Andy Nealen
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
19
Venues
7
Active years
2016–2020
Best venue rank
A*
Where they publish
Papers
19 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2020 | FDG | Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. | Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi |
| 2019 | AAAI | Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask. | Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius |
| 2019 | FDG | Leveling the playing field: fairness in AI versus human game benchmarks. | Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen |
| 2018 | CEC | AI-Assisted Game Debugging with Cicero. | Tiago Machado, Daniel Gopstein, Andy Nealen, Oded Nov, Julian Togelius |
| 2018 | FDG | AtDELFI: automatically designing legible, full instructions for games. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius |
| 2018 | FDG | Generating levels that teach mechanics. | Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius |
| 2018 | FDG | Evolving maps and decks for ticket to ride. | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
| 2018 | FDG | Drawing without replacement as a game mechanic. | Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen |
| 2018 | FDG | A hybrid search agent in pommerman. | Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius |
| 2018 | GECCO | Talakat: bullet hell generation through constrained map-elites. | Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius |
| 2018 | GECCO | Generating beginner heuristics for simple texas hold'em. | Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen |
| 2017 | AAAI | Depth in Strategic Games. | Frank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius |
| 2017 | AAAI | AI as Evaluator: Search Driven Playtesting of Modern Board Games. | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
| 2017 | FDG | SeekWhence a retrospective analysis tool for general game design. | Tiago Machado, Andy Nealen, Julian Togelius |
| 2017 | FDG | AI-based playtesting of contemporary board games. | Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen |
| 2016 | AAAI | Playing Games Across the Superintelligence Divide. | Aaron Isaksen, Julian Togelius, Frank Lantz, Andy Nealen |
| 2016 | DIGRA | A Statistical Analysis of Player Improvement and Single-Player High Scores. | Aaron Isaksen, Andy Nealen |
| 2016 | IJCAI | Modifying MCTS for Human-Like General Video Game Playing. | Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen |
| 2016 | SCA | Large-scale finite state game engines. | Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille |