| 2026 | CHI | Understanding the Use of a Large Language Model-Powered Guide to Make Virtual Reality Accessible for Blind and Low Vision People. | Jazmin Collins, Sharon Y. Lin, Tianqi Liu, Andrea Stevenson Won, Shiri Azenkot |
| 2026 | CHI | Co-Designing Environment-Based Strategies with Neurodivergent Individuals for Sensory-Inclusive Dental Visit Experiences. | Serena Ge Guo, Nayeon Kwon, Jingjin Li, Andrea Stevenson Won, Gilly Leshed, Keith Evan Green |
| 2025 | CSCW | "Social Leading": Exploring Imposed Behavioral Synchrony in Virtual Reality. | Jiahao Liu, Zewuzi Meng, Lydia Lin, Andrea Stevenson Won |
| 2025 | CSCW | Comparing Text-Only and Virtual Reality-Embodied Conversational AI Agents for Interpersonal Skills Training. | Yejoon Yoo, Yilu Sun, Omar Shaikh, Andrea Stevenson Won |
| 2025 | HCI | MazeWorld: A Multiplayer 3D Research Testbed for Human Teaming, AI Agent Integration, and Multiple XR Disciplines. | Stephen J. Fieffer, Miki Matsumuro, Amanda K. Newendorp, Surya Sharma, Jonathan Isaac Segal, Lucas A. Lovig, Ghazal Shah Abadi, Ashley B. Deal, Hila Sabouni, Maral Jafari Ranjbar, Nina Lauharatanahirun, Michael C. Dorneich, Andrea Stevenson Won, Stephen B. Gilbert |
| 2024 | ASSETS | Exploring the Accessibility of Social Virtual Reality for People with ADHD and Autism: Preliminary Insights. | Jazmin Collins, Woojin Ko, Tanisha Shende, Sharon Y. Lin, Lucy Jiang, Andrea Stevenson Won, Shiri Azenkot |
| 2024 | ASSETS | An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People. | Jazmin Collins, Kaylah Myranda Nicholson, Yusuf Khadir, Andrea Stevenson Won, Shiri Azenkot |
| 2024 | ASSETS | "I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars. | Ria J. Gualano, Lucy Jiang, Kexin Zhang, Tanisha Shende, Andrea Stevenson Won, Shiri Azenkot |
| 2024 | ASSETS | The Looking-Glass Avatar: Representing Chronic Pain through Social Virtual Reality Avatar Movement. | Ria J. Gualano, Cole Leonard, Yahui Zhang, Zina Trost, Shiri Azenkot, Andrea Stevenson Won |
| 2024 | ASSETS | Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People. | Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela, Jonathan Isaac Segal, Andrea Stevenson Won, Shiri Azenkot |
| 2024 | CHI | The Sound of Support: Gendered Voice Agent as Support to Minority Teammates in Gender-Imbalanced Team. | Angel Hsing-Chi Hwang, Andrea Stevenson Won |
| 2024 | CHI | SocialCueSwitch: Towards Customizable Accessibility by Representing Social Cues in Multiple Senses. | Jonathan Isaac Segal, Samuel Rodrguez, Akshaya Raghavan, Heysil Baez, Crescentia Jung, Jazmin Collins, Shiri Azenkot, Andrea Stevenson Won |
| 2024 | CHI | Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality. | Yejoon Yoo, Jonathan Isaac Segal, Aleshia T. Hayes, Andrea Stevenson Won |
| 2024 | ISMAR | MRTransformer: Transforming Avatar Non-verbal Behavior for Remote MR Collaboration in Incongruent Spaces. | Cheng Yao Wang, Hyunju Kim, Payod Panda, Eyal Ofek, Mar Gonzlez-Franco, Andrea Stevenson Won |
| 2024 | ISMAR | AvatarPilot : Decoupling one-to-one motions from their semantics with weighted interpolations. | Cheng Yao Wang, Eyal Ofek, Hyunju Kim, Payod Panda, Andrea Stevenson Won, Mar Gonzlez-Franco |
| 2023 | ASSETS | "The Guide Has Your Back": Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People. | Jazmin Collins, Crescentia Jung, Yeonju Jang, Danielle Montour, Andrea Stevenson Won, Shiri Azenkot |
