Alessandro Canossa, Staffan Bjrk, Mark J. Nelson
2014IEMeasuring Learning in Video Games: A Case Study.Allan Fowler, Brian Cusack, Alessandro Canossa
2012FDGGive me a reason to dig: qualitative associations between player behavior in Minecraft and life motives.Alessandro Canossa
2011FDGArrrgghh!!!: blending quantitative and qualitative methods to detect player frustration.Alessandro Canossa, Anders Drachen, Janus Rau Mller Srensen
2009DIGRAPatterns of Play: Play-Personas in User-Centred Game Development.Alessandro Canossa, Anders Drachen
2009DIGRAMaking Sense of Game Aesthetics [Panel Abstracts].Alessandro Canossa, Graeme Kirkpatrick, Simon Niedenthal, Cindy Poremba
2009InteractPlay-Personas: Behaviours and Belief Systems in User-Centred Game Design.Alessandro Canossa, Anders Drachen