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Andy Nealen

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

19

Venues

7

Active years

2016–2020

Best venue rank

A*

Where they publish

Papers

19 indexed papers, newest first.

YearVenueTitleAuthors
2020FDGInteractive Design Exploration of Game StagesUsing Adjustable Synthetic Testers.Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi
2019AAAIKwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius
2019FDGLeveling the playing field: fairness in AI versus human game benchmarks.Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen
2018CECAI-Assisted Game Debugging with Cicero.Tiago Machado, Daniel Gopstein, Andy Nealen, Oded Nov, Julian Togelius
2018FDGAtDELFI: automatically designing legible, full instructions for games.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
2018FDGGenerating levels that teach mechanics.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius
2018FDGEvolving maps and decks for ticket to ride.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2018FDGDrawing without replacement as a game mechanic.Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen
2018FDGA hybrid search agent in pommerman.Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius
2018GECCOTalakat: bullet hell generation through constrained map-elites.Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius
2018GECCOGenerating beginner heuristics for simple texas hold'em.Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen
2017AAAIDepth in Strategic Games.Frank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius
2017AAAIAI as Evaluator: Search Driven Playtesting of Modern Board Games.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2017FDGSeekWhence a retrospective analysis tool for general game design.Tiago Machado, Andy Nealen, Julian Togelius
2017FDGAI-based playtesting of contemporary board games.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2016AAAIPlaying Games Across the Superintelligence Divide.Aaron Isaksen, Julian Togelius, Frank Lantz, Andy Nealen
2016DIGRAA Statistical Analysis of Player Improvement and Single-Player High Scores.Aaron Isaksen, Andy Nealen
2016IJCAIModifying MCTS for Human-Like General Video Game Playing.Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen
2016SCALarge-scale finite state game engines.Matt Stanton, Sascha Geddert, Adrian Blumer, Paul Hormis, Andy Nealen, Seth Cooper, Adrien Treuille