| 2026 | HCI | SeniorBox: Co-creating a Toolkit to Develop Games for Older Adults. | Manuela Pereira, Francisco Regalado, Snia Ferreira, Ana Isabel Veloso |
| 2026 | HCI | Empathetic Digital Game Design for Active and Healthy Ageing: Insights from a Multi-session Expert Workshop. | Francisco Regalado, Carlos Santos, Ana Isabel Veloso |
| 2026 | HCI | Assessing Empathy in Digital Games: Adaptation and Validation of a Scale to Assess Empathy for Fictional Characters in Digital Games. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2025 | HCI | Guideline Proposal for Designing Immersive Audiovisual Content Applied to Senior Virtual Cycling Tourism Experiences. | Fabrcio Marques, Cludia Pedro Ortet, Liliana Vale Costa, Ana Isabel Veloso |
| 2025 | HCI | Cyclotourism With or Without Gamification? Exploring Emotions, Health Perception, and Gamified Technology Acceptance of Cyclotourists Aged 50 and Over. | Cludia Pedro Ortet, Liliana Vale Costa, Ana Isabel Veloso |
| 2025 | HCI | Evaluating Older Adults' User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. | Francisco Regalado, Tnia Ribeiro, Gabriela Costa, Ana Isabel Veloso |
| 2025 | HCI | Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2024 | HCI | Towards a New (Old) Generation of Cyclotourists: Implementing an Improved Concept of Jizo Brand. | Cludia Pedro Ortet, Ana Isabel Veloso, Liliana Vale Costa |
| 2024 | HCI | Benchmarking the User eXperience and Usability of Online Social Networks: Proposal of an Evaluation Framework. | Francisco Regalado, scar Mealha, Carlos Santos, Ana Isabel Veloso |
| 2024 | HCI | Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants. | Francisco Regalado, Cludia Pedro Ortet, Tnia Ribeiro, Ana Isabel Veloso |
| 2024 | HCI | Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop. | Francisco Regalado, Carlos Santos, Ana Isabel Veloso |
| 2024 | HCI | Empathic Characters for Digital Games: A Prototype Proposal. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2024 | HCI | Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2023 | HCI | Strategies for Fostering Senior Citizens' Active Participation in Online Communities. | Rafaela Carrilho, Liliana Vale Costa, Ana Isabel Veloso |
| 2023 | HCI | The Use of Immersive Technologies While Ageing in the Digitally Mediated Society. | Cludia Pedro Ortet, Liliana Vale Costa, Ana Isabel Veloso |
| 2023 | HCI | Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens. | Cludia Pedro Ortet, Mrio Vairinhos, Ana Isabel Veloso, Liliana Vale Costa |
| 2023 | HCI | "miPlay" as a Transmedia Strategy: Co-designing a Movie-Based Digital Game for Older Adults. | Francisco Regalado, Cludia Pedro Ortet, Ana Isabel Veloso |
| 2023 | HCI | Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. | Tnia Ribeiro, Rebeca Mendes, Ana Isabel Veloso |
| 2023 | HCI | Be a Gamer: A Psycho-Social Characterization of the Player. | Tnia Ribeiro, Ana Isabel Veloso, Peter Brinson |
| 2022 | HCI | Senior-Centered Gamification: An Approach for Cyclotourism. | Cludia Ortet, Liliana Vale Costa, Ana Isabel Veloso |
| 2022 | HCI | Senior Citizens as Storytellers: Contribution to Gamified Contexts. | Cludia Ortet, Ana Isabel Veloso, Liliana Vale Costa |
| 2022 | HCI | "Online Gameable Communities": Social Digital Games in the Infocommunication Ageing Society. | Francisco Regalado, Ana Isabel Veloso |
| 2022 | HCI | Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. | Tnia Ribeiro, Gonalo Ribeiro, Ana Isabel Veloso |
| 2021 | HCI | Older Adults "Jump" into coDesiging a Digital Game: A Field Study. | Liliana Vale Costa, Ana Isabel Veloso, Liliana Sousa, Michael Loizou, Sylvester Arnab |
| 2021 | HCI | Promoting Active Aging Through Location-Based Games: A Survey of Older Pokmon Go Players. | Jesse Nery Filho, Ana Isabel Veloso |
| 2021 | HCI | Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal. | Cludia Ortet, Ana Isabel Veloso, Liliana Vale Costa |
| 2021 | HCI | Online News and Gamification Habits in Late Adulthood: A Survey. | Francisco Regalado, Liliana Vale Costa, Ana Isabel Veloso |
| 2020 | FDG | Developing a Toolkit to Game Design: The Gamers4Nature Project: from Concept to Artefact. | Pedro Bea, Mnica Aresta, Ana Isabel Veloso, Rita Santos, Eduardo Ferreira, Sofia Jervis, Gonalo Gomes, Cludia Ortet, Mariana Pereira, Sofia Ribeiro |
| 2020 | HCI | Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review. | Liliana Vale Costa, Ana Isabel Veloso |
| 2020 | HCI | Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community. | Ana Isabel Veloso, Diogo Carvalho, Joo Sampaio, Sofia Ribeiro, Liliana Vale Costa |
| 2020 | ICALT | Promoting student engagement in the design of digital games : The creation of games using a Toolkit to Game Design. | Pedro Bea, Mnica Aresta, Cludia Ortet, Rita Santos, Ana Isabel Veloso, Sofia Ribeiro |
| 2019 | HCI | Methods and Strategies for Involving Older Adults in Branding an Online Community: The miOne Case Study. | Pedro Amado, Liliana Vale Costa, Ana Isabel Veloso |
| 2019 | HCI | Age Stereotyping in the Game Context: Introducing the Game-Ageism and Age-Gameism Phenomena. | Liliana Vale Costa, Ana Isabel Veloso, Eugne Loos |
| 2019 | HCI | Older Adults in ICT Contexts: Recommendations for Developing Tutorials. | Snia Ferreira, Ana Isabel Veloso |
| 2019 | HCI | Strategies to Enhance Technology-Based Learning Experiences in Older Adults: A Field Study. | Ana Isabel Veloso, Liliana Vale Costa, Clia Soares, Snia Ferreira |
| 2017 | iLRN | Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'. | Liliana Vale Costa, Ana Isabel Veloso |
| 2012 | IV | A Video Game Level Analysis Model Proposal. | Samuel Almeida, Ana Isabel Veloso, scar Mealha, Licnio Roque, Arnaldo Moura |
| 2012 | IV | A Television News Graphical Layout Analysis Method Using Eye Tracking. | Rui Rodrigues, Ana Isabel Veloso, scar Mealha |
| 2010 | IV | Visualization of News Access Activity in the SAPO News Website. | Rui Raposo, Ana Isabel Veloso, Pedro Correia, scar Mealha |
| 2010 | IV | GeoVisualisation of SAPO Search Activity. | Ana Isabel Veloso, Rui Raposo, Joo Costa, scar Mealha |