| 2023 | ASSETS | "Invisible Illness Is No Longer Invisible": Making Social VR Avatars More Inclusive for Invisible Disability Representation. | Ria J. Gualano, Lucy Jiang, Kexin Zhang, Andrea Stevenson Won, Shiri Azenkot |
| 2023 | CHI | Exploring Interaction, Movement and Video Game Experience in an Educational VR Experience. | Yilu Sun, Swati Pandita, Jack Madden, Byungdoo Kim, Natasha G. Holmes, Andrea Stevenson Won |
| 2023 | CSCW | Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task. | Tao Long, Swati Pandita, Andrea Stevenson Won |
| 2022 | CHI | AI in Your Mind: Counterbalancing Perceived Agency and Experience in Human-AI Interaction. | Angel Hsing-Chi Hwang, Andrea Stevenson Won |
| 2021 | CHI | From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience. | Tanja Aitamurto, Andrea Stevenson Won, Sukolsak Sakshuwong, Byungdoo Kim, Yasamin Sadeghi, Krysten Stein, Peter G. Royal, Catherine Lynn Kircos |
| 2021 | CHI | Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. | Valdemar Danry, Pat Pataranutaporn, Adam Haar Horowitz, Paul Strohmeier, Josh Andres, Rakesh Patibanda, Zhuying Li, Takuto Nakamura, Jun Nishida, Pedro Lopes, Felipe Len, Andrea Stevenson Won, Dag Svans, Florian 'Floyd' Mueller, Pattie Maes, Sang-won Leigh, Nathan Arthur Semertzidis |
| 2021 | CHI | IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity. | Angel Hsing-Chi Hwang, Andrea Stevenson Won |
| 2020 | CHI | Supporting Self-Injury Recovery: The Potential for Virtual Reality Intervention. | Kaylee Payne Kruzan, Janis Whitlock, Natalya N. Bazarova, Katherine D. Miller, Julia Chapman, Andrea Stevenson Won |
| 2020 | CHI | Again, Together: Socially Reliving Virtual Reality Experiences When Separated. | Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won |
| 2020 | iLRN | Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. | Andrea Stevenson Won, Jakki O. Bailey, Siqi Yi |
| 2020 | VR | Minimal Embodiment: Effects of a Portable Version of a Virtual Disembodiment Experience on Fear of Death. | Carmen Chan, Angel Hwang, Daphne Sun, Brandon Birckhead, Andrea Stevenson Won |
| 2020 | VR | Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain Perception. | Angel Hwang, Yilu Sun, Neta Tamir, Andrea Stevenson Won |
| 2020 | VR | Affective Embodiment: Embodying emotions through postural representation in VR. | Swati Pandita, Jessica Yee, Andrea Stevenson Won |
| 2020 | VR | ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB camera. | Cheng Yao Wang, Shengguang Bai, Andrea Stevenson Won |
| 2019 | VR | VR-Replay: Capturing and Replaying Avatars in VR for Asynchronous 3D Collaborative Design. | Cheng Yao Wang, Logan Drumm, Christopher Troup, Yingjie Ding, Andrea Stevenson Won |
| 2019 | VR | RelivelnVR: Capturing and Reliving Virtual Reality Experiences Together. | Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won |
| 2019 | VR | Motivation to Select Point of View in Cinematic Virtual Reality. | Andrea Stevenson Won, Tanja Aitamurto, Byungdoo Kim, Sukolsak Sakshuwong, Catherine Kircos, Yasamin Sadeghi |
| 2018 | VR | Movement Visualizer for Networked Virtual Reality Platforms. | Omar Shaikh, Yilu Sun, Andrea Stevenson Won |
| 2016 | ISMAR | The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays. | Jaron Lanier, Victor A. Mateevitsi, Kishore Rathinavel, Lior Shapira, Joseph Menke, Patrick Therien, Joshua Hudman, Gheric Speiginer, Andrea Stevenson Won, Andrzej Banburski, Xavier Benavides, Judith Amores, Javier Porras Lurashi, Wayne Chang |