Andreas Dietrich
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
10
Venues
4
Active years
2003–2008
Best venue rank
A*
Where they publish
Papers
10 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2008 | SIGGRAPH | Massive model visualization using realtime ray tracing. | Andreas Dietrich, Philipp Slusallek |
| 2008 | SIGGRAPH | Massive model visualization techniques: course notes. | David J. Kasik, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Dinesh Manocha, Philipp Slusallek, Abe Stephens, Sung-Eui Yoon |
| 2008 | SiggraphA | Interactive massive model rendering. | Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Renato Pajarola, Philipp Slusallek, Sung-Eui Yoon |
| 2007 | SIGGRAPH | Massive model visualization using realtime ray tracing. | Andreas Dietrich, Philipp Slusallek |
| 2006 | SIGGRAPH | Exploring the use of ray tracing for future games. | Heiko Friedrich, Johannes Gnther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, Philipp Slusallek |
| 2005 | SIGGRAPH | An interactive out-of-core rendering framework for visualizing massively complex models. | Ingo Wald, Andreas Dietrich, Philipp Slusallek |
| 2004 | SIGGRAPH | Interactive visualization of exceptionally complex industrial CAD datasets. | Andreas Dietrich, Ingo Wald, Philipp Slusallek |
| 2004 | VR | VRML Scene Graphs on an Interactive Ray Tracing Engine. | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek |
| 2004 | VR | Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. | Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek |
| 2003 | EuroPar | Interactive Ray Tracing on Commodity PC Clusters. | Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek |